<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Vamp&#x2F;Fiends]]></title><description><![CDATA[<p dir="auto">Well figured I would get this race on for the tweaking.</p>
<p dir="auto">First suggestion Ok, Titans/Collossi have double damage against evil. (not sure if double but bear with it for argument sake). I presume this is because they are some champion of good or something. Well there should be a counterpart on the evil side and I would put forth the idea it should be the Vamps. Now the evil champ might not necessarily get the double damage vs good but maybe its counterpart they would receive half damage from good opponents. Yes this would only negate vs Titans. But Titans vs any other evil would still get the effect and it would be a true bonus for vamps vs any other good. (sort of a racial protection from good thing). Alternately they could get the double damage bonus also. This would even up some of the unfair pk where it seems to be all about hp and who does more damage faster than about mana amounts or skill.</p>
<p dir="auto">Second, I think the sun damage either needs to be tweaked down or some sort of skill spell put in for them to drastically reduce it (or up effectiveness of Temperance). A fully remorted, maxxed, Temperance mastered, stone skinned, 90 year old+ Fiend should be able to run from Aehtilforge to Mystica at midday without having to stop to heal several times or dyeing. It is only roughly 30 rooms, just a hop skip and a jump.</p>
<p dir="auto">Anyways add, detract and flame away. Lets see what gets going here.</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/69/vamp-fiends</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 19:50:28 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/69.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 30 Mar 2004 12:07:21 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Sun, 08 Aug 2004 00:19:53 GMT]]></title><description><![CDATA[<p dir="auto">While this does sound like an interesting idea that could separate the races more (which is definitely what I want), I honestly think that at this point in time this would create more problems than it would fix.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2548</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2548</guid><dc:creator><![CDATA[Darigaaz]]></dc:creator><pubDate>Sun, 08 Aug 2004 00:19:53 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Fri, 06 Aug 2004 06:28:09 GMT]]></title><description><![CDATA[<p dir="auto">Actually, I like this idea, but a few other races should also get a boost in in the stats.</p>
<p dir="auto">Mino/Titan/Vam = STR</p>
<p dir="auto">Slayer/Drow = DEX</p>
<p dir="auto">Humans = All stats should be maxxed at 25</p>
<p dir="auto">Dwarf/Sith/Dracon = CON</p>
<p dir="auto">Elf = INT</p>
<p dir="auto">Lich = WIS</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2547</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2547</guid><dc:creator><![CDATA[Xavis]]></dc:creator><pubDate>Fri, 06 Aug 2004 06:28:09 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Fri, 06 Aug 2004 03:18:30 GMT]]></title><description><![CDATA[<p dir="auto">&lt;quote author="Pravus"&gt;<s><a class="plugin-mentions-user plugin-mentions-a" href="/user/pravus" aria-label="Profile: Pravus">@<bdi>Pravus</bdi></a>:</s></p>
<blockquote>
<p dir="auto">Remorted vampires, fiends, should gain an increased strength stat-cap, above 25, …&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">hmm.. I think this sounds like a bit much of an advantage. Vamp/Fiend already has a ton going for it.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2546</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2546</guid><dc:creator><![CDATA[Darigaaz]]></dc:creator><pubDate>Fri, 06 Aug 2004 03:18:30 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Thu, 05 Aug 2004 22:53:30 GMT]]></title><description><![CDATA[<p dir="auto">Remorted vampires, fiends, should gain an increased strength stat-cap, above 25, with an ability or spell or perhaps a racial affect, called "fiendish strenth". Sunlight and perhaps certain holy weapons should be able to lower this cap and weaken the Fiend…</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/2544</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/2544</guid><dc:creator><![CDATA[Pravus]]></dc:creator><pubDate>Thu, 05 Aug 2004 22:53:30 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Tue, 06 Apr 2004 17:43:01 GMT]]></title><description><![CDATA[<p dir="auto">&lt;quote author="Elmah"&gt;<s>@Elmah:</s></p>
<blockquote>
<p dir="auto">Okay, so back on-topic… Umm... How bout them vamps?&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">I've heard they drink blood…</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1692</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1692</guid><dc:creator><![CDATA[Mittens]]></dc:creator><pubDate>Tue, 06 Apr 2004 17:43:01 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Tue, 06 Apr 2004 17:13:00 GMT]]></title><description><![CDATA[<p dir="auto">Arkain, this isn't the appropriate place for this, but the reason people don't like you is because you're mean to them. Need I bring up the whole thing concerning you ransoming Ashlynn's stuff and then trying to get her to quest for you? Oops, just did. Anyhow that's all I have to flame about.</p>
<p dir="auto">And for the record, I don't hate you, but I think you are kind of cruel to people.</p>
<p dir="auto">Okay, so back on-topic… Umm... How bout them vamps?</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1691</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1691</guid><dc:creator><![CDATA[Ardghal]]></dc:creator><pubDate>Tue, 06 Apr 2004 17:13:00 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Tue, 06 Apr 2004 15:52:42 GMT]]></title><description><![CDATA[<p dir="auto">I've listened to what everyone has been saying since I first joined Sentience and in my opinion, Arkain is a hypocritical bully of the first kind. It could just be his nature though.</p>
<p dir="auto">Thats the problem u listen to whatever else saying but you dont know me… you listen to the ppl that dont like me because i fight against them, u think they will say anything good about me? :lol:</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1690</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1690</guid><dc:creator><![CDATA[Arkain]]></dc:creator><pubDate>Tue, 06 Apr 2004 15:52:42 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Tue, 06 Apr 2004 13:04:56 GMT]]></title><description><![CDATA[<p dir="auto">Simple Math Arkain..</p>
<p dir="auto">Ataraxia avg dam 350</p>
<p dir="auto">350 * 1.5 (for pk) = 525</p>
<p dir="auto">525 * 2 (titan vs evil) = 1050</p>
<p dir="auto">1050 *1.25 (holy damage) = 1312.5</p>
<p dir="auto">1312.5 * 1.25 (fire damage)= 1640.625</p>
<p dir="auto">1640.625 * 7 (possible hits for a Titan) = 11,484.375</p>
<p dir="auto">Ok, not quit 14K, but that was done in my head. And that is with average hits.</p>
<p dir="auto">Half that for sanc = 5742.1875</p>
<p dir="auto">That is still 1000+ more hp than I have as a maxxed Fully equipped 120 remorted Fiend.</p>
<p dir="auto">Now remove the 1.5 for pk.</p>
<p dir="auto">350 * 2 (titan vs evil) = 700</p>
<p dir="auto">700 * 1.25 (holy damage) = 875</p>
<p dir="auto">875 * 1.25 (fire damage) = 1093.75</p>
<p dir="auto">1093.75 * 7 (possible hits for a titan) = 7656.25</p>
<p dir="auto">7656.25 / 2 (for sanc) = 3828.125</p>
<p dir="auto">Still an outrageous amount. But Survivable for more than one round.</p>
<p dir="auto">Even adjusting and saying only half your attacks land.</p>
<p dir="auto">That is almost 2900hp per round with the pk bonus. And just over 1900 without. With the bonus that is 2 rounds and out for the vamp. Now if this happens to be taking place outside 'tween 6am and 4pm game time, add another 150 damage from the Sun per tick.</p>
<p dir="auto">Those numbers and the huge difference between Pk bonus as is now and what it was before should be enough to point out that the pk change "staked" Vamps but good. Especially vs Titans.</p>
<p dir="auto">And since PK fights that arent titan vs vamp are still lasting 15minutes. And even I have managed to last almost 10 (granted before he was able to use an Ataraxia again). The stated reason for the change. That being to shorten pk fights. Hasnt happened.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1682</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1682</guid><dc:creator><![CDATA[RedRaven]]></dc:creator><pubDate>Tue, 06 Apr 2004 13:04:56 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Tue, 06 Apr 2004 01:38:22 GMT]]></title><description><![CDATA[<p dir="auto">GAH!!! Don't know how that got posted so many times. Someone please fix that!</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1668</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1668</guid><dc:creator><![CDATA[Ardghal]]></dc:creator><pubDate>Tue, 06 Apr 2004 01:38:22 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Tue, 06 Apr 2004 01:37:20 GMT]]></title><description><![CDATA[<p dir="auto">I sort of agree, however, before anyone starts spewing ideas for humans, I just want to say I think they should be left alone. They should gain nothing, and lose nothing. They're supposed to be totally neutral right?</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1667</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1667</guid><dc:creator><![CDATA[Ardghal]]></dc:creator><pubDate>Tue, 06 Apr 2004 01:37:20 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Mon, 05 Apr 2004 22:48:03 GMT]]></title><description><![CDATA[<p dir="auto">Alignment affecting damage is something that should be done away with, at least as far as pk goes. It creates many problems, and boosts the already superior neutral races into an ever higher echelon. To clarify, neutral races have access to every class, don't suffer the increased damage that good and evil races do, and aren't burdened with the caliber of vulns good or evil races do. The only one lacking in hp, mana or mv would be lich's low hp, which is completely countered by their ridiculous mana and extremely good resists. Dwarves boast a large list of resistances, racial berserk, repair, and regeneration with essentially no vulns whatsoever (drowning? uh huh). Human's have no vulns, no racial affects, and nice hp/mana/mv and base stats.</p>
<p dir="auto">Removing the alignment based damage modifiers would at least put everyone on a semi level field as far as damage goes, a step in the right direction.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1660</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1660</guid><dc:creator><![CDATA[inimical]]></dc:creator><pubDate>Mon, 05 Apr 2004 22:48:03 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Mon, 05 Apr 2004 14:31:47 GMT]]></title><description><![CDATA[<p dir="auto">i agree totally with belexus, i dont think its as much as a good vs evil thing its the choice of weapons.. the glaive for exmaple does a long more then a axe of withering.. i think there vul to holy should be a little less.. or the good vs evil thing removed but the holy weapons against evil and evil weapons against good should do more damage… or something.. lemme know what u think</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1655</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1655</guid><dc:creator><![CDATA[Arkain]]></dc:creator><pubDate>Mon, 05 Apr 2004 14:31:47 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Sun, 04 Apr 2004 18:40:29 GMT]]></title><description><![CDATA[<p dir="auto">Belexus, do you mean shift, or do you mean shape? Shift is when they turn into a werewolf and claw the crap out of you. Shape is where they turn into any mob from the game.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1636</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1636</guid><dc:creator><![CDATA[Ardghal]]></dc:creator><pubDate>Sun, 04 Apr 2004 18:40:29 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Sun, 04 Apr 2004 18:35:35 GMT]]></title><description><![CDATA[<p dir="auto">While I hate to do it guys, I agree with Arkain on that point. The shift is insanely good, I'd trade it as well. The Sage remort class was supposed to be able to see through it anyway, that never happened.</p>
<p dir="auto">I also agree with Spunky how there's not very much wrong with Vampire/Fiend, however the damage from certain things is a bit much, imo. I think if you're going to change too much about vampire (for the good, as in more skills/less vulns, along those lines) then Shift will need to be toned down. It seems a bit Nazi MM'ish, but maybe having shift be only during the night, with older vampires having a larger span of time, eventually getting it for a long time, maybe 18 hours out of a 24 hour day, 9 o'clock AM to 5 o'clock PM being the "middle" of the day and hence them not being able to shift during that time. Something along those lines.</p>
<p dir="auto">Feel free to ream me about this issue, as I don't care very much. :) Just an idea.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1635</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1635</guid><dc:creator><![CDATA[Belexus]]></dc:creator><pubDate>Sun, 04 Apr 2004 18:35:35 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Sun, 04 Apr 2004 17:28:56 GMT]]></title><description><![CDATA[<p dir="auto">&lt;quote author="Spunky"&gt;<s><a class="plugin-mentions-user plugin-mentions-a" href="/user/spunky" aria-label="Profile: Spunky">@<bdi>Spunky</bdi></a>:</s></p>
<blockquote>
<p dir="auto">oh and sorry bout the mount thing pecus, i just get really bored at times :P&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">No Problem, just been j/k with you</p>
<p dir="auto">Arkain, you don't use Sanc.? If you do, what's all the BS about taking so much damage?</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1627</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1627</guid><dc:creator><![CDATA[Pecus]]></dc:creator><pubDate>Sun, 04 Apr 2004 17:28:56 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Sun, 04 Apr 2004 16:42:07 GMT]]></title><description><![CDATA[<p dir="auto">&lt;quote author="Elmah"&gt;<s>@Elmah:</s></p>
<blockquote>
<p dir="auto">Another thing I forgot- Vamps resist magic. That's yet another thing to balance out that sundamage.&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">Balance out sundamage? are you high? they get shift all the time… thats the best skill by far in the game... they need alot of vulns... id take vul to sunlight and be able to shift anyday, titans take 900 damage to lightning bolt without sanc... tahts more the sunlight anyday</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1626</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1626</guid><dc:creator><![CDATA[Arkain]]></dc:creator><pubDate>Sun, 04 Apr 2004 16:42:07 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Sun, 04 Apr 2004 08:21:53 GMT]]></title><description><![CDATA[<p dir="auto">Another thing I forgot- Vamps resist magic. That's yet another thing to balance out that sundamage.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1621</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1621</guid><dc:creator><![CDATA[Ardghal]]></dc:creator><pubDate>Sun, 04 Apr 2004 08:21:53 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Sun, 04 Apr 2004 06:40:03 GMT]]></title><description><![CDATA[<p dir="auto">I have to agree with Spunky that is too much damage. Holy damage even hits neutral players hard too and it shouldn't. It does seem to be very much one sided at this time.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1620</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1620</guid><dc:creator><![CDATA[Jazelle]]></dc:creator><pubDate>Sun, 04 Apr 2004 06:40:03 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Sun, 04 Apr 2004 02:23:34 GMT]]></title><description><![CDATA[<p dir="auto">That is a bit steep.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1619</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1619</guid><dc:creator><![CDATA[Ardghal]]></dc:creator><pubDate>Sun, 04 Apr 2004 02:23:34 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Sat, 03 Apr 2004 23:01:37 GMT]]></title><description><![CDATA[<p dir="auto">&lt;quote author="Spunky"&gt;<s><a class="plugin-mentions-user plugin-mentions-a" href="/user/spunky" aria-label="Profile: Spunky">@<bdi>Spunky</bdi></a>:</s></p>
<blockquote>
<p dir="auto">..a circle taking me from 2673 hp to 749 …&lt;/quote&gt;</p>
</blockquote>
<p dir="auto">Jebus that's absurd.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1617</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1617</guid><dc:creator><![CDATA[Darigaaz]]></dc:creator><pubDate>Sat, 03 Apr 2004 23:01:37 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Sat, 03 Apr 2004 13:33:52 GMT]]></title><description><![CDATA[<p dir="auto">oh and sorry bout the mount thing pecus, i just get really bored at times :P</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1611</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1611</guid><dc:creator><![CDATA[Spunky]]></dc:creator><pubDate>Sat, 03 Apr 2004 13:33:52 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Sat, 03 Apr 2004 13:35:31 GMT]]></title><description><![CDATA[<p dir="auto">vamps really arent all the screwed up if you ask me, the sun thing is a little lame, and the holy damage that they take is insane. I still say remove all the holy aspects from the game until there's something to help balance it. I dont mean to pick on arkain like everyone else, but im not even a vamp and im still gettin owned by that holy crap. Here's a log, enjoy the presentation of insanity…</p>
<p dir="auto">Keep in mind that i had sanc on during this beatdown session..</p>
<p dir="auto">SpuNK! &lt;2673hp 5001sp 3297mv 173</p>
<p dir="auto">Someone's holy fire devastates you.</p>
<p dir="auto">Someone's holy fire MUTILATES you!</p>
<p dir="auto">With amazing agility you swerve someone's attack.</p>
<p dir="auto">You parry someone's attack.</p>
<p dir="auto">You parry someone's attack.</p>
<p dir="auto">You nimbly backflip away from someone's attack.</p>
<p dir="auto">Your slash mauls someone.</p>
<p dir="auto">Your slash mauls someone.</p>
<p dir="auto">Your slash mauls someone.</p>
<p dir="auto">Someone dodges your attack.</p>
<p dir="auto">Your pierce devastates someone.</p>
<p dir="auto">SpuNK! &lt;2673hp 5001sp 3297mv 173</p>
<p dir="auto">Someone circles around behind you.</p>
<p dir="auto">Someone's circle MANGLES you!</p>
<p dir="auto">SpuNK! &lt;746hp 5001sp 3296mv 173</p>
<p dir="auto">Someone's holy fire *** DEMOLISHES *** you!</p>
<p dir="auto">You sure are BLEEDING!</p>
<p dir="auto">You stumble around blindly!</p>
<p dir="auto">Despite your attempts to move, the webs hold you in place.</p>
<p dir="auto">PANIC! You couldn't escape!</p>
<p dir="auto">You parry someone's attack.</p>
<p dir="auto">Someone's holy fire does UNSPEAKABLE things to you!</p>
<p dir="auto">You sure are BLEEDING!</p>
<p dir="auto">You stumble around blindly!</p>
<p dir="auto">Despite your attempts to move, the webs hold you in place.</p>
<p dir="auto">PANIC! You couldn't escape!</p>
<p dir="auto">You parry someone's attack.</p>
<p dir="auto">You nimbly backflip away from someone's attack.</p>
<p dir="auto">With amazing agility you swerve someone's attack.</p>
<p dir="auto">Your slash mauls someone.</p>
<p dir="auto">Your slash decimates someone.</p>
<p dir="auto">Someone parries your attack.</p>
<p dir="auto">Someone nimbly backflips away from your attack.</p>
<p dir="auto">Someone parries your attack.</p>
<p dir="auto">I was silence/blind at the time but ill guarantee you that's arkain.</p>
<p dir="auto">Anyway, you all know im not a whiner...USUALLY..but as you can see ..a circle taking me from 2673 hp to 749 is a biiiit much. With that kind of damage added to silence=not being able to heal, i, nor anyone who has a holy vuln stands a chance in hell.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1610</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1610</guid><dc:creator><![CDATA[Spunky]]></dc:creator><pubDate>Sat, 03 Apr 2004 13:35:31 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Sat, 03 Apr 2004 08:15:57 GMT]]></title><description><![CDATA[<p dir="auto">In my opinion, vampires are fine. The only thing I would change is the whole thing about the auras. And that, I think, should be determined by the % of the shape skill. I believe that the sun damage is rather reasonable if you think about it. Really you're lucky you get to take more than one step in that sun. You're deathly allergic to it after all. You have plenty to make up for it I think. The shape is quite a good bit. Feign is rather beneficial too, if you use it right. Then of course, you have shift, bite, consume, and a few other things I think.</p>
<p dir="auto">Just plan around it. Hang around in a dungeon or something during the daytime, and creep around at night. Not too hard to do really.</p>
<p dir="auto">That's what I think anyway. If you can't tolerate the sun damage, then stay indoors or don't be a vampire.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1604</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1604</guid><dc:creator><![CDATA[Ardghal]]></dc:creator><pubDate>Sat, 03 Apr 2004 08:15:57 GMT</pubDate></item><item><title><![CDATA[Reply to Vamp&#x2F;Fiends on Fri, 02 Apr 2004 15:25:32 GMT]]></title><description><![CDATA[<p dir="auto">Hmm.. that could work. If you look at it from a logical standpoint, you think, "but even if they change shape, that doesn't remove the sight of a pulsating aura about someone…" But then, this is a game, so who needs logic? Some sense of reality has to be sacrificed for the sake of fun.. so I say go for it, don't show the auras.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1600</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1600</guid><dc:creator><![CDATA[Darigaaz]]></dc:creator><pubDate>Fri, 02 Apr 2004 15:25:32 GMT</pubDate></item></channel></rss>