<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Areas to Change&#x2F;Update]]></title><description><![CDATA[<p dir="auto">Ok… this topic is for areas that need to be updated badly (that don't already have a builder associated with them). Ideas of what could be done should be put here.</p>
<p dir="auto">To start off...</p>
<p dir="auto">Move Hell Forge from Kalandor into its own area.</p>
<p dir="auto">The mountain in Kalandor does not fit whatsoever with the terrain. I suggest it be made into a cliff facing the ocean. It would allow for a cave for Fang.</p>
<p dir="auto">The river in Kalandor makes no sense either. There's no outside source for it. Now, a completely UNDERGROUND river could work.</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/428/areas-to-change-update</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 22:45:57 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/428.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 18 Aug 2006 02:33:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Areas to Change&#x2F;Update on Thu, 24 Aug 2006 00:29:16 GMT]]></title><description><![CDATA[<p dir="auto">For the graveyard in Olaria, that can also be illustrated by tweaking the wilds file around Olaria to bump it out somewhat.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/3805</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3805</guid><dc:creator><![CDATA[Nibelung]]></dc:creator><pubDate>Thu, 24 Aug 2006 00:29:16 GMT</pubDate></item><item><title><![CDATA[Reply to Areas to Change&#x2F;Update on Wed, 23 Aug 2006 18:52:25 GMT]]></title><description><![CDATA[<p dir="auto">&lt;quote author="Nibelung"&gt;<s><a class="plugin-mentions-user plugin-mentions-a" href="/user/nibelung" aria-label="Profile: Nibelung">@<bdi>Nibelung</bdi></a>:</s></p>
<blockquote>
<p dir="auto">Move the Graveyard section in Olaria to the south/southwestern corner beyond the fields. It's sitting precariously close to the OCEAN and there's a TOMB that goes underground. :P&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">:lol:</p>
<p dir="auto">Good call.</p>
<p dir="auto">I am completely in support of moving hell forge. It has grown to be a pretty important sub-area, incorporating various quest elements from various areas. If there are items associated with it… we have a shell script which will convert people's pfiles from having old vnum to new vnum. Everything else should be able to be done in-game with ocopy, rcopy, and mcopy.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/3799</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3799</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Wed, 23 Aug 2006 18:52:25 GMT</pubDate></item><item><title><![CDATA[Reply to Areas to Change&#x2F;Update on Tue, 22 Aug 2006 02:33:40 GMT]]></title><description><![CDATA[<p dir="auto">Move the Graveyard section in Olaria to the south/southwestern corner beyond the fields. It's sitting precariously close to the OCEAN and there's a TOMB that goes underground. :P</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/3780</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3780</guid><dc:creator><![CDATA[Nibelung]]></dc:creator><pubDate>Tue, 22 Aug 2006 02:33:40 GMT</pubDate></item><item><title><![CDATA[Reply to Areas to Change&#x2F;Update on Mon, 21 Aug 2006 14:03:51 GMT]]></title><description><![CDATA[<p dir="auto">My suggestion for Kalandor/Hell Forge:</p>
<p dir="auto">Like Nibelung said, remove Hell Forge from the area and change the Mountain setting to a Cliff setting.</p>
<p dir="auto">Secondly, use the added space from removing Hell Forge to expand on the UNDERGROUND (good idea Nib) river, to incorporate a maze/death traps/et all, to the opening of Hell Forge. Make the Hell Forge area approximately 100-150 rooms, putting in the Hell Forge inside of a small Tomb-setting area, as well as a secret passage (guarded by mobs/death traps/et all) and one really bad ass mob for a secondary route to the Abyss. If making a secondary route to the Abyss is out of the question, still having the expanded Hell Forge and making it a little more difficult to get to would be cool. It will be noted that if this were to occur that the builder would need to be careful not to accidently screw up the scripts on the guy in Hell Forge so that the currently weapon construction scripts still work.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/3772</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3772</guid><dc:creator><![CDATA[Kraphin]]></dc:creator><pubDate>Mon, 21 Aug 2006 14:03:51 GMT</pubDate></item></channel></rss>