<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Assassin&#x27;s sneak &amp; hide]]></title><description><![CDATA[<p dir="auto">This is pretty much just a suggestion for assassins only, as per the title. Hide is rather useless, and because assassins are supposed to be all uber stealthy I thought up a use for it related to sneak. How about if an assassin sneaks, then hides (or vice versa), and then moves into another room the hide doesn't wear off, so it's sorta like an invis? It could roll a check vs. hide and sneak or something, but that would make hide a bit more useful than it currently is. Yeah, there you go. Whatever you all think.</p>
]]></description><link>https://forum.v2.sentiencemud.net/topic/83/assassin-s-sneak-hide</link><generator>RSS for Node</generator><lastBuildDate>Thu, 16 Apr 2026 00:34:24 GMT</lastBuildDate><atom:link href="https://forum.v2.sentiencemud.net/topic/83.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 04 Apr 2004 09:39:16 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Assassin&#x27;s sneak &amp; hide on Wed, 07 Apr 2004 12:46:55 GMT]]></title><description><![CDATA[<p dir="auto">Sneak stays on for me.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1724</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1724</guid><dc:creator><![CDATA[RedRaven]]></dc:creator><pubDate>Wed, 07 Apr 2004 12:46:55 GMT</pubDate></item><item><title><![CDATA[Reply to Assassin&#x27;s sneak &amp; hide on Wed, 07 Apr 2004 09:18:11 GMT]]></title><description><![CDATA[<p dir="auto">I'm Ninja and Sneak does not stay on you. It goes off all the time on me and it's suppost to stay on even in fights.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1720</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1720</guid><dc:creator><![CDATA[Jazelle]]></dc:creator><pubDate>Wed, 07 Apr 2004 09:18:11 GMT</pubDate></item><item><title><![CDATA[Reply to Assassin&#x27;s sneak &amp; hide on Tue, 06 Apr 2004 14:37:33 GMT]]></title><description><![CDATA[<p dir="auto">I agree, but looking and scanning should have checks because those would usually involve movement to see the entire room. That, or have a chance for missing something or someone.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1688</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1688</guid><dc:creator><![CDATA[Mittens]]></dc:creator><pubDate>Tue, 06 Apr 2004 14:37:33 GMT</pubDate></item><item><title><![CDATA[Reply to Assassin&#x27;s sneak &amp; hide on Tue, 06 Apr 2004 12:31:50 GMT]]></title><description><![CDATA[<p dir="auto">Well while you are at it. Necro's should be able to stay feign, while looking, scanning, ooc, who, where etc. Especially if feign is mastered.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1678</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1678</guid><dc:creator><![CDATA[RedRaven]]></dc:creator><pubDate>Tue, 06 Apr 2004 12:31:50 GMT</pubDate></item><item><title><![CDATA[Reply to Assassin&#x27;s sneak &amp; hide on Sun, 04 Apr 2004 18:25:04 GMT]]></title><description><![CDATA[<p dir="auto">Ninja stays sneaked, yes, but his suggestion is that Assassin should stay hidden. I agree with that, since they are supposed to be the sneaky kill-you-while-you-don't-know-I'm-there kind of guys.</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1633</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1633</guid><dc:creator><![CDATA[Belexus]]></dc:creator><pubDate>Sun, 04 Apr 2004 18:25:04 GMT</pubDate></item><item><title><![CDATA[Reply to Assassin&#x27;s sneak &amp; hide on Sun, 04 Apr 2004 17:54:25 GMT]]></title><description><![CDATA[<p dir="auto">I Like that cuz when someone goes to hide its pointless the smallest thing you do you come out of hiding, for sneak If you become a ninja sneak stays no matter what so why not make hide stay when you move, scan, look at affects, or use where all those commands bring you out of hiding. It would make sence if hide does not come off when you use those kind of commands. :twisted:</p>
]]></description><link>https://forum.v2.sentiencemud.net/post/1628</link><guid isPermaLink="true">https://forum.v2.sentiencemud.net/post/1628</guid><dc:creator><![CDATA[Beastmaster]]></dc:creator><pubDate>Sun, 04 Apr 2004 17:54:25 GMT</pubDate></item></channel></rss>