<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[August &#x27;06]]></title><description><![CDATA[<p dir="auto">ALL:</p>
<p dir="auto">2006-08-03</p>
<p dir="auto">–-</p>
<ul>
<li>Reenabled the old weather command for now.</li>
</ul>
<p dir="auto">2006-08-14</p>
<hr />
<ul>
<li>
<p dir="auto">Fixed display of names shown during challenges. No more 'a Slayer'.</p>
</li>
<li>
<p dir="auto">Stats are now handled properly up to 50, further changes on the way.</p>
</li>
<li>
<p dir="auto">Quest complete will no longer show "Quest Point Bonus" unless one is active.</p>
</li>
<li>
<p dir="auto">Multiclassing will now properly activate double experience as it did before.</p>
</li>
<li>
<p dir="auto">Fixed reckoning double.</p>
</li>
</ul>
<p dir="auto">Note: During a reckoning, experience boost timers will continue to drop.</p>
<p dir="auto">Right now, reckoning boosts do NOT stack with experience boosts.</p>
<p dir="auto">IMM:</p>
<p dir="auto">2006-08-03</p>
<ul>
<li>
<p dir="auto">Added areaflag2 "Ruins", this shows up as Ruins on who.</p>
</li>
<li>
<p dir="auto">Added area flag "no_recall" to go along with no_map and dark. This sets an entire area as recall, restricting all the same things that the room flag "no_recall" would do.</p>
</li>
<li>
<p dir="auto">Fixed object2 flag "no_loot", on a pc, this acts as the no_uncurse flag, on an npc, as the inventory flag.</p>
</li>
<li>
<p dir="auto">Gtransfer scripts will no longer transfer group members who are not standing. If you want a script to transfer everyone in a group regardless of position, add 'all' to the end (this may need changed, adding various positions in addition to 'all').</p>
</li>
<li>
<p dir="auto">Wiznet now displays player names properly (it was displaying the short desc of shaped players in mobkill/pkill wiznet messages)</p>
</li>
<li>
<p dir="auto">Fixed display of immortal flags, if none was set (this fixes alignment, not " (null)" on freshly minted imms).</p>
</li>
<li>
<p dir="auto">Minor cosmetic fixes.</p>
</li>
</ul>
<p dir="auto">2006-08-14</p>
<hr />
<ul>
<li>
<p dir="auto">Added a reckoning timer to the time command. If a reckoning is active, we will see how much time is remaining.</p>
</li>
<li>
<p dir="auto">Adjusted max number of nested ifchecks from 12 to 24</p>
</li>
<li>
<p dir="auto">Adjusted max number of nested script calls from 5 to 15</p>
</li>
</ul>
]]></description><link>https://forum.v2.sentiencemud.net/topic/426/august-06</link><generator>RSS for Node</generator><lastBuildDate>Thu, 16 Apr 2026 00:23:32 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/426.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 09 Aug 2006 16:09:52 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to August &#x27;06 on Mon, 14 Aug 2006 16:50:05 GMT]]></title><description><![CDATA[<p dir="auto">One thing we forgot to changelog added here for completeness:</p>
<p dir="auto">Shifted players will get bonuses (AC, stat boosts, and hr/dr) for each remort class as well on top of each mort class.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/3760</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3760</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Mon, 14 Aug 2006 16:50:05 GMT</pubDate></item></channel></rss>