<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Bug Reports]]></title><description><![CDATA[Report bugs here, I guess? Please lock your thread when made aware of the bug being fixed.]]></description><link>https://forum.v2.sentiencemud.net/category/38</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 22:45:26 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/category/38.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 20 Feb 2007 23:25:58 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Haha]]></title><description><![CDATA[Poop. At least it was easy to figure out!
]]></description><link>https://forum.v2.sentiencemud.net/topic/545/haha</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/545/haha</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Tue, 20 Feb 2007 23:25:58 GMT</pubDate></item><item><title><![CDATA[Humans and avatars]]></title><link>https://forum.v2.sentiencemud.net/topic/543/humans-and-avatars</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/543/humans-and-avatars</guid><pubDate>Mon, 19 Feb 2007 23:45:09 GMT</pubDate></item><item><title><![CDATA[Sextants]]></title><description><![CDATA[Or base it upon the condition of the object. A worn/loose sextant isn't likely to work as well as a prestine sextant. Through age (if degradation is added) and repeated use, it will eventually become damaged.
]]></description><link>https://forum.v2.sentiencemud.net/topic/542/sextants</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/542/sextants</guid><dc:creator><![CDATA[Nibelung]]></dc:creator><pubDate>Sun, 18 Feb 2007 02:13:23 GMT</pubDate></item><item><title><![CDATA[Training Over Max]]></title><description><![CDATA[&lt;quote author="Vizzini"&gt;@Vizzini:

I'd like to point out that Durron reported the bug, not SCo.
SCo did test whether or not STR etc could be trained by unshifting and casting weaken (STR -5) on himself.
The assumption I'm making is that the trainer code is checking current hp, rather than permanent hp when it's decided whether or not you can continue to train.
Scott.&lt;/quote&gt;

Whoops, sorry, I did remember him telling me something about it. Regardless, it seems to be a simple case of it checking stat with all affects on. Scott, could you confirm whether or not this happened for atts as well as hp/mana/move.
]]></description><link>https://forum.v2.sentiencemud.net/topic/541/training-over-max</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/541/training-over-max</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Sun, 18 Feb 2007 01:48:13 GMT</pubDate></item><item><title><![CDATA[Bloody Thieving Pouch of Wealth]]></title><link>https://forum.v2.sentiencemud.net/topic/536/bloody-thieving-pouch-of-wealth</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/536/bloody-thieving-pouch-of-wealth</guid><pubDate>Thu, 08 Feb 2007 02:28:37 GMT</pubDate></item><item><title><![CDATA[(Crash) Switch&#x2F;channel use]]></title><link>https://forum.v2.sentiencemud.net/topic/535/crash-switch-channel-use</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/535/crash-switch-channel-use</guid><pubDate>Tue, 06 Feb 2007 23:26:25 GMT</pubDate></item><item><title><![CDATA[(Serious Mortal Annoyance) Class&#x2F;skill system broken]]></title><link>https://forum.v2.sentiencemud.net/topic/533/serious-mortal-annoyance-class-skill-system-broken</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/533/serious-mortal-annoyance-class-skill-system-broken</guid><pubDate>Mon, 05 Feb 2007 21:21:17 GMT</pubDate></item><item><title><![CDATA[Chat command syntax]]></title><description><![CDATA[Just testing something.
]]></description><link>https://forum.v2.sentiencemud.net/topic/531/chat-command-syntax</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/531/chat-command-syntax</guid><dc:creator><![CDATA[Tieryo]]></dc:creator><pubDate>Wed, 24 Jan 2007 17:19:03 GMT</pubDate></item><item><title><![CDATA[Pulling carts]]></title><description><![CDATA[it's any pulled cart (the relics are carts). You move, the movement code sees you have a pulled cart and removes it from its room, not your last room.
One of three things would need to be done:


force an auto-drop of ANY cart on teleportation


prevent the action


teleport the cart with the puller.


With the case of the relics… it could do #1 or #2, depending on relic? the relic could interfere with teleportation. All other carts can just do #3.
]]></description><link>https://forum.v2.sentiencemud.net/topic/530/pulling-carts</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/530/pulling-carts</guid><dc:creator><![CDATA[Nibelung]]></dc:creator><pubDate>Fri, 19 Jan 2007 01:30:56 GMT</pubDate></item><item><title><![CDATA[Bags seem to have infinite capacity]]></title><link>https://forum.v2.sentiencemud.net/topic/526/bags-seem-to-have-infinite-capacity</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/526/bags-seem-to-have-infinite-capacity</guid><pubDate>Sat, 13 Jan 2007 19:38:46 GMT</pubDate></item><item><title><![CDATA[Possible unintended behavior with dual wield]]></title><description><![CDATA[Yeah, I don't think that should be allowed even though the benefits are negligible.
]]></description><link>https://forum.v2.sentiencemud.net/topic/523/possible-unintended-behavior-with-dual-wield</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/523/possible-unintended-behavior-with-dual-wield</guid><dc:creator><![CDATA[pollution]]></dc:creator><pubDate>Thu, 11 Jan 2007 03:52:18 GMT</pubDate></item><item><title><![CDATA[Troll infinite loop]]></title><link>https://forum.v2.sentiencemud.net/topic/522/troll-infinite-loop</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/522/troll-infinite-loop</guid><pubDate>Wed, 10 Jan 2007 01:21:00 GMT</pubDate></item><item><title><![CDATA[Notes to immortals]]></title><description><![CDATA[A few people have told me they tried sending notes to "immortals". Now fixed - also added "imms" and "gods" to the list.
]]></description><link>https://forum.v2.sentiencemud.net/topic/521/notes-to-immortals</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/521/notes-to-immortals</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Mon, 08 Jan 2007 03:17:40 GMT</pubDate></item><item><title><![CDATA[&quot;Protected&quot; flag doesn&#x27;t show up on &quot;stat mob&quot;]]></title><link>https://forum.v2.sentiencemud.net/topic/519/protected-flag-doesn-t-show-up-on-stat-mob</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/519/protected-flag-doesn-t-show-up-on-stat-mob</guid><pubDate>Sat, 06 Jan 2007 04:42:53 GMT</pubDate></item><item><title><![CDATA[Spell cosmetic fixes]]></title><link>https://forum.v2.sentiencemud.net/topic/518/spell-cosmetic-fixes</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/518/spell-cosmetic-fixes</guid><pubDate>Sat, 06 Jan 2007 02:04:55 GMT</pubDate></item><item><title><![CDATA[Exit Names]]></title><link>https://forum.v2.sentiencemud.net/topic/514/exit-names</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/514/exit-names</guid><pubDate>Fri, 22 Dec 2006 02:01:04 GMT</pubDate></item><item><title><![CDATA[Exp gained doesn&#x27;t roll over to next level]]></title><link>https://forum.v2.sentiencemud.net/topic/512/exp-gained-doesn-t-roll-over-to-next-level</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/512/exp-gained-doesn-t-roll-over-to-next-level</guid><pubDate>Thu, 21 Dec 2006 20:51:59 GMT</pubDate></item><item><title><![CDATA[Scrolls, Potions, Wands, Staves, etc]]></title><description><![CDATA[The majority of those are now fixed.
A while back, in lieu of using v#s for spells on objects, which had some inherent flaws, I replaced them with a spell pointer so that (a) as many spells as necesarry could be added, (b) a random repop percentage could be assigned, and © objects would be saved with skill name instead of number, making goof-ups from manipulating the skill table less likely (we might want to rearrange it later for example to group similar skills together, and this would throw off index numbers and cause great pains when loading areas).
However, I forgot to convert the v#s to their respective spell pointers on the magical use items (scrolls, potions, etc.). With a few new functions the areas are now in their correct form, and any person who logs in with old items that are missing spells will have them assigned.
There are a few items, mainly wands it looks like, that didn't have spells assigned to them to begin with (e.g. the wand of silence). These can be fixed manually.
There is still an unused "v0: Level" field remaining on all of these objects that I will remove at my convenience - it is redundant since adding spells using "addspell" lets you specifiy a level and assign different spells with different levels. v1-v2 will still be used to assign charges on wands and staves.
]]></description><link>https://forum.v2.sentiencemud.net/topic/509/scrolls-potions-wands-staves-etc</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/509/scrolls-potions-wands-staves-etc</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Tue, 19 Dec 2006 02:55:25 GMT</pubDate></item><item><title><![CDATA[Grouped Mobs]]></title><description><![CDATA[Fixed.
]]></description><link>https://forum.v2.sentiencemud.net/topic/507/grouped-mobs</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/507/grouped-mobs</guid><dc:creator><![CDATA[pollution]]></dc:creator><pubDate>Sat, 16 Dec 2006 19:37:05 GMT</pubDate></item><item><title><![CDATA[Whisper]]></title><description><![CDATA[I'm wondering if this is just a visibility issue. If the mob tried to remember you and couldn't SEE you, $q would expand to "someone".
]]></description><link>https://forum.v2.sentiencemud.net/topic/506/whisper</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/506/whisper</guid><dc:creator><![CDATA[Nibelung]]></dc:creator><pubDate>Thu, 14 Dec 2006 06:40:24 GMT</pubDate></item><item><title><![CDATA[Searching hidden one-way exits]]></title><description><![CDATA[No, I'm requesting that search ONLY reveal hidden exits IF the exit is a true two way exit, not just the destination having the reverse exit, it needs to go TO the source room.
]]></description><link>https://forum.v2.sentiencemud.net/topic/505/searching-hidden-one-way-exits</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/505/searching-hidden-one-way-exits</guid><dc:creator><![CDATA[Nibelung]]></dc:creator><pubDate>Tue, 12 Dec 2006 04:00:28 GMT</pubDate></item><item><title><![CDATA[Scroll Targeting Bug]]></title><link>https://forum.v2.sentiencemud.net/topic/504/scroll-targeting-bug</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/504/scroll-targeting-bug</guid><pubDate>Tue, 12 Dec 2006 01:01:21 GMT</pubDate></item><item><title><![CDATA[Sith toxins.]]></title><link>https://forum.v2.sentiencemud.net/topic/496/sith-toxins</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/496/sith-toxins</guid><pubDate>Sat, 11 Nov 2006 13:14:02 GMT</pubDate></item><item><title><![CDATA[Call familiar.]]></title><link>https://forum.v2.sentiencemud.net/topic/495/call-familiar</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/495/call-familiar</guid><pubDate>Sat, 11 Nov 2006 13:11:53 GMT</pubDate></item><item><title><![CDATA[Sage detect hidden.]]></title><link>https://forum.v2.sentiencemud.net/topic/494/sage-detect-hidden</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/494/sage-detect-hidden</guid><pubDate>Sat, 11 Nov 2006 13:06:53 GMT</pubDate></item></channel></rss>