<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Advanced EQ Requirements]]></title><description><![CDATA[<p dir="auto">I'm working on creating some cool yet balanced gear for the Halloween GQ, and it's really challenging given what is already out there and the few ways we can make gear custom. One thing that would really help would be to allow for a greater range of requirements to use eq. For instance:<br />
&lt;list&gt;*   Checks vs all stats using the usual operators, &lt; &gt; = !=</p>
<ul>
<li>
<p dir="auto">Checks vs hp, mana, and mv</p>
</li>
<li>
<p dir="auto">Checks vs race</p>
</li>
<li>
<p dir="auto">Checks vs pks, cpks</p>
</li>
<li>
<p dir="auto">Checks vs quests completed</p>
</li>
<li>
<p dir="auto">Checks vs age</p>
</li>
<li>
<p dir="auto">Checks vs Seralia/Athemia points&lt;/list&gt;</p>
</li>
</ul>
]]></description><link>https://forum.v2.sentiencemud.net/topic/479/advanced-eq-requirements</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 22:48:14 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/479.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 31 Oct 2006 15:07:59 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Advanced EQ Requirements on Sat, 13 Jan 2007 23:42:07 GMT]]></title><description><![CDATA[<p dir="auto">Heh… I actually forgot about this post. Hell, not sure if I have everything in this or not, but here goes...</p>
<p dir="auto">Ranged Affects:</p>
<p dir="auto">Currently the affects in the system have single values on them: how much they modify, their level to their %chance of being applied. Well, I propose a change to the structure placed on object indices to allow for RANGES. This would add variability to what is applied, such as having a random chance on the affect or a random modifier. Also, there should be a way to target WHAT the affect applies toward.</p>
<p dir="auto">To start it off, let's just dive into the new commands for OLC. Information I give will not only deal with the commands, but the affects in general. Some things will not be available to the commands (stated), but usable by the server itself.</p>
<pre><code>addmodifier &lt;target&gt;&lt;type&gt;&lt;location&gt;&lt;#min&gt; &lt;#max&gt; &lt;%min&gt; &lt;%max&gt;[ &lt;min-dur&gt;&lt;max-dur&gt;]
addmodifier &lt;target&gt;&lt;type&gt;&lt;location&gt;&lt;#min&gt; &lt;#max&gt; lock &lt;vnum&gt;[ &lt;min-dur&gt;&lt;max-dur&gt;]
addflag &lt;target&gt;&lt;type&gt;&lt;location&gt;'&lt;bitvector&gt;' &lt;on|off|toggle&gt;&lt;%min&gt; &lt;%max&gt;[ &lt;min-dur&gt;&lt;max-dur&gt;][&lt;/max-dur&gt;&lt;/min-dur&gt;&lt;/on|off|toggle&gt;&lt;/bitvector&gt;&lt;/location&gt;&lt;/type&gt;&lt;/target&gt;&lt;/max-dur&gt;&lt;/min-dur&gt;&lt;/vnum&gt;&lt;/location&gt;&lt;/type&gt;&lt;/target&gt;&lt;/max-dur&gt;&lt;/min-dur&gt;&lt;/location&gt;&lt;/type&gt;&lt;/target&gt; 
</code></pre>
]]></description><link>https://forum.v2.sentiencemud.net/post/4016</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/4016</guid><dc:creator><![CDATA[Nibelung]]></dc:creator><pubDate>Sat, 13 Jan 2007 23:42:07 GMT</pubDate></item><item><title><![CDATA[Reply to Advanced EQ Requirements on Wed, 01 Nov 2006 01:58:40 GMT]]></title><description><![CDATA[<p dir="auto">I have a slightly broader idea for the affects, including the ranged values, if I can just organize it better. 8) Should be able to post it when I get it finished.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/3918</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3918</guid><dc:creator><![CDATA[Nibelung]]></dc:creator><pubDate>Wed, 01 Nov 2006 01:58:40 GMT</pubDate></item><item><title><![CDATA[Reply to Advanced EQ Requirements on Tue, 31 Oct 2006 16:47:50 GMT]]></title><description><![CDATA[<p dir="auto">Hey, what an excellent idea. A new data structure to represent EQ requirements would let us ditch the antigood/antievil/antineutral flags and possibly even object level. It would definitely be fairly easy to implement and also not problematic in converting the old EQ, which right now I believe is just sorted by level and possibly antigood/neutral/evil.</p>
<p dir="auto">Stat modifier range is also a great idea and can be easily added.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/3917</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3917</guid><dc:creator><![CDATA[Syn]]></dc:creator><pubDate>Tue, 31 Oct 2006 16:47:50 GMT</pubDate></item><item><title><![CDATA[Reply to Advanced EQ Requirements on Tue, 31 Oct 2006 15:28:18 GMT]]></title><description><![CDATA[<p dir="auto">Also, allow for a range of modifiers rather than a static value.</p>
<p dir="auto">Now:</p>
<p dir="auto">Syntax: addaffect [location] [#xmod] [#rand]</p>
<p dir="auto">Suggested:</p>
<p dir="auto">Syntax: addaffect [location] [min] [max] [#rand]</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/3916</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/3916</guid><dc:creator><![CDATA[pollution]]></dc:creator><pubDate>Tue, 31 Oct 2006 15:28:18 GMT</pubDate></item></channel></rss>