<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Frozen and Charred corpses]]></title><description><![CDATA[<p dir="auto">A bit cosmetic yet functional addition: have two special corpse objects that are loaded when the target dies from the designated damage type(s).</p>
<p dir="auto">Frozen corpses would be loaded when cold damage is what killed the victim.</p>
<p dir="auto">Charred corpses would be from fire OR lightning damage.</p>
<p dir="auto">Neither forms can be resurrected/raised outright… something else has to be done to "heal" them. Now, animating them would be allowed. I mean, animating a charred cadaver? CREEPY! :D</p>
<p dir="auto">Bashing a frozen corpse could possibly SHATTER it (instant decay). All objects in it would drop to the ground.</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/417/frozen-and-charred-corpses</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 22:48:17 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/417.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 02 Aug 2006 03:13:27 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Frozen and Charred corpses on Wed, 16 Aug 2006 02:16:04 GMT]]></title><description><![CDATA[<p dir="auto">A bit delayed, but…. to facilitate something like this in scripts, I've come up with a command to expose the rawkill function, which would accept a type of kill to deal with the corpse.</p>
<pre><code>rawkill &lt;victim&gt;[ &lt;type&gt;]&lt;/type&gt;&lt;/victim&gt;
</code></pre>
<p dir="auto">Performs the rawkill function on the victim, provided the victim isn't an immortal player. The type specifies what to do with the corpse.</p>
<p dir="auto">Possible Types:<br />
&lt;list&gt;*   <strong>fire</strong> - Creates a charred corpse (noresurrect)</p>
<ul>
<li>
<p dir="auto"><strong>inferno</strong> - BURNS the corpses beyond recognition (instant decay)</p>
</li>
<li>
<p dir="auto"><strong>cold</strong> - Creates a frozen corpse (noresurrect)</p>
</li>
<li>
<p dir="auto"><strong>ice</strong> - Entombs the corpse in a block of ice (noresurrect/noanimate/nosac). Can only be looted by the original player, regardless of CPK-ness. But, the corpse can be shattered manually, scattering the items if in CPK.</p>
</li>
<li>
<p dir="auto"><strong>stone</strong> - Creates a stone corpse (similar as ice)</p>
</li>
<li>
<p dir="auto"><strong>acid</strong> - Dissolves the corpse (instant decay). All susceptible objects have a chance at being pitted, regardless if it is a CPK room or not.</p>
</li>
<li>
<p dir="auto"><strong>shatter</strong> - Causes the corpse to shatter (as opposed to dissolve). When used in conjunction with clever script messages, this can appear to be a combination of ICE and a punch. CPK rules will apply, dumping any susceptible objects in the room.</p>
</li>
<li>
<p dir="auto"><strong>beheaded</strong> - Like a slay! :D&lt;/list&gt;</p>
</li>
</ul>
]]></description><link>https://forum.v2.sentiencemud.net/post/3768</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3768</guid><dc:creator><![CDATA[Nibelung]]></dc:creator><pubDate>Wed, 16 Aug 2006 02:16:04 GMT</pubDate></item></channel></rss>