<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Muting Echoes in the Rift]]></title><description><![CDATA[<p dir="auto">I might have mentioned this elsewhere, but I thought it might be a good idea if echoes such as Vengeance's flavor text, or the fiail, or the Evenhand signet ring, etc, could all be muted when in Rift.</p>
<p dir="auto">Possibly even add a toggle for players to personally mute them in general? But the first one for sure. :P</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/608/muting-echoes-in-the-rift</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 19:54:27 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/608.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 17 Jun 2016 11:08:18 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Muting Echoes in the Rift on Mon, 12 Sep 2016 20:38:29 GMT]]></title><description><![CDATA[<p dir="auto">As far as an option to mute them in general, I would disagree, as it's part of the flavor of the game.</p>
<p dir="auto">However, being able to mute them in rift wouldn't be a bad idea. I'll make an issue for this. Btw, sorry for taking so long to get to this, just getting into the whole making issues thing :)</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/4248</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/4248</guid><dc:creator><![CDATA[Mythology]]></dc:creator><pubDate>Mon, 12 Sep 2016 20:38:29 GMT</pubDate></item></channel></rss>