<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Neutral Open slot]]></title><description><![CDATA[<p dir="auto">I know at one time Syn and I were talking about adding another neutral race and we did have a feline race as a suggestion but Vermonard and I just came up with a good one.</p>
<p dir="auto">Halfling that remorts to a Kinder. We think that would be a really fun little change to the selection. I'll have Vermonard come up with stats for ya and everyon can see what you think.</p>
<p dir="auto">They would have natural tanting and stealing skills. Be hardy and when remorting to a Kinder they are fearless and expert theives.</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/57/neutral-open-slot</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 19:50:26 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/57.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 22 Mar 2004 20:31:34 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Neutral Open slot on Thu, 13 May 2004 08:45:02 GMT]]></title><description><![CDATA[<p dir="auto">I remember the feline race idea and thought it was pretty cool. I believe they were first called Liger, then Myan. Here are a couple of other ideas that I had…</p>
<p dir="auto">Mutant - since mutations happen naturally</p>
<p dir="auto">Ape/Simian - part human, part gorilla/chimp/baboon/etc</p>
<p dir="auto">Magical - magic based race like pixie or something</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2265</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2265</guid><dc:creator><![CDATA[Upir]]></dc:creator><pubDate>Thu, 13 May 2004 08:45:02 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Wed, 12 May 2004 01:32:21 GMT]]></title><description><![CDATA[<p dir="auto">Halflings.</p>
<p dir="auto">Halflings.</p>
<p dir="auto">oh and</p>
<p dir="auto">Halflings.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2262</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2262</guid><dc:creator><![CDATA[Anonymous]]></dc:creator><pubDate>Wed, 12 May 2004 01:32:21 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Thu, 06 May 2004 09:54:59 GMT]]></title><description><![CDATA[<p dir="auto">If it hasn't been suggested yet (I can't be assed to look through the whole thread and see), what about trolls?</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2239</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2239</guid><dc:creator><![CDATA[Garbhan]]></dc:creator><pubDate>Thu, 06 May 2004 09:54:59 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Thu, 29 Apr 2004 11:46:02 GMT]]></title><description><![CDATA[<p dir="auto">&lt;quote author="Xevira"&gt;<s>@Xevira:</s></p>
<blockquote>
<p dir="auto">An idea for balancing a race is to create a balancing scheme similar to that used for objects. Put values on everything with the goal that the total value should be within a certain range of zero.&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">If a race is resistant to something give it a vulnrabiltiy to its oppisite.</p>
<p dir="auto">resistant to evil = sus to holy</p>
<p dir="auto">restisant to fire/heat = sus to cold/frost</p>
<p dir="auto">so on and so fourth</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2184</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2184</guid><dc:creator><![CDATA[tommi]]></dc:creator><pubDate>Thu, 29 Apr 2004 11:46:02 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Thu, 29 Apr 2004 11:32:50 GMT]]></title><description><![CDATA[<p dir="auto">&lt;quote author="Xevira"&gt;<s>@Xevira:</s></p>
<blockquote>
<p dir="auto">I've always liked the Gargoyle race idea, as far as a remort for it, I dunno.&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">Gargoyle sounds cool, instead of making them turn to stone during the day you could give them sea lag and the loss of 1 or 2 attacks per round. But at night compensate them with an extra attack and a 10% bonus on exp</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2183</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2183</guid><dc:creator><![CDATA[tommi]]></dc:creator><pubDate>Thu, 29 Apr 2004 11:32:50 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Tue, 27 Apr 2004 23:53:23 GMT]]></title><description><![CDATA[<p dir="auto">Halflings, We all need it, you all know it. Stop living in denial :P</p>
<p dir="auto">Sa Out 8)</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2134</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2134</guid><dc:creator><![CDATA[Samakain]]></dc:creator><pubDate>Tue, 27 Apr 2004 23:53:23 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Sun, 11 Apr 2004 00:15:45 GMT]]></title><description><![CDATA[<p dir="auto">Okay now a serious idea on this: Djinn, or Jinn, whichever you like, though personally I think djinn looks cooler. As for a remort race, I dunno. Here's a description of them from <a href="http://webhome.idirect.com/~donlong/monsters/monsters.htm" rel="nofollow ugc">http://webhome.idirect.com/~donlong/monsters/monsters.htm</a></p>
<p dir="auto">The jinn, or djinn are beings from Arabic lore. Being from before the creation of man, it is said that Allah created these beings from black, smokeless fire. They have transparent bodies that are made up of flame or vapour, and are able to assume different forms such as humans and animals. There are both jinns of a good nature which are generally handsome, and those that are evil and are hideous. Jinns can be very large and have the ability to become invisible. For the most part, jinns are good towards man. However, because they like to play tricks, their behaviour can be unpredictable, and one can never know if their behaviour is good or bad. Jinns are able to attain the lower heavens and can overhear an angel's prophecy. They therefore have great magical power over humanity. They are able to put us to sleep, transport us instantly to distant lands, and show us miracles, then return us to our beds. They can make us fall in love with them, making us marry them. the children of such unions can pass through wall, fly and age very slowly. Jinns love to throw stones at passersby from rooftops abduct beautiful women, and steal food. Invoking Allah's name is usually enough to prevent such trouble. Much like færies and brownies, a jinn will act towards a human in the same manner in which a human acted towards it. If you are good to a jinn, it will be good to you, if bad however, beware.</p>
<p dir="auto">I think this would be good for a neutral race, or perhaps this could be the remort race of something.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1822</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1822</guid><dc:creator><![CDATA[Ardghal]]></dc:creator><pubDate>Sun, 11 Apr 2004 00:15:45 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Fri, 09 Apr 2004 19:02:16 GMT]]></title><description><![CDATA[<p dir="auto">Here's an idea for a new neutral race…</p>
<p dir="auto">One-eyed, one-horned, flying purple people eater!</p>
<p dir="auto">X)</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1801</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1801</guid><dc:creator><![CDATA[Ardghal]]></dc:creator><pubDate>Fri, 09 Apr 2004 19:02:16 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Sat, 27 Mar 2004 21:40:55 GMT]]></title><description><![CDATA[<p dir="auto">I don't agree with race specific items. One race with get +'s in something, another will get a spell on an item and then there will be complaints all over the place. I honestly don't think it is worth the hassle to keep every single piece of equipment in balance with each other for races. And the only way to do this is to make the exact same item for each race, then we are stuck with a ton of the same equipment anyway.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1472</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1472</guid><dc:creator><![CDATA[Ithilidin]]></dc:creator><pubDate>Sat, 27 Mar 2004 21:40:55 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Sat, 27 Mar 2004 21:26:23 GMT]]></title><description><![CDATA[<p dir="auto">I agree. If we are going to do this… it's going to be in a while. We already have balancing issues all over, and this is a huge undertaking to be dealing with along with everything else... I think it needs to wait.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1471</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1471</guid><dc:creator><![CDATA[Belexus]]></dc:creator><pubDate>Sat, 27 Mar 2004 21:26:23 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Fri, 26 Mar 2004 00:23:59 GMT]]></title><description><![CDATA[<p dir="auto">Adding select race exclusive items would be a good idea. Reworking all existing armor to be race exclusive is an abysmal idea. It would change the game in a fundamental way and has a grave potential to throw a wrench in the cogs of racial balance, well what racial balance exists anyway.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1449</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1449</guid><dc:creator><![CDATA[inimical]]></dc:creator><pubDate>Fri, 26 Mar 2004 00:23:59 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Thu, 25 Mar 2004 21:04:26 GMT]]></title><description><![CDATA[<p dir="auto">ok, I LOVE the idea of making specific armors moldable to specific races, but wouldn't that be a LOT to keep track of? That would completely limit the use of some weapons/armors to certain races. This is the intent of the idea (I understand this much) but shouldn't we have a few more zones that we can chose from? This way we wouldn't have any problems fitting a complete set of eq to any race and any level (within 10-20 levels)</p>
<p dir="auto">Keep talkin!</p>
<p dir="auto">eRT</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1448</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1448</guid><dc:creator><![CDATA[Ertai]]></dc:creator><pubDate>Thu, 25 Mar 2004 21:04:26 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Thu, 25 Mar 2004 16:41:55 GMT]]></title><description><![CDATA[<p dir="auto">&lt;quote author="Darigaaz"&gt;<s><a class="plugin-mentions-user plugin-mentions-a" href="/user/darigaaz" aria-label="Profile: Darigaaz">@<bdi>Darigaaz</bdi></a>:</s></p>
<blockquote>
<p dir="auto">Wait, so you see bugs as mobs.. but you don't see rats as mobs? .. whatever&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">It was only a listing of what we don't have I think a rodent race is more a mob than a player set up too but it was just to give a broad templete for us to work on.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1444</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1444</guid><dc:creator><![CDATA[Jazelle]]></dc:creator><pubDate>Thu, 25 Mar 2004 16:41:55 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Thu, 25 Mar 2004 14:52:18 GMT]]></title><description><![CDATA[<p dir="auto">Well. when I see a creepy-crawler on the floor, I don't go "OOOO! Look at that cuddly bug!"</p>
<p dir="auto">It's more like "SMASH IT! STEP ON IT! KILL IT!!!!! !ARRRRRRRRRRRRGHHH!!!".</p>
<p dir="auto">Err… :lurk:</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1440</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1440</guid><dc:creator><![CDATA[Nibelung]]></dc:creator><pubDate>Thu, 25 Mar 2004 14:52:18 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Thu, 25 Mar 2004 05:46:38 GMT]]></title><description><![CDATA[<p dir="auto">Wait, so you see bugs as mobs.. but you don't see rats as mobs? .. whatever</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1429</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1429</guid><dc:creator><![CDATA[Darigaaz]]></dc:creator><pubDate>Thu, 25 Mar 2004 05:46:38 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Thu, 25 Mar 2004 04:36:29 GMT]]></title><description><![CDATA[<p dir="auto">Ok now that I took a day off I see everyone is going idea crazy. I agree with Ertai let's keep to medieval/fantasy realm types. Looking over it all here is my responces (not in order).</p>
<p dir="auto">Feline - Yes was tested and I think I still have the stats someone on a CD BUT right after Syn set them up they were erased so that went all bye bye. I think we have Great Roar and Clawing as ablities and were talking about a jumping one too ie they could leap past a room. Personally I liked having a built in weapons they would not have hand to hand but instead clawing attacks.</p>
<p dir="auto">Natural means a being that can use nature to it's will. They could become another creature or use the skills and ablities of a animal. That is what I met that would also make werecreatures worthless. It would be more a neutral race too and more of a spirit like creature.</p>
<p dir="auto">Other thoughts:</p>
<p dir="auto">A Centar race would be nice. There are some MUDS that have them and yes you can ride them. It would make for a really interesting race and they could have natural archery ablities.</p>
<p dir="auto">I don't go with a bug race since I look at those more as mobs.</p>
<p dir="auto">Also if you want there is Drider but that would not be a neutral race more inline with evil and insane.</p>
<p dir="auto">Could have a Elemental race that uses the natural elements but that is already a class and more likely a mob set up.</p>
<p dir="auto">Ok that is what I have for you.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1428</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1428</guid><dc:creator><![CDATA[Jazelle]]></dc:creator><pubDate>Thu, 25 Mar 2004 04:36:29 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Thu, 25 Mar 2004 04:15:21 GMT]]></title><description><![CDATA[<p dir="auto">&lt;quote author="Belexus"&gt;<s><a class="plugin-mentions-user plugin-mentions-a" href="/user/belexus" aria-label="Profile: Belexus">@<bdi>Belexus</bdi></a>:</s></p>
<blockquote>
<p dir="auto">Personally I think the two that should be put in are Were-creature, assuming it can be balanced, and a mechanical/cyborg race, as those would be unique to the already implimented races.&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">Huzzah! Finally someone supports my idea and recognizes that it would be different.. to some extent at least. Anyway, about that race.. cyborg doesn't come to my mind, but mechanical is much closer. I'd liken their construction somewhat to steam-powered engines (at least that seems more believable for the time period.. or maybe I just played too much Arcanum). Though some process by which a normal race is fitted with metal platings would be interesting. And although I've heard a little in fantasy about Gnomes inventing, I picture Dwarves tinkering around with such things a lot more readily.</p>
<p dir="auto">Doing all that crap with armor would really just be bothersome.. this is something we would have had to be doing for a long time and have made specific armors for… with weapons, however, it can be realized much easier in our current state, or at least it can with two-handed weapons and such. Besides, we all know that those other, uptight muds envy our amorphous armor.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1426</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1426</guid><dc:creator><![CDATA[Darigaaz]]></dc:creator><pubDate>Thu, 25 Mar 2004 04:15:21 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Thu, 25 Mar 2004 02:19:14 GMT]]></title><description><![CDATA[<p dir="auto">I thought that size was already on items. If not, then perhaps: Tiny, small, medium, large, giant. Medium sized can wear small and large, but at an AC disadvantage due to armour not fitting right.</p>
<p dir="auto">Then we can remove titanic attack from titans, up damage for giant and large sized weapons. Titans and Minos can wield two-handed giant sized weapons, two-handed, regardless of race. Large sized two-handed weapons can be held in one hand, but useable with only a shield. For the other races, a medium sized race can wear a large sized one handed weapon with only a shield, if they have the strength to hold it. This will also make weaken a useful spell in PK.</p>
<p dir="auto">There are other thoughts, but will leave it at this for now.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1425</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1425</guid><dc:creator><![CDATA[Ithilidin]]></dc:creator><pubDate>Thu, 25 Mar 2004 02:19:14 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Thu, 25 Mar 2004 02:06:35 GMT]]></title><description><![CDATA[<p dir="auto">Well friend, some things just can't be explained. Perhaps the magic that thrives in the world of Sentience causes armor to magically fit all races. As they don it, it magically shapes around their bodies.</p>
<p dir="auto">Edit: No, I am not stoned.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1421</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1421</guid><dc:creator><![CDATA[Ardghal]]></dc:creator><pubDate>Thu, 25 Mar 2004 02:06:35 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Thu, 25 Mar 2004 01:43:57 GMT]]></title><description><![CDATA[<p dir="auto">While that idea makes sense I wouldn't want to be the one stuck with going through every piece of existing equipment and adding these new flags that determine which races the armor is currently made for.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1418</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1418</guid><dc:creator><![CDATA[Rythen]]></dc:creator><pubDate>Thu, 25 Mar 2004 01:43:57 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Thu, 25 Mar 2004 00:11:07 GMT]]></title><description><![CDATA[<p dir="auto">That brings up another issue I've been meaning to address…</p>
<p dir="auto">Why should every bit of armor be able to fit any race (disregarding the anti-* flags)? Something a dwarf could wear would probably be too small for humans, much less TITANS or MINOTAURS, to wear. Dragons, draconians and seraphs would have a tough time wearing body armor that doesn't fit around their wings. Minotaurs' horns would most likely interfere with a helmet that doesn't have them in mind when they were designed. And Siths, not sure about how their legs are supposed to exit, but I tend to invision a cobra with arms. Otherwise, they would just be another reptilian. Even if they DO have legs, their tail would get in the way for somethings.</p>
<p dir="auto">An idea is to give each race some form type that each object would have to be set for, at least the wearable ones. It would be good to encompass size as well as the shape of the race. This could then lend itself to the creation of the "modify" command that Ithilidin suggested. :) This would make where you get your armor very important. Armor in Aethilforge should most likely be made for the dwarves that live and work there.</p>
<p dir="auto">Anyways, my few cents.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1412</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1412</guid><dc:creator><![CDATA[Nibelung]]></dc:creator><pubDate>Thu, 25 Mar 2004 00:11:07 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Wed, 24 Mar 2004 23:38:18 GMT]]></title><description><![CDATA[<p dir="auto">&lt;quote author="Darigaaz"&gt;<s><a class="plugin-mentions-user plugin-mentions-a" href="/user/darigaaz" aria-label="Profile: Darigaaz">@<bdi>Darigaaz</bdi></a>:</s></p>
<blockquote>
<p dir="auto">A griffon could be interesting, but you seem to give them way too much:&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">I also gave them impeded useage of weapons, unless wearing a specially made weapon for griffons, removed item slots so they can't wear some of the more decent items. Personally, armour not specifically not designed for a griffon, they shouldn't be able to use. Perhaps add a "modify" command to blacksmiths. Modify breastplate griffon. It wouldn't be cheap due to having to reshape the armor to fit on a griffon and probably a pain in the ass to code. Also, perhaps make them mountable if the griffon is following or allows you to follow. A nofol will buck the person off.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1410</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1410</guid><dc:creator><![CDATA[Ithilidin]]></dc:creator><pubDate>Wed, 24 Mar 2004 23:38:18 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Wed, 24 Mar 2004 23:02:30 GMT]]></title><description><![CDATA[<p dir="auto">I'll admit it. I was thinking you all meant some sort of robot when talking about a created race. I hafta say that I wouldn't support that idea because the theme of sentience (although there are problems with it) just based on the zones seem to be similar to the times set up by books such as LotR.</p>
<p dir="auto">However, if it was something similar to Wolverine from X-men I think there is potential there. Although, that feels more like a miniquest that only certain races could do.</p>
<p dir="auto">I like the idea of the griffon and feline races best, but keep discussing. It feels like we're getting close to a general consensus</p>
<p dir="auto">Oh, and we would only imp 1 race at a time for the balance issues someone mentioned earlier (Belexus, I think)</p>
<p dir="auto">eRT</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1408</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1408</guid><dc:creator><![CDATA[Ertai]]></dc:creator><pubDate>Wed, 24 Mar 2004 23:02:30 GMT</pubDate></item><item><title><![CDATA[Reply to Neutral Open slot on Wed, 24 Mar 2004 22:20:36 GMT]]></title><description><![CDATA[<p dir="auto">Oh now that's just plain scary… O.O</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1403</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1403</guid><dc:creator><![CDATA[Nibelung]]></dc:creator><pubDate>Wed, 24 Mar 2004 22:20:36 GMT</pubDate></item></channel></rss>