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  • Exp gained doesn't roll over to next level

    Bug Reports
    1
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    1 Posts
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    No one has replied
  • Aggressive mobs do not attack.

    Bug Reports
    5
    0 Votes
    5 Posts
    27 Views
    P
    Fixed.
  • Grouped Mobs

    Bug Reports
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    0 Votes
    2 Posts
    18 Views
    P
    Fixed.
  • Eq Balancing

    Immortal Projects
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    4 Posts
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    P
    I made a small quest designed for players level 10 - 60 to fill a bit of the hole left by the absence of those haste items. There is an apprentice mage named Emath, the sensitive type, who has spent a lot of time lately searching for the perfect familiar. He loves every animal so much though that he can't make up his mind and pick one, so he brings five of them back to Olaria. Upon arriving he promptly dumps over the cart carrying the animal cages and they all escape. The quest, predictably, is to track them down and bring them back. Violence is discouraged throughout the quest, attacking any of the familiars or Emath will earn you the cold shoulder. Right now the quest is about 95% done, just a few odds and ends to tie up and a bugfix or two to make. The reward for each of the 5 familiars is object 6900, a level 10 potion with level 30 haste and a 25% chance of spawning with level 30 sanctuary also. I intend to make the reward for successfully returning all 5 familiars a potion of double experience, still in development. The quest can be completed once per reboot per player, but the double exp potion can only be acquired once during the lifetime of the character. I'll probably restrict the double exp potion to players of at least level 20, maybe level 30, to keep it from being farmed. Check out mobs 6900 - 6905, tokens 6900 - 6902, and mprogs 6900 - 6907 to look it over. Suggestions welcome.
  • Searching hidden one-way exits

    Bug Reports
    3
    0 Votes
    3 Posts
    12 Views
    NibelungN
    No, I'm requesting that search ONLY reveal hidden exits IF the exit is a true two way exit, not just the destination having the reverse exit, it needs to go TO the source room.
  • Scroll Targeting Bug

    Bug Reports
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    1 Posts
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  • Kraphin's Updates

    Immortal Projects
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    10 Posts
    78 Views
    SynS
    Hey man, It looks to me like you're going a little overboard with your descriptions. I've also spotted a lot of grammatical and spelling mistakes that are hopefully just because this is the first draft. Remember, we want things to be as succinct and informative as possible. For example, compare these for circle: <quote>> Gladiators are famed for their flamboyant fighting styles. They are well known for quickly circling their opponent and striking at them multiple times. While the move is generally for show, the attacks are extremely devastating and can easily distract and confuse their opponent.</quote> Could easily be replaced with: "Circle allows a Gladiator to quickly move behind their opponent in combat, issuing a devastating attack to their unguarded back." Another example: <quote>> Years ago, a group of Monks successfully defended their temple from a band of Marauders. The Marauders were so impressed with the Monks’ fighting skills that they decided to leave them alone and learn from their techniques. Most of the Marauders mentioned having large amounts of dirt kicked into their eyes, rendering them blind for a short period of time during combat, making it nearly impossible to fight. The leader of the band of Marauders decided that dirt kicking would be the skill that they would learn and use. It became so effective for the Marauders that it became a staple for all Marauders to learn.</quote> Seems really wordy. Orwell said: "If it is possible to cut a word out, cut it out." I agree with him. For example: "Most of the Marauders mentioned having large amounts of dirt kicked into their eyes, rendering them blind for a short period of time during combat, making it nearly impossible to fight." Wellll… I'm pretty sure it's implied that if you're blind during combat it makes it nearly impossible to fight, so you can take out either the part about being blind or the part about being impossible to fight. I suggest you look for other examples of this in your prose, as it will make your helpfiles much easier to read and understand. I actually do like the little bit of history you associated with some of the skills you put here. I'm not sure if every imm will agree with me on this, but I think unless it's blatantly obvious, a reason a class has a certain skill rather than "well, it kind of seems to go with that class" is a good thing to put in a helpfile. Just try not to overdo it so much that what the skill actually DOES is obscured. Perhaps each skill helpfile should be divided into three sections (1) Syntax (2) Description/History and (3) a VERY concise overview of what the skill actually DOES. (e.g. for crippling touch - sucks hit points, mana, and stamina from the enemy and gives it to you).
  • Negative hitroll while dead.

    Bug Reports
    2
    0 Votes
    2 Posts
    13 Views
    SynS
    Could never manage to reproduce this one, let's see if anyone else has any luck with it.
  • Dagger

    Adjustments Archive
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    4 Posts
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    MythologyM
    I thought dagger of punishment had haste.. who knows.
  • Sirin's Updates

    Immortal Projects
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    3 Posts
    34 Views
    A
    Posted all the bugs sent to me thus far by Syn. ! Finally. Back to the design!
  • Sith toxins.

    Bug Reports
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    1 Posts
    7 Views
    No one has replied
  • Call familiar.

    Bug Reports
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    1 Posts
    5 Views
    No one has replied
  • Sage detect hidden.

    Bug Reports
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    1 Posts
    4 Views
    No one has replied
  • Wilderness lighting & Dragon two-handers.

    Bug Reports
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    1 Posts
    6 Views
    No one has replied
  • Spell effects hitting mobs after flee.

    Bug Reports
    1
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    1 Posts
    6 Views
    No one has replied
  • Faerie Fire in safe rooms.

    Bug Reports
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    0 Votes
    1 Posts
    6 Views
    No one has replied
  • Sith Toxins, Too Long!

    Suggestions Archive
    3
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    3 Posts
    4k Views
    TieryoT
    Toxins appear to be fixed (as far as I can tell) with a recent update. I do suggest starting a list of skills that need adjustment, over in the adjustments -> skills and spells forum.
  • No-mail flag

    Requests
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    1 Posts
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    No one has replied
  • Kitty's updates

    Immortal Projects
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    15 Posts
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    K
    Hehe! More insanity you mean?
  • Cosmetic - olist formatting

    Bug Reports
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    0 Votes
    5 Posts
    31 Views
    SynS
    Hmm, i wasn't aware the printf functions could be used with this syntax. You live, you learn 8) I was trying to do a ghetto workaround with a second buffer string, and kept running into overflows. I'll give this a go when I get back home.