<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Pick Lock]]></title><description><![CDATA[<p dir="auto">How about a Quest Item that ups the chance of Pick being affective? Currently mine is at 75 i probably successfully pick something 1 out of every 500 uses. It never betters from failing, and the chance of it getting a better on that 1 out of every 500 times is very small.</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/226/pick-lock</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 21:35:35 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/226.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 21 Jan 2005 06:25:39 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Pick Lock on Sun, 21 Aug 2005 03:14:32 GMT]]></title><description><![CDATA[<p dir="auto">Just getting around to some of these old topics, sorry…</p>
<p dir="auto">Well failing most of the time is reasonable. Ever seen lockpicking in action in real life? Some locks can take HOURS to pick. Depends on the lock. Not to mention the possibilities of breaking your pick etc... I do rather like the idea of actual lockpicks in the game though. But that's pretty much how real lockpicking works... You're basically doing a lot of probing...</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/3462</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3462</guid><dc:creator><![CDATA[Ardghal]]></dc:creator><pubDate>Sun, 21 Aug 2005 03:14:32 GMT</pubDate></item><item><title><![CDATA[Reply to Pick Lock on Mon, 31 Jan 2005 16:56:44 GMT]]></title><description><![CDATA[<p dir="auto">Star, I really like the idea of actually using lockpicks to pick. and having variable success rates / strength rates on each one. Ill stick in a lockpick item-type when I have time.</p>
<p dir="auto">Meanwhile I'll look it up to see why you are having such troubles with it. At 75% it should work most of the tiem assuming it's not a protected lock/</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2881</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2881</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Mon, 31 Jan 2005 16:56:44 GMT</pubDate></item><item><title><![CDATA[Reply to Pick Lock on Mon, 31 Jan 2005 15:14:10 GMT]]></title><description><![CDATA[<p dir="auto">I like that idea - a set of lockpicks. Especially if it can be added to keyring to keep track of where you put them easier. As is, I don't think I've used pick since I got bash.. not a hard choice, entering pick lock over and over and over again with no idea if it's going to work, or one bash will tell you if it's bash-proof and almost all non bash proof doors break by the 3rd try at most. Quick n easy.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2879</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2879</guid><dc:creator><![CDATA[Stareve]]></dc:creator><pubDate>Mon, 31 Jan 2005 15:14:10 GMT</pubDate></item><item><title><![CDATA[Reply to Pick Lock on Mon, 31 Jan 2005 00:21:06 GMT]]></title><description><![CDATA[<p dir="auto">the chance of it working is slim to nill. most locks that can be picked can also be bashed open (as far as doors go).</p>
<p dir="auto">chests almost always have keys and are pick proof.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2868</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2868</guid><dc:creator><![CDATA[Mythology]]></dc:creator><pubDate>Mon, 31 Jan 2005 00:21:06 GMT</pubDate></item></channel></rss>