<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Damtype mixup]]></title><description><![CDATA[<p dir="auto">I've found that many mobs in the mob do inappropriate damage type. For example, a slasher werewolf. Hmmm what type of damage should this thing do? … slash maybe? even bite?? nope. SMASH. I don't see how a werewolf is gonna club you to death. Also, the wolf packleader. It does pound. That doesn't make sense to me. I can't think of any more examples at the moment, and it probably looks like I'm just trying to make less things do blunt damage, but coincidently it seems a lot of mobs with swords and claws and non-beating things aren't slashing/piercing/stabbing/goring/whatever. I think there's some odd ones that do pierce and shouldn't too but I can't think of a specific one atm...</p>
<p dir="auto">Just thought I'd point this out.</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/305/damtype-mixup</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 19:39:11 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/305.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 20 Aug 2005 21:08:24 GMT</pubDate><ttl>60</ttl></channel></rss>