<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Skills&#x2F;Subclasses]]></title><description><![CDATA[<p dir="auto">For people's reference… since I have nowhere else to put it</p>
<p dir="auto">If anyone wants to know what a skill does feel free to ask here, I will reply to the best of my ability</p>
<p dir="auto">[global skills]:</p>
<ol>
<li>
<p dir="auto">scrolls</p>
</li>
<li>
<p dir="auto">staves</p>
</li>
<li>
<p dir="auto">wands</p>
</li>
<li>
<p dir="auto">hand to hand</p>
</li>
<li>
<p dir="auto">single weapon style</p>
</li>
</ol>
<p dir="auto">[mage skills]:</p>
<ol>
<li>
<p dir="auto">dagger</p>
</li>
<li>
<p dir="auto">quarterstaff</p>
</li>
<li>
<p dir="auto">lightning bolt</p>
</li>
<li>
<p dir="auto">dispel magic</p>
</li>
<li>
<p dir="auto">shield</p>
</li>
<li>
<p dir="auto">stone skin</p>
</li>
<li>
<p dir="auto">fireball</p>
</li>
<li>
<p dir="auto">magic missile</p>
</li>
<li>
<p dir="auto">shocking grasp</p>
</li>
<li>
<p dir="auto">burning hands</p>
</li>
<li>
<p dir="auto">chain lightning</p>
</li>
<li>
<p dir="auto">invis</p>
</li>
<li>
<p dir="auto">armor</p>
</li>
<li>
<p dir="auto">control weather</p>
</li>
<li>
<p dir="auto">haste</p>
</li>
<li>
<p dir="auto">giant strength</p>
</li>
<li>
<p dir="auto">infravision</p>
</li>
<li>
<p dir="auto">colour spray</p>
</li>
<li>
<p dir="auto">earthquake</p>
</li>
<li>
<p dir="auto">charm person</p>
</li>
<li>
<p dir="auto">pass door</p>
</li>
<li>
<p dir="auto">fly</p>
</li>
<li>
<p dir="auto">invisibility</p>
</li>
</ol>
<p dir="auto">[cleric skills]:</p>
<ol>
<li>
<p dir="auto">mace</p>
</li>
<li>
<p dir="auto">flail</p>
</li>
<li>
<p dir="auto">quarterstaff</p>
</li>
<li>
<p dir="auto">sanctuary</p>
</li>
<li>
<p dir="auto">create food</p>
</li>
<li>
<p dir="auto">cure light</p>
</li>
<li>
<p dir="auto">cure serious</p>
</li>
<li>
<p dir="auto">cure critical</p>
</li>
<li>
<p dir="auto">heal</p>
</li>
<li>
<p dir="auto">refresh</p>
</li>
<li>
<p dir="auto">cure blindness</p>
</li>
<li>
<p dir="auto">cure disease</p>
</li>
<li>
<p dir="auto">cure poison</p>
</li>
<li>
<p dir="auto">create water</p>
</li>
<li>
<p dir="auto">continual light</p>
</li>
<li>
<p dir="auto">create spring</p>
</li>
<li>
<p dir="auto">cause light</p>
</li>
<li>
<p dir="auto">cause serious</p>
</li>
<li>
<p dir="auto">cause critical</p>
</li>
<li>
<p dir="auto">harm</p>
</li>
<li>
<p dir="auto">control weather</p>
</li>
<li>
<p dir="auto">detect hidden</p>
</li>
<li>
<p dir="auto">flamestrike</p>
</li>
<li>
<p dir="auto">detect invis</p>
</li>
<li>
<p dir="auto">detect magic</p>
</li>
<li>
<p dir="auto">remove curse</p>
</li>
<li>
<p dir="auto">identify</p>
</li>
<li>
<p dir="auto">create rose</p>
</li>
<li>
<p dir="auto">word of recall</p>
</li>
<li>
<p dir="auto">meditation</p>
</li>
</ol>
<p dir="auto">[thief skills]:</p>
<ol>
<li>
<p dir="auto">steal</p>
</li>
<li>
<p dir="auto">dagger</p>
</li>
<li>
<p dir="auto">sword</p>
</li>
<li>
<p dir="auto">hide</p>
</li>
<li>
<p dir="auto">sneak</p>
</li>
<li>
<p dir="auto">peek</p>
</li>
<li>
<p dir="auto">acrobatics</p>
</li>
<li>
<p dir="auto">second attack</p>
</li>
</ol>
<p dir="auto">[warrior skills]:</p>
<ol>
<li>
<p dir="auto">sword</p>
</li>
<li>
<p dir="auto">axe</p>
</li>
<li>
<p dir="auto">dagger</p>
</li>
<li>
<p dir="auto">spear</p>
</li>
<li>
<p dir="auto">whip</p>
</li>
<li>
<p dir="auto">second attack</p>
</li>
<li>
<p dir="auto">bash</p>
</li>
<li>
<p dir="auto">dodge</p>
</li>
<li>
<p dir="auto">fast healing</p>
</li>
<li>
<p dir="auto">enhanced damage</p>
</li>
<li>
<p dir="auto">parry</p>
</li>
<li>
<p dir="auto">third attack</p>
</li>
<li>
<p dir="auto">kick</p>
</li>
</ol>
<p dir="auto">[necromancer skills]:</p>
<ol>
<li>
<p dir="auto">feign</p>
</li>
<li>
<p dir="auto">animate dead</p>
</li>
<li>
<p dir="auto">raise dead</p>
</li>
<li>
<p dir="auto">energy drain</p>
</li>
<li>
<p dir="auto">kill</p>
</li>
<li>
<p dir="auto">chill touch</p>
</li>
</ol>
<p dir="auto">[sorcerer skills]:</p>
<ol>
<li>
<p dir="auto">web</p>
</li>
<li>
<p dir="auto">silence</p>
</li>
<li>
<p dir="auto">sleep</p>
</li>
<li>
<p dir="auto">death grip</p>
</li>
<li>
<p dir="auto">slow</p>
</li>
<li>
<p dir="auto">channel</p>
</li>
<li>
<p dir="auto">inferno</p>
</li>
<li>
<p dir="auto">summon</p>
</li>
<li>
<p dir="auto">weaken</p>
</li>
<li>
<p dir="auto">faerie fire</p>
</li>
<li>
<p dir="auto">blindness</p>
</li>
<li>
<p dir="auto">cancellation</p>
</li>
<li>
<p dir="auto">acid blast</p>
</li>
</ol>
<p dir="auto">[wizard skills]:</p>
<ol>
<li>
<p dir="auto">inferno</p>
</li>
<li>
<p dir="auto">electrical barrier</p>
</li>
<li>
<p dir="auto">light shroud</p>
</li>
<li>
<p dir="auto">entrap</p>
</li>
<li>
<p dir="auto">sanctuary</p>
</li>
<li>
<p dir="auto">locate object</p>
</li>
<li>
<p dir="auto">fireproof</p>
</li>
<li>
<p dir="auto">lore</p>
</li>
<li>
<p dir="auto">blindness</p>
</li>
<li>
<p dir="auto">healing hands</p>
</li>
<li>
<p dir="auto">sanctuary</p>
</li>
<li>
<p dir="auto">improved invisibility</p>
</li>
<li>
<p dir="auto">acid blast</p>
</li>
<li>
<p dir="auto">calm</p>
</li>
<li>
<p dir="auto">room shield</p>
</li>
<li>
<p dir="auto">starflare</p>
</li>
<li>
<p dir="auto">dispel room</p>
</li>
<li>
<p dir="auto">gate</p>
</li>
<li>
<p dir="auto">nexus</p>
</li>
<li>
<p dir="auto">summon</p>
</li>
<li>
<p dir="auto">mass invis</p>
</li>
<li>
<p dir="auto">afterburn</p>
</li>
</ol>
<p dir="auto">[witch skills]:</p>
<ol>
<li>
<p dir="auto">skull</p>
</li>
<li>
<p dir="auto">counterspell</p>
</li>
<li>
<p dir="auto">third eye</p>
</li>
<li>
<p dir="auto">dispel good</p>
</li>
<li>
<p dir="auto">poison</p>
</li>
<li>
<p dir="auto">curse</p>
</li>
<li>
<p dir="auto">plague</p>
</li>
<li>
<p dir="auto">spear</p>
</li>
<li>
<p dir="auto">demonfire</p>
</li>
<li>
<p dir="auto">fly</p>
</li>
<li>
<p dir="auto">blindness</p>
</li>
<li>
<p dir="auto">mass healing</p>
</li>
</ol>
<p dir="auto">[druid skills]:</p>
<ol>
<li>
<p dir="auto">dispel evil</p>
</li>
<li>
<p dir="auto">dispel good</p>
</li>
<li>
<p dir="auto">brew</p>
</li>
<li>
<p dir="auto">cosmic blast</p>
</li>
<li>
<p dir="auto">enchant armor</p>
</li>
<li>
<p dir="auto">enchant weapon</p>
</li>
<li>
<p dir="auto">underwater breathing</p>
</li>
<li>
<p dir="auto">fireproof</p>
</li>
<li>
<p dir="auto">summon</p>
</li>
<li>
<p dir="auto">scribe</p>
</li>
<li>
<p dir="auto">lore</p>
</li>
<li>
<p dir="auto">earthquake</p>
</li>
<li>
<p dir="auto">call lightning</p>
</li>
<li>
<p dir="auto">calm</p>
</li>
<li>
<p dir="auto">word of recall</p>
</li>
<li>
<p dir="auto">bless</p>
</li>
<li>
<p dir="auto">archery</p>
</li>
<li>
<p dir="auto">bow</p>
</li>
</ol>
<p dir="auto">[monk skills]:</p>
<ol>
<li>
<p dir="auto">counterspell</p>
</li>
<li>
<p dir="auto">dodge</p>
</li>
<li>
<p dir="auto">dispel evil</p>
</li>
<li>
<p dir="auto">frenzy</p>
</li>
<li>
<p dir="auto">fireproof</p>
</li>
<li>
<p dir="auto">catch</p>
</li>
<li>
<p dir="auto">bless</p>
</li>
<li>
<p dir="auto">stone skin</p>
</li>
<li>
<p dir="auto">armor</p>
</li>
<li>
<p dir="auto">dirt kicking</p>
</li>
<li>
<p dir="auto">kick</p>
</li>
<li>
<p dir="auto">lore</p>
</li>
<li>
<p dir="auto">meditation</p>
</li>
<li>
<p dir="auto">mass healing</p>
</li>
<li>
<p dir="auto">holy word</p>
</li>
<li>
<p dir="auto">reverie</p>
</li>
<li>
<p dir="auto">martial arts</p>
</li>
<li>
<p dir="auto">deep trance</p>
</li>
</ol>
<p dir="auto">[assassin skills]:</p>
<ol>
<li>
<p dir="auto">blackjack</p>
</li>
<li>
<p dir="auto">enhanced damage</p>
</li>
<li>
<p dir="auto">slit throat</p>
</li>
<li>
<p dir="auto">envenom</p>
</li>
<li>
<p dir="auto">backstab</p>
</li>
<li>
<p dir="auto">hunt</p>
</li>
<li>
<p dir="auto">crossbow</p>
</li>
</ol>
<p dir="auto">[rogue skills]:</p>
<ol>
<li>
<p dir="auto">circle</p>
</li>
<li>
<p dir="auto">pick lock</p>
</li>
<li>
<p dir="auto">backstab</p>
</li>
<li>
<p dir="auto">detect traps</p>
</li>
<li>
<p dir="auto">blackjack</p>
</li>
<li>
<p dir="auto">hunt</p>
</li>
<li>
<p dir="auto">haggle</p>
</li>
<li>
<p dir="auto">scan</p>
</li>
</ol>
<p dir="auto">[bard skills]:</p>
<ol>
<li>
<p dir="auto">music</p>
</li>
<li>
<p dir="auto">lore</p>
</li>
<li>
<p dir="auto">haggle</p>
</li>
</ol>
<p dir="auto">[marauder skills]:</p>
<ol>
<li>
<p dir="auto">fourth attack</p>
</li>
<li>
<p dir="auto">dirt kicking</p>
</li>
<li>
<p dir="auto">two-handed weapon style</p>
</li>
<li>
<p dir="auto">intimidate</p>
</li>
<li>
<p dir="auto">bash</p>
</li>
<li>
<p dir="auto">kick</p>
</li>
<li>
<p dir="auto">polearm</p>
</li>
</ol>
<p dir="auto">[gladiator skills]:</p>
<ol>
<li>
<p dir="auto">circle</p>
</li>
<li>
<p dir="auto">dual wield</p>
</li>
<li>
<p dir="auto">rescue</p>
</li>
<li>
<p dir="auto">disarm</p>
</li>
<li>
<p dir="auto">two-handed weapon style</p>
</li>
<li>
<p dir="auto">bash</p>
</li>
<li>
<p dir="auto">kick</p>
</li>
<li>
<p dir="auto">shield and weapon style</p>
</li>
<li>
<p dir="auto">exotic</p>
</li>
<li>
<p dir="auto">polearm</p>
</li>
<li>
<p dir="auto">shield block</p>
</li>
<li>
<p dir="auto">mace</p>
</li>
</ol>
<p dir="auto">[paladin skills]:</p>
<ol>
<li>
<p dir="auto">refresh</p>
</li>
<li>
<p dir="auto">cure critical</p>
</li>
<li>
<p dir="auto">rescue</p>
</li>
<li>
<p dir="auto">dual wield</p>
</li>
<li>
<p dir="auto">disarm</p>
</li>
<li>
<p dir="auto">armor</p>
</li>
<li>
<p dir="auto">bless</p>
</li>
<li>
<p dir="auto">shield and weapon style</p>
</li>
<li>
<p dir="auto">remove curse</p>
</li>
<li>
<p dir="auto">cure disease</p>
</li>
<li>
<p dir="auto">cure poison</p>
</li>
<li>
<p dir="auto">shield block</p>
</li>
<li>
<p dir="auto">stone skin</p>
</li>
<li>
<p dir="auto">cure blindness</p>
</li>
<li>
<p dir="auto">polearm</p>
</li>
<li>
<p dir="auto">cure serious</p>
</li>
<li>
<p dir="auto">cure light</p>
</li>
<li>
<p dir="auto">cause light</p>
</li>
<li>
<p dir="auto">cause serious</p>
</li>
<li>
<p dir="auto">continual light</p>
</li>
<li>
<p dir="auto">mount and weapon style</p>
</li>
<li>
<p dir="auto">smite</p>
</li>
</ol>
<p dir="auto">[archmage skills]:</p>
<ol>
<li>
<p dir="auto">ice storm</p>
</li>
<li>
<p dir="auto">fire cloud</p>
</li>
<li>
<p dir="auto">discharge</p>
</li>
<li>
<p dir="auto">eagle eye</p>
</li>
<li>
<p dir="auto">spell trap</p>
</li>
<li>
<p dir="auto">wither</p>
</li>
<li>
<p dir="auto">maze</p>
</li>
<li>
<p dir="auto">destruction</p>
</li>
</ol>
<p dir="auto">[geomancer skills]:</p>
<ol>
<li>
<p dir="auto">electrical barrier</p>
</li>
<li>
<p dir="auto">frost barrier</p>
</li>
<li>
<p dir="auto">fire barrier</p>
</li>
<li>
<p dir="auto">master weather</p>
</li>
<li>
<p dir="auto">ensnare</p>
</li>
<li>
<p dir="auto">stone spikes</p>
</li>
</ol>
<p dir="auto">[illusionist skills]:</p>
<ol>
<li>
<p dir="auto">momentary darkness</p>
</li>
<li>
<p dir="auto">spell deflection</p>
</li>
<li>
<p dir="auto">wind of confusion</p>
</li>
</ol>
<p dir="auto">[adept skills]:</p>
<ol>
<li>
<p dir="auto">avatar shield</p>
</li>
<li>
<p dir="auto">glorious bolt</p>
</li>
<li>
<p dir="auto">light shroud</p>
</li>
<li>
<p dir="auto">exorcism</p>
</li>
<li>
<p dir="auto">turn undead</p>
</li>
</ol>
<p dir="auto">[alchemist skills]:</p>
<ol>
<li>
<p dir="auto">brew</p>
</li>
<li>
<p dir="auto">scribe</p>
</li>
<li>
<p dir="auto">throw</p>
</li>
<li>
<p dir="auto">recharge</p>
</li>
<li>
<p dir="auto">combine</p>
</li>
</ol>
<p dir="auto">[ranger skills]:</p>
<ol>
<li>
<p dir="auto">survey</p>
</li>
<li>
<p dir="auto">vision</p>
</li>
<li>
<p dir="auto">call familiar</p>
</li>
<li>
<p dir="auto">wilderness spear style</p>
</li>
<li>
<p dir="auto">shield and weapon style</p>
</li>
<li>
<p dir="auto">infuse</p>
</li>
<li>
<p dir="auto">trackless step</p>
</li>
<li>
<p dir="auto">archery</p>
</li>
<li>
<p dir="auto">bow</p>
</li>
<li>
<p dir="auto">crossbow</p>
</li>
</ol>
<p dir="auto">[highwayman skills]:</p>
<ol>
<li>
<p dir="auto">holdup</p>
</li>
<li>
<p dir="auto">bar</p>
</li>
<li>
<p dir="auto">pick</p>
</li>
<li>
<p dir="auto">backstab</p>
</li>
<li>
<p dir="auto">blackjack</p>
</li>
<li>
<p dir="auto">ambush</p>
</li>
</ol>
<p dir="auto">[ninja skills]:</p>
<ol>
<li>
<p dir="auto">throw</p>
</li>
<li>
<p dir="auto">bomb</p>
</li>
<li>
<p dir="auto">evasion</p>
</li>
<li>
<p dir="auto">cloak of guile</p>
</li>
<li>
<p dir="auto">deathbarbs</p>
</li>
<li>
<p dir="auto">sword and dagger style</p>
</li>
<li>
<p dir="auto">dual wield</p>
</li>
</ol>
<p dir="auto">[sage skills]:</p>
<ol>
<li>
<p dir="auto">judge</p>
</li>
<li>
<p dir="auto">mob lore</p>
</li>
<li>
<p dir="auto">deception</p>
</li>
</ol>
<p dir="auto">[warlord skills]:</p>
<ol>
<li>
<p dir="auto">leadership</p>
</li>
<li>
<p dir="auto">bind</p>
</li>
<li>
<p dir="auto">pursuit</p>
</li>
<li>
<p dir="auto">weaving</p>
</li>
<li>
<p dir="auto">healing aura</p>
</li>
<li>
<p dir="auto">energy field</p>
</li>
<li>
<p dir="auto">spell shield</p>
</li>
<li>
<p dir="auto">dual wield</p>
</li>
<li>
<p dir="auto">shield and weapon style</p>
</li>
<li>
<p dir="auto">two-handed weapon style</p>
</li>
</ol>
<p dir="auto">[destroyer skills]:</p>
<ol>
<li>
<p dir="auto">warcry</p>
</li>
<li>
<p dir="auto">behead</p>
</li>
<li>
<p dir="auto">fourth attack</p>
</li>
<li>
<p dir="auto">athletics</p>
</li>
<li>
<p dir="auto">two-handed weapon style</p>
</li>
</ol>
<p dir="auto">[crusader skills]:</p>
<ol>
<li>
<p dir="auto">holy sword</p>
</li>
<li>
<p dir="auto">holy shield</p>
</li>
<li>
<p dir="auto">riding</p>
</li>
<li>
<p dir="auto">trample</p>
</li>
<li>
<p dir="auto">smite</p>
</li>
<li>
<p dir="auto">mount and weapon style</p>
</li>
<li>
<p dir="auto">shield and weapon style</p>
</li>
</ol>
]]></description><link>https://forum.v2.sentiencemud.net/topic/112/skills-subclasses</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 19:52:42 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/112.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 15 Apr 2004 18:03:42 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Wed, 07 Jul 2004 09:51:24 GMT]]></title><description><![CDATA[<p dir="auto">I have a pretty good time playing, and if I wanted civility I would have chosen a pious race :P</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2422</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2422</guid><dc:creator><![CDATA[Spunky]]></dc:creator><pubDate>Wed, 07 Jul 2004 09:51:24 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Wed, 07 Jul 2004 03:23:47 GMT]]></title><description><![CDATA[<p dir="auto">&lt;quote author="Spunky"&gt;<s><a class="plugin-mentions-user plugin-mentions-a" href="/user/spunky" aria-label="Profile: Spunky">@<bdi>Spunky</bdi></a>:</s></p>
<blockquote>
<p dir="auto">combine is such a piece of shit now.</p>
<p dir="auto">….</p>
<p dir="auto">So basically i combined two 120 potions of heal into one level 90 potion of heal with the same amount of charges...USEFUL :P&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">Bad way to report problems. You remind me of someone who doesn't vote, then bitches about the election results. The skill will be fixed regardless for other people's sake, but you would have a much better time playing if you were civil about things.</p>
<p dir="auto">&lt;quote&gt;&gt; I think we should create a sticky topic where we, the players, post out balance issues and problems with skills and spells so that Syn doesn't have to go searching for them. Organize, organize, organize!&lt;/quote&gt;<br />
I agree with this one. If we can create 5-6 general categories (i.e. pk issues, skill issues, race issues, and a few others, I would be much more effective at fixing these problems.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2421</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2421</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Wed, 07 Jul 2004 03:23:47 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Wed, 07 Jul 2004 00:45:08 GMT]]></title><description><![CDATA[<p dir="auto">This thread has, to some extent, become that.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2420</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2420</guid><dc:creator><![CDATA[Darigaaz]]></dc:creator><pubDate>Wed, 07 Jul 2004 00:45:08 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Tue, 06 Jul 2004 20:27:42 GMT]]></title><description><![CDATA[<p dir="auto">I think we should create a sticky topic where we, the players, post out balance issues and problems with skills and spells so that Syn doesn't have to go searching for them. Organize, organize, organize!</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2419</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2419</guid><dc:creator><![CDATA[Xavis]]></dc:creator><pubDate>Tue, 06 Jul 2004 20:27:42 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Wed, 07 Jul 2004 00:45:32 GMT]]></title><description><![CDATA[<p dir="auto">Wow. I've always known that my Dragon breaths suck. I did not, however, know <strong>just how bad</strong> they were. Me and Kongol tested out breath lightning to see how it fared at taking advantage of the vulerability of a titan. Lightning bolt did 400 damage with sanc on. With sanc on, breath lightning did 100 the first time and the most I did to him was 150. … Breath lightning, one of the defining skills of Dracon/Dragon .. is worse than a level 3 spell, and one of the simplest in the game. This is a disgrace to the races (referring to Draconian and Dragon) and is just absurd. I think both are in severe need of an upgrade, but at the least, give Dragon a lot more damage for breaths.. since after all they are the pure form, not the watered-down half-human form.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2416</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2416</guid><dc:creator><![CDATA[Darigaaz]]></dc:creator><pubDate>Wed, 07 Jul 2004 00:45:32 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Sun, 04 Jul 2004 16:39:23 GMT]]></title><description><![CDATA[<p dir="auto">combine is such a piece of shit now.</p>
<p dir="auto">look at this</p>
<p dir="auto">You are carrying:</p>
<p dir="auto">a potion of haste</p>
<p dir="auto">a potion of cloak of guile</p>
<p dir="auto">( 2) an empty vial</p>
<p dir="auto">a potion of heal</p>
<p dir="auto">(Glowing) (K) A Black Velvet Bag</p>
<p dir="auto">(Glowing) (K) A Red Velvet Pouch</p>
<p dir="auto">(Glowing) (K) End of Existence</p>
<p dir="auto">(Glowing) (K) Evil's Maw</p>
<p dir="auto">(Glowing) (Gold Aura) (K) NetherRealm Nexus</p>
<p dir="auto">(Glowing) (K) Unholy Puzzlebox</p>
<p dir="auto">(Glowing) (K) Wake of Demise</p>
<p dir="auto">A total of 32/107 items with weight 254/650 pounds. (0 lbs in coins)</p>
<p dir="auto">SpuNK! &lt;4163hp 4972sp 3300mv 24</p>
<p dir="auto">SpuNK! &lt;4163hp 4972sp 3300mv 24 comb po 2.po</p>
<p dir="auto">You can only combine items which have the same spells.</p>
<p dir="auto">That in itself makes the skill useless…but get a load of THIS</p>
<p dir="auto">This is a single heal potion not combined..</p>
<p dir="auto">SpuNK! &lt;4163hp 5005sp 3300mv 24 cast id po</p>
<p dir="auto">You begin to speak the words of the spell...</p>
<p dir="auto">SpuNK! &lt;4163hp 5005sp 3300mv 24</p>
<p dir="auto">You have completed your casting.</p>
<p dir="auto">Object 'potion' is type potion, extra flags none.</p>
<p dir="auto">Weight is 1, value is 0, level is 0.</p>
<p dir="auto">Fragility is Normal, condition is 100%. It has been repaired 0/5 times.</p>
<p dir="auto">It is made out of glass.</p>
<p dir="auto">Contains level 120 spell of: 'heal'</p>
<p dir="auto">This potion has 3 remaining charges.</p>
<p dir="auto">After combining it with another...</p>
<p dir="auto">You are carrying:</p>
<p dir="auto">( 2) a potion of heal</p>
<p dir="auto">(Glowing) (K) A Black Velvet Bag</p>
<p dir="auto">(Glowing) (K) A Red Velvet Pouch</p>
<p dir="auto">(Glowing) (K) End of Existence</p>
<p dir="auto">(Glowing) (K) Evil's Maw</p>
<p dir="auto">(Glowing) (Gold Aura) (K) NetherRealm Nexus</p>
<p dir="auto">(Glowing) (K) Unholy Puzzlebox</p>
<p dir="auto">(Glowing) (K) Wake of Demise</p>
<p dir="auto">A total of 29/107 items with weight 251/650 pounds. (0 lbs in coins)</p>
<p dir="auto">SpuNK! &lt;4163hp 4939sp 3300mv 24 comb po 2.po</p>
<p dir="auto">You combine a potion of heal and a potion of heal.</p>
<p dir="auto">You have completed your casting.</p>
<p dir="auto">Object 'potion' is type potion, extra flags none.</p>
<p dir="auto">Weight is 1, value is 0, level is 0.</p>
<p dir="auto">Fragility is Normal, condition is 100%. It has been repaired 0/5 times.</p>
<p dir="auto">It is made out of glass.</p>
<p dir="auto">Contains level 90 spell of: 'heal'</p>
<p dir="auto">This potion has 3 remaining charges.</p>
<p dir="auto">So basically i combined two 120 potions of heal into one level 90 potion of heal with the same amount of charges...USEFUL :P</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2398</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2398</guid><dc:creator><![CDATA[Spunky]]></dc:creator><pubDate>Sun, 04 Jul 2004 16:39:23 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Sun, 04 Jul 2004 16:00:42 GMT]]></title><description><![CDATA[<p dir="auto">which totally kills the alchemist skill of combine, i want my pracs back :P</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2397</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2397</guid><dc:creator><![CDATA[Spunky]]></dc:creator><pubDate>Sun, 04 Jul 2004 16:00:42 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Sun, 04 Jul 2004 14:22:14 GMT]]></title><description><![CDATA[<p dir="auto">You can't have anymore than one spell to a potion anymore, under any circumstance.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2396</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2396</guid><dc:creator><![CDATA[Lunani]]></dc:creator><pubDate>Sun, 04 Jul 2004 14:22:14 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Sun, 04 Jul 2004 14:01:35 GMT]]></title><description><![CDATA[<p dir="auto">For most of what I said i was basing it on the help files for what the skills were supposed to do. Apparently thought, alot of them don't do that. When using combine I can't combine potions of the same spell. If i try to combine 2 heal potions, one of them just dissapears and the other is still a regular heal potion. Havent tried 2 diff spells recently, so not sure about that.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2394</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2394</guid><dc:creator><![CDATA[Laje]]></dc:creator><pubDate>Sun, 04 Jul 2004 14:01:35 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Sun, 04 Jul 2004 06:35:23 GMT]]></title><description><![CDATA[<p dir="auto">Well, thanks to some indirect advice from someone who never says her opinion <strong>eyes her</strong>, I'm not going to let myself get all uptight and rage-ful, whatever happens, happens…</p>
<p dir="auto">If I had my choice though, I would make no improvements to either druid nor crusader. Those are the two classes that I see to be most powerful and unbalanced at the moment, <strong>especially</strong> druid.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2392</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2392</guid><dc:creator><![CDATA[Lunani]]></dc:creator><pubDate>Sun, 04 Jul 2004 06:35:23 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Sun, 04 Jul 2004 02:08:45 GMT]]></title><description><![CDATA[<p dir="auto">oh yea, and back to Warlords, Bind is the tit on a bull and leadership is the pimple on that tit.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2385</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2385</guid><dc:creator><![CDATA[Xavis]]></dc:creator><pubDate>Sun, 04 Jul 2004 02:08:45 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Sun, 04 Jul 2004 01:27:42 GMT]]></title><description><![CDATA[<p dir="auto">Ok, on Adept.. I'm afraid I don't have Glorious Bolt yet, but I'm told it has crappy damage for all that it takes (casting time, mana, etc..). Light shroud I think does work.. but I don't ever fight much undead… is there a way to find out if something is? Oh yeah, and Light Shroud lasts for a grand total of 3 hours and can't be cast in combat. Whoop-dee-friggen-doo. Avatar Shield I don't think works... unless it's supposed to show "modifies (unknown) by -10440" And I'm still completely clueless as to what Exorcism and Turn Undead do.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2384</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2384</guid><dc:creator><![CDATA[Darigaaz]]></dc:creator><pubDate>Sun, 04 Jul 2004 01:27:42 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Sun, 04 Jul 2004 01:22:34 GMT]]></title><description><![CDATA[<p dir="auto">Adept is as useless as tits on a bull. Glorious bolt takes forever to cast and ONLY works on a vampire and doesn't even that that much damage. In the time it takes to cast, you can cast two fireballs and do much more damage.</p>
<p dir="auto">I have no idea what Avatar Shield is supposed to do. It's obvious that it doesn't act like a shield so you don't have to wear one. It adds 3k some points to 'unknown', so that explains alot.</p>
<p dir="auto">Light Shroud? Eh. What's the point. Sanctuary does the same exact thing except it has a reduced damage affect.</p>
<p dir="auto">Turn undead. Hahaha, you just made me laugh. Lets just say that going Adept was an enourmous mistake.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2382</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2382</guid><dc:creator><![CDATA[Xavis]]></dc:creator><pubDate>Sun, 04 Jul 2004 01:22:34 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Sun, 04 Jul 2004 00:23:17 GMT]]></title><description><![CDATA[<p dir="auto">One last item that I forgot to put in my previous post: remort cleric classes. I'm not sure how alchemists have been affected by the 1 spell to a potion rule… if there were more changes to combine or whatever, but it's also quite obvious that rangers are the best choice for remort cleric class as well. Alchemists get the brewing/scribing stuff... which, like I said, I don't know the degree of nerfage to that, and... recharge?! you tell me the last time you used a wand, because I'll tell you I've never used one when I haven't been goofing around :P And I've been told that adept is awful as well, although I'm not sure... in helpfiles, light shroud, glorious bolt, and avatar shield all seem pretty nifty. (unless they don't work as they appear to...)</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2379</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2379</guid><dc:creator><![CDATA[Lunani]]></dc:creator><pubDate>Sun, 04 Jul 2004 00:23:17 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Sun, 04 Jul 2004 00:07:08 GMT]]></title><description><![CDATA[<p dir="auto">On the whole I agree with Laje's post on some things [such as wizard being overpowered], but I feel I have to put in my two cents on a couple others.</p>
<p dir="auto">If it's of any importance or interest, I went sorceress/paladin/rogue/druid … warlady/ranger/arch-mage/sage.</p>
<p dir="auto">&lt;quote author="Laje"&gt;<s><a class="plugin-mentions-user plugin-mentions-a" href="/user/laje" aria-label="Profile: Laje">@<bdi>Laje</bdi></a>:</s></p>
<blockquote>
<p dir="auto">For clerics:</p>
<p dir="auto">witch and monk both get counterspell</p>
<p dir="auto">druid: cosmic blast (offensive spells suck), enchant armor and weapon were nerfed, and brew/scribe were greatly reduced in effectiveness also…so basically nothing</p>
<p dir="auto">witch doctor: no clue, never been one</p>
<p dir="auto">monk: frenzy, dirt kick, reverie&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">If anything, witch and monk need MORE advantages. Druid's are still vastly overpowered, in my opinion, even with reductions in the power of brew and enchanting. The way the system is now, I would not choose any other cleric class on any character I made. Simple as that.</p>
<p dir="auto">(Pre-reverienerfage, I wouldn't have necessarily said that. But since reverie changed, it's faster to sleep on a buckskin anyway, so what's the point?)</p>
<p dir="auto">&lt;quote author="Laje"&gt;<s><a class="plugin-mentions-user plugin-mentions-a" href="/user/laje" aria-label="Profile: Laje">@<bdi>Laje</bdi></a>:</s></p>
<blockquote>
<p dir="auto">Sage</p>
<p dir="auto">Judge: all remorts can naturally detect evil/good now, so skill is useless</p>
<p dir="auto">Mob lore: not very useful</p>
<p dir="auto">Deception: %chance to evade backstab, circle, etc… (rarely seen it work)</p>
<p dir="auto">Class perm detect hidden (often found on eq)&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">I also disagree with this. Deception, once raised to a higher level can be extremely effective. In PK fighting with sages that have it pracced/bettered way up (i.e. Xavvy), I can hardly land a circle (which, in the current state of PK is quite an important aspect, apparently <strong>mutter</strong>), and it often saves from a blackjack without the need of the hr/dr reduction of calm.</p>
<p dir="auto">Judge is pretty useless though :P</p>
<p dir="auto">&lt;quote author="Laje"&gt;<s><a class="plugin-mentions-user plugin-mentions-a" href="/user/laje" aria-label="Profile: Laje">@<bdi>Laje</bdi></a>:</s></p>
<blockquote>
<p dir="auto">Crusder - holy sword and shield are nice, but can't compare to the other classes skills. Increased quest rewards are helpful, but longterm everyone maxes anyways. +25% damage with exotic, not many exotic weapons that deal decent damage even with bonus&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">Every day I wish I had gone Crusader instead of Warlady. The quest bonus rocks, the mount help in battle rocks, and the holy sword/shield, when used consistantly, can be quite powerful and are nice for fighting against races for which there are few weapons with their vulnerability. The only thing I can think of that I got from Warlady and actually use was pursuit (although that is kinda cool &gt;D) (and btw, when the heck is "bind" supposed to work?). I have not noticed any special difference when using the three spells that I recieved (energy field, spell shield, and healing aura… if anyone else that's a warlord/lady has noticed a difference, please clue me in), and I'm not even sure how leadership works, but I keep getting betters in it. x)</p>
<p dir="auto">Destroyer seems decent, and those people that I know went destroyer are happy with the skills they got, but that was not an option for me with remort. I still think Crusader is overpowered, and Warlord/lady is the worst choice for warrior class in remorting.</p>
<p dir="auto">Not meaning to call you out or anything, Laje, I think your opinion is just as valid as mine. I just happen to think differently based on my own personal experiences.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2378</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2378</guid><dc:creator><![CDATA[Lunani]]></dc:creator><pubDate>Sun, 04 Jul 2004 00:07:08 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Sat, 03 Jul 2004 03:48:17 GMT]]></title><description><![CDATA[<p dir="auto">goddamn ithi. I have 30 damroll</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2374</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2374</guid><dc:creator><![CDATA[Xavis]]></dc:creator><pubDate>Sat, 03 Jul 2004 03:48:17 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Fri, 02 Jul 2004 22:42:35 GMT]]></title><description><![CDATA[<p dir="auto">My damage roll only goes to 154, of course I'm not trying to get it raised. Pretty sure I can add at least another 20 to that.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2373</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2373</guid><dc:creator><![CDATA[Ithilidin]]></dc:creator><pubDate>Fri, 02 Jul 2004 22:42:35 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Fri, 02 Jul 2004 22:18:56 GMT]]></title><description><![CDATA[<p dir="auto">Since it is based off of mob lore, it would only give bonuses when fighting mobs, not for PK purposes. And it doesn't just have to be either hr or dr, those were just the first things that came to mind.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2372</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2372</guid><dc:creator><![CDATA[Laje]]></dc:creator><pubDate>Fri, 02 Jul 2004 22:18:56 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Fri, 02 Jul 2004 05:34:54 GMT]]></title><description><![CDATA[<p dir="auto">I just gotta add that in my opinion, hitroll and damroll are the leading causes of unbalanced gameplay EVER in this game. A few players have their dr and hr in the 100s and that basically allows them to do 3-4x damage with the weapon they're using. They can freaking forsake a weapon, go hand to hand and still do more damage than the poor people who don't have connections to acquire OS eq from when enchant equpiment wasn't limited.</p>
<p dir="auto">It's grossly unbalancing and it's cock blocking all the other skills in a person's set since they have to dedicate the entire fight to "c heal, c heal, c heal"</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2371</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2371</guid><dc:creator><![CDATA[Xavis]]></dc:creator><pubDate>Fri, 02 Jul 2004 05:34:54 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Fri, 02 Jul 2004 01:30:37 GMT]]></title><description><![CDATA[<p dir="auto">Sages are supposed to be the wisest characters around. We can use mob lore to examine creatures and see there strengths and weaknesses. So here is my idea for a new skill.</p>
<p dir="auto">Once you have used mob lore on a creature, from that point forward you get some type of bonus while fighting that creature such as +dr, +hr, +ac, etc…</p>
<p dir="auto">It could be a small bonus and last forever (keeping track in pfile of which mobs you have used mob lore on), or a larger bonus and last just till the end of the fight.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2370</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2370</guid><dc:creator><![CDATA[Laje]]></dc:creator><pubDate>Fri, 02 Jul 2004 01:30:37 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Mon, 28 Jun 2004 07:31:56 GMT]]></title><description><![CDATA[<p dir="auto">Here is my 2 cents with a focus on PK. I am cutting out most of the skills you can get from other classes/ones you get from eq just to point out the usefull skills/spell imbalances:</p>
<p dir="auto">None of the mage classes have counterspell.</p>
<p dir="auto">Wizards are overpowered. Necros need the most help, but sorcerors need it too. Don't just look at number of spells, look at how many are usefull and can be duplicated by other effects.</p>
<p dir="auto">sorc gets silence and slow as unique (channel also but nobody ever uses it because they don't run out of mana)</p>
<p dir="auto">wizards on the other hand get afterburn, roomshield, starflare, dispel room, nexus, gate, locate object, entrap, and light shroud</p>
<p dir="auto">necro gets feign, kill, and energy drain</p>
<p dir="auto">For clerics:</p>
<p dir="auto">witch and monk both get counterspell</p>
<p dir="auto">druid: cosmic blast (offensive spells suck), enchant armor and weapon were nerfed, and brew/scribe were greatly reduced in effectiveness also…so basically nothing</p>
<p dir="auto">witch doctor: no clue, never been one</p>
<p dir="auto">monk: frenzy, dirt kick, reverie</p>
<p dir="auto">For thiefs:</p>
<p dir="auto">assassin: slit, crossbow, envenom</p>
<p dir="auto">rogue: circle</p>
<p dir="auto">bard: never been one</p>
<p dir="auto">Fighters:</p>
<p dir="auto">Marauder: 4th attack, dirt kick, intimidate</p>
<p dir="auto">Gladiator: circle</p>
<p dir="auto">Paladin: smite</p>
<p dir="auto">Not familiar with remort classes besides my own, only remorted once.</p>
<p dir="auto">Alchemist - with potions/scrolls weakened really nothing for this class</p>
<p dir="auto">Sage</p>
<p dir="auto">Judge: all remorts can naturally detect evil/good now, so skill is useless</p>
<p dir="auto">Mob lore: not very useful</p>
<p dir="auto">Deception: %chance to evade backstab, circle, etc... (rarely seen it work)</p>
<p dir="auto">Class perm detect hidden (often found on eq)</p>
<p dir="auto">All the remort thieves classes need work</p>
<p dir="auto">Crusder - holy sword and shield are nice, but can't compare to the other classes skills. Increased quest rewards are helpful, but longterm everyone maxes anyways. +25% damage with exotic, not many exotic weapons that deal decent damage even with bonus</p>
<p dir="auto">That is my little spiel (sp) about what is wrong with the classes I took. When I took them they were awesome classes, but with tweaks to skills/spells, shuffling around who had what, and adding in new skills/spells they are quite lacking.</p>
<p dir="auto">Not sure if it is just the specific combo of classes that I took that collectively cause me problems, or if they are just individually crappy. Would like to hear from anyone else who went druid/sorc/rogue/gladiator/sage/alchemist/crusader. (either that same combo just individual classes)</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2355</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2355</guid><dc:creator><![CDATA[Laje]]></dc:creator><pubDate>Mon, 28 Jun 2004 07:31:56 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Mon, 28 Jun 2004 06:49:56 GMT]]></title><description><![CDATA[<p dir="auto">Syn, you said that there was something in place for checking to see if people had skills they were not supposed to have. Is there anything to check to see if they are missing skills they should have?</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2354</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2354</guid><dc:creator><![CDATA[Laje]]></dc:creator><pubDate>Mon, 28 Jun 2004 06:49:56 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Fri, 14 May 2004 06:41:59 GMT]]></title><description><![CDATA[<p dir="auto">As a non-titan, I am partial to titannic attack. It is a defining skill similar to minotaur's charge or slayer's shift.</p>
<p dir="auto">I also like the fact that they can dual wield a 2-handed weapon.</p>
<p dir="auto">If you're looking for something to balance titans (I'm not sure if we are or not… Inimical?) can I suggest maybe making dual wielding 2-handed weapons hurt dex or str? I believe we need to make it so not everyone has every stat maxed out. This will make people really decide what is important to them and possibly diversify the game. However, this may be hell to balance;I haven't really thought it through.</p>
<p dir="auto">eRT</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2272</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2272</guid><dc:creator><![CDATA[Ertai]]></dc:creator><pubDate>Fri, 14 May 2004 06:41:59 GMT</pubDate></item><item><title><![CDATA[Reply to Skills&#x2F;Subclasses on Thu, 13 May 2004 23:05:06 GMT]]></title><description><![CDATA[<p dir="auto">With titans able to wield two-handed weapons in one hand, do they really need titanic attack?</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2270</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2270</guid><dc:creator><![CDATA[Ithilidin]]></dc:creator><pubDate>Thu, 13 May 2004 23:05:06 GMT</pubDate></item></channel></rss>