<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Daktos: problem with dropping corpse (possibly fixed)]]></title><description><![CDATA[<p dir="auto">This is from Emtae. I <em>believe</em> i have fixed this bug, however it does need to be tested.</p>
<p dir="auto">It has to do with a pointer in ch-&gt;pulled_cart. If you say "arise fallen soul" it purges the item, clearing that memory. Then if the memory is accessed through ch-&gt;pulled_cart, bam… segfault. I dont have the code open right now so I am not sure if it's fixed... Areo, can you check this for me?</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/362/daktos-problem-with-dropping-corpse-possibly-fixed</link><generator>RSS for Node</generator><lastBuildDate>Thu, 16 Apr 2026 00:14:43 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/362.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 29 Apr 2006 19:26:37 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Daktos: problem with dropping corpse (possibly fixed) on Sun, 30 Apr 2006 23:36:02 GMT]]></title><description><![CDATA[<p dir="auto">Doesn't crash, but it seems to make the soul of shadow (what loads after saying arise fallen soul, purging the corpse, etc) act as a cart, being pulled by the player until they drop it. Looking into fixing this now.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/3605</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3605</guid><dc:creator><![CDATA[Tieryo]]></dc:creator><pubDate>Sun, 30 Apr 2006 23:36:02 GMT</pubDate></item></channel></rss>