<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Immortal Projects]]></title><description><![CDATA[A forum for each immortalk to post about their current projects, and provide periodic updates.]]></description><link>https://forum.v2.sentiencemud.net/category/49</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 22:38:19 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/category/49.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 03 Nov 2006 02:07:16 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Eq Balancing]]></title><description><![CDATA[I made a small quest designed for players level 10 - 60 to fill a bit of the hole left by the absence of those haste items.
There is an apprentice mage named Emath, the sensitive type, who has spent a lot of time lately searching for the perfect familiar. He loves every animal so much though that he can't make up his mind and pick one, so he brings five of them back to Olaria. Upon arriving he promptly dumps over the cart carrying the animal cages and they all escape. The quest, predictably, is to track them down and bring them back. Violence is discouraged throughout the quest, attacking any of the familiars or Emath will earn you the cold shoulder. Right now the quest is about 95% done, just a few odds and ends to tie up and a bugfix or two to make. The reward for each of the 5 familiars is object 6900, a level 10 potion with level 30 haste and a 25% chance of spawning with level 30 sanctuary also. I intend to make the reward for successfully returning all 5 familiars a potion of double experience, still in development. The quest can be completed once per reboot per player, but the double exp potion can only be acquired once during the lifetime of the character. I'll probably restrict the double exp potion to players of at least level 20, maybe level 30, to keep it from being farmed. Check out mobs 6900 - 6905, tokens 6900 - 6902, and mprogs 6900 - 6907 to look it over. Suggestions welcome.
]]></description><link>https://forum.v2.sentiencemud.net/topic/480/eq-balancing</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/480/eq-balancing</guid><dc:creator><![CDATA[pollution]]></dc:creator><pubDate>Fri, 03 Nov 2006 02:07:16 GMT</pubDate></item><item><title><![CDATA[Sirin&#x27;s Updates]]></title><description><![CDATA[Posted all the bugs sent to me thus far by Syn.

! Finally.

Back to the design!
]]></description><link>https://forum.v2.sentiencemud.net/topic/454/sirin-s-updates</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/454/sirin-s-updates</guid><dc:creator><![CDATA[Anonymous]]></dc:creator><pubDate>Wed, 20 Sep 2006 09:23:28 GMT</pubDate></item><item><title><![CDATA[Serenity&#x27;s Updates]]></title><description><![CDATA[Heya,
Good job on the updates. Keep plugging away at it.
Being a student as well I understand your pain 8) Hope to see you back soon.
As Areo mentioned, we're going to lock and archive this board once I get my project system in – that allows us to communicate about projects in-game as well as some other fairly neat stuff. It's good to see posting, and you're quite a more talented writer than I, so it look fwd to viewing the area 8)
PS: Deleted a duplicate post on this thread.
]]></description><link>https://forum.v2.sentiencemud.net/topic/450/serenity-s-updates</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/450/serenity-s-updates</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Mon, 18 Sep 2006 22:06:11 GMT</pubDate></item><item><title><![CDATA[Ertai&#x27;s Updates]]></title><description><![CDATA[Hey ert, good to see you again.
We have some cool new stuff for you to try out. Don't worry too much if your life is keeping you busy.. I know how college is. At worst you'll be placed on the inactives list for a while.
Hope to see ya soon 8)
]]></description><link>https://forum.v2.sentiencemud.net/topic/435/ertai-s-updates</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/435/ertai-s-updates</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Wed, 23 Aug 2006 22:50:14 GMT</pubDate></item><item><title><![CDATA[Aradia&#x27;s Updates]]></title><description><![CDATA[&lt;quote author="Aradia"&gt;@Aradia:

Just got the news on when Comcast is settting up internet… Sept. 6th!!! :( But after that.. it's smooth sailing and cable internet! Woohoo!&lt;/quote&gt;

Fucking time warner had me waiting for almost 2 weeks.
Bastards.
]]></description><link>https://forum.v2.sentiencemud.net/topic/433/aradia-s-updates</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/433/aradia-s-updates</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Mon, 21 Aug 2006 21:34:35 GMT</pubDate></item><item><title><![CDATA[Token Lists]]></title><link>https://forum.v2.sentiencemud.net/topic/427/token-lists</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/427/token-lists</guid><pubDate>Sat, 12 Aug 2006 02:51:39 GMT</pubDate></item><item><title><![CDATA[Qalinosk&#x27;s Updates]]></title><description><![CDATA[Old Maze is Eithne's project. I am just there to do a small bit of it. I have ideas for it. Just need to go and put them in and work out bugs therein.
Spellhold I said I would give up. The basic story behind it is in the story section.
Enchanted Forest is just going through basic read throughs and cosmetic changes and getting mobs balanced as to how I need them as I go. Nothing major will be happening with it for a bit until I am done with that. Basic story behind it is in the story section as well.
]]></description><link>https://forum.v2.sentiencemud.net/topic/415/qalinosk-s-updates</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/415/qalinosk-s-updates</guid><dc:creator><![CDATA[Qalinosk]]></dc:creator><pubDate>Tue, 01 Aug 2006 20:40:31 GMT</pubDate></item><item><title><![CDATA[Kitty&#x27;s updates]]></title><description><![CDATA[Hehe! More insanity you mean?
]]></description><link>https://forum.v2.sentiencemud.net/topic/414/kitty-s-updates</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/414/kitty-s-updates</guid><dc:creator><![CDATA[Kitty]]></dc:creator><pubDate>Tue, 01 Aug 2006 17:49:11 GMT</pubDate></item><item><title><![CDATA[Wroth&#x27;s Updates]]></title><link>https://forum.v2.sentiencemud.net/topic/407/wroth-s-updates</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/407/wroth-s-updates</guid><pubDate>Fri, 28 Jul 2006 06:14:50 GMT</pubDate></item><item><title><![CDATA[Syn&#x27;s Updates]]></title><description><![CDATA[I've been completing a project and staff management database for the game. Here's a 4 point summary:
1. A project is just a collection of information about something a group of people is working on. It can be an area, several areas linked together, a scripting or coding project, or whatever. Projects are created and managed by the high-ranking imms. A group of people are assigned to each project, with one of them being the project leader.
2. People can communicate about the project with a "project inquiry" command. This lets people send messages back and forth about scripts, and stuff. This is similar to the note system, except that only people in the group can see these messages.
3. The list of projects, the group, and the completion date pops up as part of the MOTD so that every immortal can be informed of what's going as soon as they log in.
4. I have also coded a very simple, very short database, in which immortals can be assigned duties, promoted/demoted, and assigned immortal flags. This is so we can have a wizlist as well as easier duty toggling.
I know this looks as exciting as a monday-morning business meeting compared to the awesome game features I'm planning to implement that. But keep in mind to have a vital playerbase we must have a vital imm force as well. This is all for you guys 8)
]]></description><link>https://forum.v2.sentiencemud.net/topic/406/syn-s-updates</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/406/syn-s-updates</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Thu, 27 Jul 2006 16:01:32 GMT</pubDate></item><item><title><![CDATA[Nibelung&#x27;s Updates]]></title><description><![CDATA[Sorry for my lack of updates, I've been messing with Xev to get him to 4th class so I can be lazy with him again! :D
]]></description><link>https://forum.v2.sentiencemud.net/topic/404/nibelung-s-updates</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/404/nibelung-s-updates</guid><dc:creator><![CDATA[Nibelung]]></dc:creator><pubDate>Wed, 26 Jul 2006 01:56:45 GMT</pubDate></item><item><title><![CDATA[Areo&#x27;s Updates]]></title><description><![CDATA[Preparing to close this board, with the completion of the immortal project system ingame (thanks Syn! :D) In any case, my project updates:
Restore Sirin's pfile: &lt;color color="#408040"&gt;Complete&lt;/color&gt;
Player Website: &lt;color color="#999940"&gt;Done, sorta.&lt;/color&gt;1
Orgs: &lt;color color="#400080"&gt;Planning&lt;/color&gt;
1. The site is functional, but needs to be updated to use php, and have an administrative interface for updates. This will be done while integrating the site and forums, which is in progress.
]]></description><link>https://forum.v2.sentiencemud.net/topic/403/areo-s-updates</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/403/areo-s-updates</guid><dc:creator><![CDATA[Tieryo]]></dc:creator><pubDate>Tue, 25 Jul 2006 21:47:38 GMT</pubDate></item><item><title><![CDATA[Kraphin&#x27;s Updates]]></title><description><![CDATA[Hey man,
It looks to me like you're going a little overboard with your descriptions. I've also spotted a lot of grammatical and spelling mistakes that are hopefully just because this is the first draft. Remember, we want things to be as succinct and informative as possible. For example, compare these for circle:
&lt;quote&gt;&gt; Gladiators are famed for their flamboyant fighting styles. They are well known for quickly circling their opponent and striking at them multiple times. While the move is generally for show, the attacks are extremely devastating and can easily distract and confuse their opponent.&lt;/quote&gt; Could easily be replaced with:
"Circle allows a Gladiator to quickly move behind their opponent in combat, issuing a devastating attack to their unguarded back."
Another example:
&lt;quote&gt;&gt; Years ago, a group of Monks successfully defended their temple from a band of Marauders. The Marauders were so impressed with the Monks’ fighting skills that they decided to leave them alone and learn from their techniques. Most of the Marauders mentioned having large amounts of dirt kicked into their eyes, rendering them blind for a short period of time during combat, making it nearly impossible to fight. The leader of the band of Marauders decided that dirt kicking would be the skill that they would learn and use. It became so effective for the Marauders that it became a staple for all Marauders to learn.&lt;/quote&gt; Seems really wordy. Orwell said: "If it is possible to cut a word out, cut it out." I agree with him. For example: "Most of the Marauders mentioned having large amounts of dirt kicked into their eyes, rendering them blind for a short period of time during combat, making it nearly impossible to fight." Wellll… I'm pretty sure it's implied that if you're blind during combat it makes it nearly impossible to fight, so you can take out either the part about being blind or the part about being impossible to fight. I suggest you look for other examples of this in your prose, as it will make your helpfiles much easier to read and understand.
I actually do like the little bit of history you associated with some of the skills you put here. I'm not sure if every imm will agree with me on this, but I think unless it's blatantly obvious, a reason a class has a certain skill rather than "well, it kind of seems to go with that class" is a good thing to put in a helpfile. Just try not to overdo it so much that what the skill actually DOES is obscured. Perhaps each skill helpfile should be divided into three sections (1) Syntax (2) Description/History and (3) a VERY concise overview of what the skill actually DOES. (e.g. for crippling touch - sucks hit points, mana, and stamina from the enemy and gives it to you).
]]></description><link>https://forum.v2.sentiencemud.net/topic/399/kraphin-s-updates</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/399/kraphin-s-updates</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Mon, 17 Jul 2006 15:13:55 GMT</pubDate></item><item><title><![CDATA[Hrithma&#x27;s Updates]]></title><description><![CDATA[-Spellhold-
*Assigned area to Aradia and removed Qalinosk. I haven't seen anything done with the area, so gave it to Aradia as her first solo area. Changed name of the area to Malvarin for her project.
-Asylum-
*Continued working on mobs.
-Maze-Level3-
*Changed sex on mobile Bardas to male to fit the description.
]]></description><link>https://forum.v2.sentiencemud.net/topic/398/hrithma-s-updates</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/topic/398/hrithma-s-updates</guid><dc:creator><![CDATA[Kromin]]></dc:creator><pubDate>Sun, 16 Jul 2006 07:38:12 GMT</pubDate></item></channel></rss>