<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Infravision sight problems in the wilderness]]></title><description><![CDATA[<p dir="auto">Infravision in the wilds - If you cast infravision on a clear night, you can see like it is day. However, if you have infravision, and you hold a light, you only see a small circular area. Making it hard to see.</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/363/infravision-sight-problems-in-the-wilderness</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 22:48:05 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/363.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 29 Apr 2006 19:27:12 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Infravision sight problems in the wilderness on Sat, 29 Apr 2006 23:32:12 GMT]]></title><description><![CDATA[<p dir="auto">If you think that's bad… Whisp had a mod where Infravision at night made everything RED without a light. I don't recall if the small region was fixed though.</p>
<p dir="auto">Actually, I like the RED at night infravision idea, but with the time scale, it's not all that impressive. :P</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/3603</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3603</guid><dc:creator><![CDATA[Nibelung]]></dc:creator><pubDate>Sat, 29 Apr 2006 23:32:12 GMT</pubDate></item></channel></rss>