<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[River of Blood]]></title><description><![CDATA[<p dir="auto">I'd like to see a few changes made to the river not to make it too easy but at least fix it to where a 2nd classer could run it without having to stop and risk getting pk'ed because they need to refresh. Maybe add in a room about halfway that's not pk at all. Also, I'd like to see the killer lightning bolts go away too because it sucks trying to take a shortcut and end up being cpk'ed by a bolt. Although 2nd class eq is easy to replace, when one reaches 4th some of that eq isn't as easy. Especially the eq that's a one time thing only from the quest in Reza.</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/558/river-of-blood</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 21:35:14 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/558.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 21 May 2006 20:38:29 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to River of Blood on Sun, 25 Jun 2006 04:13:49 GMT]]></title><description><![CDATA[<p dir="auto">Not my fault you were the one who mentioned people using triggers :P Back in the day, I remember trying to use them for that purpose and they didn't work at all. So, I decided to spam kill target instead, and that worked just fine. Albeit, I typically forgot to remove weapons until i was able to get them to flee into CPK so I was only able to get a PK, it was still effective.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/4140</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/4140</guid><dc:creator><![CDATA[Mythology]]></dc:creator><pubDate>Sun, 25 Jun 2006 04:13:49 GMT</pubDate></item><item><title><![CDATA[Reply to River of Blood on Fri, 23 Jun 2006 20:49:46 GMT]]></title><description><![CDATA[<p dir="auto">&lt;size size="9"&gt;&lt;color color="#800000"&gt;Nice example…&lt;/color&gt;&lt;/size&gt;</p>
<p dir="auto">&lt;size size="9"&gt;&lt;color color="#800000"&gt;+|+&lt;/color&gt; &lt;color color="#000000"&gt;Senna&lt;/color&gt; &lt;color color="#800000"&gt;+|+&lt;/color&gt;&lt;/size&gt;</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/4139</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/4139</guid><dc:creator><![CDATA[Senna]]></dc:creator><pubDate>Fri, 23 Jun 2006 20:49:46 GMT</pubDate></item><item><title><![CDATA[Reply to River of Blood on Wed, 21 Jun 2006 16:11:28 GMT]]></title><description><![CDATA[<p dir="auto">People using triggers against paths doesn't work. Unless you're on a 28.8kbps modem and they're on a T1, they won't hit you with a trigger. Typically, the person is spamming <em>kill senna</em> for example. Secondly, PoA is supposed to be dangerous. I haven't been hit by lightning bolt damage, so I don't know if it's too much. However, toning the damage down to 1/2 in NPK areas would probably work well. Thirdly, I think that in the PoA, levels 3 and 4 should be npk, 5 should be cpk. If you want the better XP, you should take a risk (nobody levels in lvl 5, and if you do, i'm sorry).</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/4131</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/4131</guid><dc:creator><![CDATA[Mythology]]></dc:creator><pubDate>Wed, 21 Jun 2006 16:11:28 GMT</pubDate></item><item><title><![CDATA[Reply to River of Blood on Sun, 11 Jun 2006 19:47:54 GMT]]></title><description><![CDATA[<p dir="auto">&lt;color color="#0080BF"&gt;Thing is you could still get nuked by lightning :( I realize it's supposed to be risky and all but maybe that's a bit much. We should be able to have a fair chance without feeling the need to use paths or any client-enhanced things, ya know?&lt;/color&gt;</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/4128</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/4128</guid><dc:creator><![CDATA[Ardghal]]></dc:creator><pubDate>Sun, 11 Jun 2006 19:47:54 GMT</pubDate></item><item><title><![CDATA[Reply to River of Blood on Fri, 09 Jun 2006 18:46:06 GMT]]></title><description><![CDATA[<p dir="auto">&lt;color color="#800040"&gt;&lt;size size="9"&gt;I can agree with the statement that running out of movement while running through the Abyss is a little irritating. However stay on the path and -if- you die, at least the consequences are more minor.</p>
<p dir="auto">I also agree that the lightning bolts do a fair bit too much damage. I know I haven't played in a bit, but myself running through there and getting hit still takes off a fair bit of health. Then having to worry about someone waiting at the portal/gateway into PoA to fire cloud/wither/intimidate me into cpk was just nerve wracking. Though, if you set up a path for it, generally people can't target you fast enough to even come close to attacking you. (Unless they are running a trigger.)</p>
<p dir="auto">-Maybe- a possible idea to enhance certain stats people are wanting between each class would be to change up enchanting. Instead of enhancing all stats on a given item, maybe you can choose. [ enchant armor movement ] It would also allow for a little bit more specialization between characters, and allow a reason for people to actually have multiple sets of armor.&lt;/size&gt;&lt;/color&gt;</p>
<p dir="auto">&lt;size size="9"&gt;&lt;color color="#800040"&gt;+|+&lt;/color&gt; &lt;color color="#000000"&gt;Senna&lt;/color&gt; &lt;color color="#800040"&gt;+|+&lt;/color&gt;&lt;/size&gt;</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/4126</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/4126</guid><dc:creator><![CDATA[Senna]]></dc:creator><pubDate>Fri, 09 Jun 2006 18:46:06 GMT</pubDate></item><item><title><![CDATA[Reply to River of Blood on Sun, 04 Jun 2006 14:55:17 GMT]]></title><description><![CDATA[<p dir="auto">Right, but if you read what he posted, he made mention to CPK, not PK. At least if you get hit on the path, all you lose is gold. And time. Not all your EQ.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/4122</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/4122</guid><dc:creator><![CDATA[jonastio]]></dc:creator><pubDate>Sun, 04 Jun 2006 14:55:17 GMT</pubDate></item><item><title><![CDATA[Reply to River of Blood on Sun, 04 Jun 2006 09:04:07 GMT]]></title><description><![CDATA[<p dir="auto">Too bad you can still get hit with a lightning bolt on the path so it is not like the path is that safe</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/4119</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/4119</guid><dc:creator><![CDATA[Anonymous]]></dc:creator><pubDate>Sun, 04 Jun 2006 09:04:07 GMT</pubDate></item><item><title><![CDATA[Reply to River of Blood on Sat, 03 Jun 2006 22:18:41 GMT]]></title><description><![CDATA[<p dir="auto">&lt;quote author="Ardghal"&gt;<s><a class="plugin-mentions-user plugin-mentions-a" href="/user/ardghal" aria-label="Profile: Ardghal">@<bdi>Ardghal</bdi></a>:</s></p>
<blockquote>
<p dir="auto">Well yeah, but suddenly getting CPK'ed by a random bolt of lightning while running like crazy is a bit harsh.&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">Don't straaaayyyy frooooommmm theeeee paaaaaaaaaaaaaath…. <em>hauntingly</em></p>
<p dir="auto">:lol:</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/4118</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/4118</guid><dc:creator><![CDATA[jonastio]]></dc:creator><pubDate>Sat, 03 Jun 2006 22:18:41 GMT</pubDate></item><item><title><![CDATA[Reply to River of Blood on Wed, 31 May 2006 12:25:48 GMT]]></title><description><![CDATA[<p dir="auto">&lt;quote author="jonastio"&gt;<s><a class="plugin-mentions-user plugin-mentions-a" href="/user/jonastio" aria-label="Profile: jonastio">@<bdi>jonastio</bdi></a>:</s></p>
<blockquote>
<p dir="auto">I dunno, I think souling is supposed to be mega-dangerous.&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">Well yeah, but suddenly getting CPK'ed by a random bolt of lightning while running like crazy is a bit harsh.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/4117</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/4117</guid><dc:creator><![CDATA[Ardghal]]></dc:creator><pubDate>Wed, 31 May 2006 12:25:48 GMT</pubDate></item><item><title><![CDATA[Reply to River of Blood on Tue, 30 May 2006 04:31:34 GMT]]></title><description><![CDATA[<p dir="auto">I dunno, I think souling is supposed to be mega-dangerous.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/4116</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/4116</guid><dc:creator><![CDATA[jonastio]]></dc:creator><pubDate>Tue, 30 May 2006 04:31:34 GMT</pubDate></item><item><title><![CDATA[Reply to River of Blood on Tue, 23 May 2006 04:20:50 GMT]]></title><description><![CDATA[<p dir="auto">I agree. Either remove the lightning bolts, make them just echoes, or tone down the damage they do.</p>
<p dir="auto">Also perhaps a small oasis hidden somewhere along the way would be nice. Nothing big. But that'd probably be weird in that setting, so maybe not.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/4115</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/4115</guid><dc:creator><![CDATA[Ardghal]]></dc:creator><pubDate>Tue, 23 May 2006 04:20:50 GMT</pubDate></item></channel></rss>