<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Mobile FIGHT Triggers]]></title><description><![CDATA[<p dir="auto">Ok, in a mobile's fight trigger, I'd like the armaments the opponent is using set on $o and $p.</p>
<p dir="auto">$o - opponent's primary weapon (if vnum is zero, they are unarmed)</p>
<p dir="auto">$p - secondary weapon/shield (if vnum is zero, then neither is used)</p>
<p dir="auto">Also, in the HIT trigger if/when it's added:</p>
<p dir="auto">$o - the weapon that HIT them (be it melee or ranged)</p>
<p dir="auto">$p - shield of opponent (vnum == 0 if they have no shield or the weapon is ranged)</p>
<p dir="auto">if vnum $o is zero, then it was hand-to-hand damage.</p>
<p dir="auto">The reason for all this is that things can be done based on the weapon(s) used. Even the shield can be manipulated. For instance, if the mob does a block/counter and bashes the shield.</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/418/mobile-fight-triggers</link><generator>RSS for Node</generator><lastBuildDate>Thu, 16 Apr 2026 02:28:59 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/418.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 02 Aug 2006 03:45:37 GMT</pubDate><ttl>60</ttl></channel></rss>