<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Curse&#x2F;Disease&#x2F;Poison effects]]></title><description><![CDATA[<p dir="auto">Since we're revamping everything, this could add some flavor and variety.</p>
<p dir="auto">Curses, poisons, and diseases….rather than have them add the same stale, static effect (such as negative AC by 20, booooring), we could have it apply one (or more) effect from a list.</p>
<p dir="auto">Example, curses:</p>
<p dir="auto">Curse of Ineptitude: lower target max mana by 10%, or decrease intellect.</p>
<p dir="auto">Klothiu's Litany: lower hit roll, damage roll, strength and dexterity by 5%</p>
<p dir="auto">Curse of Luck: Increased % of negative effects from spells like Color Spray, Dispel magic, etc taking effect when cast</p>
<p dir="auto">Could do the same thing for poisons and diseases...not wanting to supplant Sith toxin for poisons and so forth, but something that adds a variety of possible effects so that it's not the same old, same old.</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/590/curse-disease-poison-effects</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 20:11:18 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/590.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 26 May 2014 15:22:43 GMT</pubDate><ttl>60</ttl></channel></rss>