<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[May &#x27;06]]></title><description><![CDATA[<p dir="auto">Areo<br />
&lt;list&gt;*   Server appears to be less crashy. Not really sure why, yet.</p>
<ul>
<li>
<p dir="auto">Mostly fixed hedit, just need to fix assigning a builder to a category or specific topic.</p>
</li>
<li>
<p dir="auto">Changed areaflag 'planar' to read as Planar on who. Added areaflag2 'chat' to show as Rift, instead. Elysium will need to have its areaflag changed to reflect this.&lt;/list&gt;</p>
</li>
</ul>
<p dir="auto">More coming as they're completed.</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/368/may-06</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 20:59:34 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/368.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 30 Apr 2006 02:13:13 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to May &#x27;06 on Wed, 31 May 2006 19:57:05 GMT]]></title><description><![CDATA[<ul>
<li>
<p dir="auto">Can now improve bash skill from bashing doors.</p>
</li>
<li>
<p dir="auto">Disabled the +2 stat class bonuses which I mistakenly enabled in the last update.</p>
</li>
<li>
<p dir="auto">Fixed various problems regarding number of mob attacks in a round.</p>
</li>
<li>
<p dir="auto">Removed the path that Roscharch wanders since he would go off it and</p>
</li>
</ul>
<p dir="auto">go crazy every once in a while.</p>
<ul>
<li>Obj repop script trigger should now work. Let me know if there are any issues</li>
</ul>
<p dir="auto">with it.</p>
<ul>
<li>
<p dir="auto">Fixed some targeting issues with "obj damage command".</p>
</li>
<li>
<p dir="auto">When # of mobs attacks was set, there was no echo. This is fixed.</p>
</li>
<li>
<p dir="auto">I rewrote our mob attacking function to be much more rational. A rundown</p>
</li>
</ul>
<p dir="auto">of how it works:</p>
<ul>
<li>The mob starts by default with either one attack, or the number of attacks</li>
</ul>
<p dir="auto">specified by "attacks" field in MEDIT if it is set to greater than zero.</p>
<ul>
<li>If the "attacks" field is set, there is a 20% chance that the mob will</li>
</ul>
<p dir="auto">do between #attacks/2 and #attacks. This is to allow for some variation</p>
<p dir="auto">in the amount of attacks. It's not perfect, and I may add a flag later</p>
<p dir="auto">to set the percentage that this will be done.</p>
<p dir="auto">Example: you set a mob's # of attacks to 4. 80% of the time, the base</p>
<p dir="auto">number of attacks will be 4. 20% of the time it will do between 2-4</p>
<p dir="auto">base attacks (whether 2,3, or 4 is chosen randomly).</p>
<ul>
<li>
<p dir="auto">Haste always adds one attack.</p>
</li>
<li>
<p dir="auto">Slow divides the number of attacks in two (rather than always setting</p>
</li>
</ul>
<p dir="auto">it to one attack as was previously done).</p>
<ul>
<li>Area_attack off flag now only hits group members 75% of the time rather</li>
</ul>
<p dir="auto">than every single time. This is also to introduce a bit of variation</p>
<p dir="auto">in mob attack patterns, and also to cut down a little bit on combat spam.</p>
<ul>
<li>Removed the effect of the antiquated "fast" flag from NPC act flags.</li>
</ul>
<p dir="auto">It does the same thing as haste but is un-dispellable. Since this can</p>
<p dir="auto">be controlled with the newly fixed #attacks anyway, it is redundant</p>
<p dir="auto">and can be eliminated.</p>
<ul>
<li>No_mob room flag didn't work in most situations you would want it to.</li>
</ul>
<p dir="auto">It's now fixed.</p>
<ul>
<li>Weapons are no longer automatically updated on each player login. Only</li>
</ul>
<p dir="auto">updates with "update" set will be updated. The update resets the following</p>
<p dir="auto">things from the index data:</p>
<ul>
<li>
<p dir="auto">Obj values 0-8</p>
</li>
<li>
<p dir="auto">Wear flags</p>
</li>
<li>
<p dir="auto">Extra flags</p>
</li>
<li>
<p dir="auto">Extra2 flags</p>
</li>
<li>
<p dir="auto">Object material</p>
</li>
</ul>
<p dir="auto">There is another subroutine, fix_object which fixes shit like duplicate</p>
<p dir="auto">affects, items having flags they shouldn't, etc. This doesn't reset item</p>
<p dir="auto">flags but does fix any mess we have made. This isn't to be confused with</p>
<p dir="auto">the update object routine which just resets item values and flags to their</p>
<p dir="auto">indexed values.</p>
<ul>
<li>Changed it to show a NPC's short descr instead of their name keywords in</li>
</ul>
<p dir="auto">certain places on wiznet and in logs. Let me know if there are other places</p>
<p dir="auto">which need to be fixed (so we won't see stuff like</p>
<p dir="auto">"(SE)–&gt; Syn killed disciple mishkal at Fissure in the Ground")</p>
<ul>
<li>Removed random lines that say "found" from game log. They were written to</li>
</ul>
<p dir="auto">the logs when wilderness exits were set up but don't appear to do anything</p>
<p dir="auto">but take up disk space.</p>
<ul>
<li>Took out carriage returns after imm titles and imm flag in player-files.</li>
</ul>
<p dir="auto">These are not needed in files on disk, and appear as ^M.</p>
<ul>
<li>Disabled {\ and {* for our peace of mind</li>
</ul>
]]></description><link>https://forum.v2.sentiencemud.net/post/3656</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3656</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Wed, 31 May 2006 19:57:05 GMT</pubDate></item><item><title><![CDATA[Reply to May &#x27;06 on Mon, 29 May 2006 21:27:57 GMT]]></title><description><![CDATA[<ul>
<li>Fixed startup script so that the POA maze and geldoff's gets updated</li>
</ul>
<p dir="auto">every reboot now, instead of sporadically.</p>
<ul>
<li>
<p dir="auto">Fixed bug which caused the game to crash</p>
</li>
<li>
<p dir="auto">Disabled a part of incomplete ship code which caused random</p>
</li>
</ul>
<p dir="auto">crashes on certain ticks.</p>
<ul>
<li>Due to player complaints about weight capacity being dropped</li>
</ul>
<p dir="auto">by the changes to going over stat maxes, I upped the amount</p>
<p dir="auto">of weight capacity you get per unit strength. We will need to do a</p>
<p dir="auto">review of item weights to fix the obvious unrealism of carrying 900 kg</p>
<p dir="auto">worth of stuff (for a maxed out remort).</p>
<ul>
<li>Move up invasions and norendell areas in alist so that</li>
</ul>
<p dir="auto">it looks a little bit more organized.</p>
<ul>
<li>
<p dir="auto">Added the Spellhold, and Enchanted Forest areas back in</p>
</li>
<li>
<p dir="auto">Gave Kitala access to xp boost command so she can use it</p>
</li>
</ul>
<p dir="auto">as part of her duties.</p>
<ul>
<li>
<p dir="auto">Fixed cosmetic stuff in "stat mob" (some stuff wasn't yellow).</p>
</li>
<li>
<p dir="auto">Added ability to set our own class flags for who list, just for fun.</p>
</li>
</ul>
<p dir="auto">The syntax is set char &lt;person&gt;imm_flag &lt;flag&gt;. It must be</p>
<p dir="auto">exactly 12 characters long (not counting colours), and you have</p>
<p dir="auto">to pad it with spaces and center it yourself because i'm too lazy</p>
<p dir="auto">to code it in. Although this is meant as a silly thing to play with,</p>
<p dir="auto">please don't change other people's flags or I will slap you :&gt;</p>
<ul>
<li>Set "log all" permanently on. This logs everyone's commands.</li>
</ul>
<p dir="auto">I might leave it on if it doesn't take too much diskspace. This</p>
<p dir="auto">is mainly so that we can better debug crashes until we move to Jonastio's</p>
<p dir="auto">server.</p>
<ul>
<li>Took out the old, redundant, and useless version of "who" command in</li>
</ul>
<p dir="auto">act_info.c.</p>
<ul>
<li>Took out old crappy "who" command in act_info.c&lt;/flag&gt;&lt;/person&gt;</li>
</ul>
]]></description><link>https://forum.v2.sentiencemud.net/post/3654</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3654</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Mon, 29 May 2006 21:27:57 GMT</pubDate></item><item><title><![CDATA[Reply to May &#x27;06 on Mon, 29 May 2006 17:48:49 GMT]]></title><description><![CDATA[<p dir="auto">I posted these in the game, but we are going to keep them here for completeness' sake.</p>
<p dir="auto">*Fixed the church list display.</p>
<p dir="auto">*Disabled display of ship ranks for now as they are useless</p>
<p dir="auto">until we get the ships functional.</p>
<p dir="auto">*Lowered lag time on failed berserk.</p>
<p dir="auto">*Changed the lich skill "crippling touch" a little bit. If</p>
<p dir="auto">you will remember this skill sucks away 1 mana and 1 hit point</p>
<p dir="auto">from your enemy and gives it to you for every successful hit.</p>
<p dir="auto">Well, it doesnt' show you a message when it does this - leading</p>
<p dir="auto">us to believe there were some other weird bugs causing NPCs to</p>
<p dir="auto">lose mana each around even they weren't casting, and stuff like</p>
<p dir="auto">that.</p>
<p dir="auto">I changed it so that rather than working every hit, it kicks</p>
<p dir="auto">in only a small percentage of the time (based on your crippling</p>
<p dir="auto">touch skill), however instead of 1hp and 1mana it gives you 10,</p>
<p dir="auto">(or an average of one-fourth the average of victim's mana and hp,</p>
<p dir="auto">which ever is smaller - for those really weak victims). It also</p>
<p dir="auto">shows you a message showing the crippling touch skill is working.</p>
<p dir="auto">Hopefully, this will clear up some confusion.</p>
<p dir="auto">*Added some color to the alist and fixed its alignment.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/3653</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3653</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Mon, 29 May 2006 17:48:49 GMT</pubDate></item></channel></rss>