<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Charge]]></title><description><![CDATA[<p dir="auto">Is this skill useable during combat, or is it just to start combat?</p>
<p dir="auto">If it is usable in combat, can it be added as an offensive flag?</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/458/charge</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 22:45:56 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/458.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 26 Sep 2006 23:48:20 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Charge on Wed, 27 Sep 2006 17:38:41 GMT]]></title><description><![CDATA[<p dir="auto">Charge is usuable in combat, but all it does is call for an individual bash against everything in the room. Mobs can't actually use the charge skill (see Gutoblix in DV, he used to "charge $n" which is why he didn't attack even though there was an echo that he was charging into the fray). You might be able to simulate it with an mprog, though.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/3853</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3853</guid><dc:creator><![CDATA[pollution]]></dc:creator><pubDate>Wed, 27 Sep 2006 17:38:41 GMT</pubDate></item></channel></rss>