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  • Berserk

    Suggestions Archive
    6
    0 Votes
    6 Posts
    8k Views
    GzaG
    I would say Mystic but thats one of the old Remort names.
  • Mobs giving 0 xp - POST HERE

    Gossip Archive
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    0 Votes
    5 Posts
    6k Views
    GzaG
    The Nomad is DEAD!! You receive 0 experience points. That was in DV
  • Remort Only Island :)

    Suggestions Archive
    1
    0 Votes
    1 Posts
    5k Views
    No one has replied
  • Chat command syntax

    Bug Reports
    3
    0 Votes
    3 Posts
    17 Views
    TieryoT
    Just testing something.
  • Chat entry points

    Suggestions Archive
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    0 Votes
    4 Posts
    5k Views
    A
    why not just go look for the geldoff?
  • Anyone here?

    Discussion/OOC
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    5 Posts
    6k Views
    P
    The host and port are right at the top of the page usually: sentiencemud.net port 9000.
  • Upgrade -OR- Holy hell, pm's are enabled again?!

    Announcements Archive
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    1 Posts
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    No one has replied
  • Meeting Log - 12/28/06

    Announcements Archive
    4
    0 Votes
    4 Posts
    5k Views
    TieryoT
    Test
  • Advanced EQ Requirements

    Requests
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    0 Votes
    5 Posts
    24 Views
    NibelungN
    Heh… I actually forgot about this post. Hell, not sure if I have everything in this or not, but here goes... Ranged Affects: Currently the affects in the system have single values on them: how much they modify, their level to their %chance of being applied. Well, I propose a change to the structure placed on object indices to allow for RANGES. This would add variability to what is applied, such as having a random chance on the affect or a random modifier. Also, there should be a way to target WHAT the affect applies toward. To start it off, let's just dive into the new commands for OLC. Information I give will not only deal with the commands, but the affects in general. Some things will not be available to the commands (stated), but usable by the server itself. addmodifier <target><type><location><#min> <#max> <%min> <%max>[ <min-dur><max-dur>] addmodifier <target><type><location><#min> <#max> lock <vnum>[ <min-dur><max-dur>] addflag <target><type><location>'<bitvector>' <on|off|toggle><%min> <%max>[ <min-dur><max-dur>][</max-dur></min-dur></on|off|toggle></bitvector></location></type></target></max-dur></min-dur></vnum></location></type></target></max-dur></min-dur></location></type></target>
  • Bags seem to have infinite capacity

    Bug Reports
    1
    0 Votes
    1 Posts
    11 Views
    No one has replied
  • Some Non-Random Quest Ideas

    Suggestions Archive
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    2 Posts
    4k Views
    T
    Ah in case any misunderstanding. The big reward would be like if your level 30 and do all the explore area quests for first class you could get a bonus of qp, practices, and gold for completeing them all. If you are fourth class and do all the quests you would only get the extra reward for completing the fourth class ones. I am sure we would have to find a way for the already remorted 120's to do these since we have a lot of older players.
  • Objects on other mobiles

    Requests
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    0 Votes
    1 Posts
    7 Views
    No one has replied
  • Knockdown has no effect on combat.

    Bug Reports
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    0 Votes
    4 Posts
    21 Views
    S
    Without testing it, I believe that you can not flee while knocked down.
  • Possible unintended behavior with dual wield

    Bug Reports
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    0 Votes
    2 Posts
    21 Views
    P
    Yeah, I don't think that should be allowed even though the benefits are negligible.
  • Troll infinite loop

    Bug Reports
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    0 Votes
    1 Posts
    13 Views
    No one has replied
  • Notes to immortals

    Bug Reports
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    0 Votes
    2 Posts
    15 Views
    SynS
    A few people have told me they tried sending notes to "immortals". Now fixed - also added "imms" and "gods" to the list.
  • A tree area

    New Areas/Area Ideas
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    0 Votes
    1 Posts
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    No one has replied
  • Kherz not dropping stuff

    Bug Reports
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    0 Votes
    5 Posts
    34 Views
    SynS
    I think a "mob dispellall" command would probably be the best way to handle this - a function that dispels all affects from the MOB and sets visibility to on in case of dark rooms. I'll get one in ASAP.
  • Arrow damage from NPK

    Bug Reports
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    0 Votes
    3 Posts
    20 Views
    SynS
    Fixed.
  • Mounts carry an unlimited amount of items.

    Bug Reports
    2
    0 Votes
    2 Posts
    13 Views
    SynS
    This was not only a bug with mounts, but indeed with giving items one-at-a-time to ANY char (!!) ( 4) You give a 16-ton weight to Testnewb. 8O Now fixed 8)