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Titans

Scheduled Pinned Locked Moved Adjustments Archive
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  • SothS Offline
    SothS Offline
    Soth
    registered
    wrote on last edited by
    #43

    this prolly goes into another forum, o well..

    mounts need to be just that..mounts. not combat participants, glad they cant cast anymore. i dont use a mount, not ever. no regular or pmounts. i walk/transport where i need to go. the obvious balance here would be removing them from combat altogether..want to stay mounted, and want combat…maybe a horse that can rear up once every other round or something, do slight damage.

    far as mino's...they have a few things that give them decent attacks, but they should get the two handed weapon thing too...at least it would offer an evil class with that option.

    something else could be a natural maze ability, which is where mino's were first wrote about anyway..if they have that already, i dont know, dont play one.

    something to think about.

    soth

    –----------------------------------------------------------------------------------

    When I say that I'm going to kill you...there is nothing you can do but die.

    Kenshin


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    • R Offline
      R Offline
      RedRaven
      registered
      wrote on last edited by
      #44

      Couple things,,

      Ith is right, xtra attacks from mounts is balanced by fewer defenses going off.

      Soth as far as them participating in battle etc that is from a skill that crusaders have (riding I believe is the one.) And only crusaders (mebbe Paladins) get this. So now what is being suggested is taking a skill away from that/those classes.

      As far as them casting, It is not hard to deal with. Ask Spunky he has no problem dealing with it.

      Also, when it comes to just out and out xtra attacks, the simple way to do that is deal with the mount first, they are easy to kill/ neutralize again with the right knowledge of how to do it.

      To sum it up mounts (p or otherwise) are not and were not even with casting ability (though I could see limiting it to casting on itself and mebbe rider) overpowered. IMHO

      Only difference between pmounts and others is the ability to find them and mount them.

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      • DarigaazD Offline
        DarigaazD Offline
        Darigaaz
        registered
        wrote on last edited by
        #45

        In reply to the # of attacks argument, no, haste does not give an extra attack to a dual-wielded weapon. If you don't believe me, get on, wear two different weapons, and look at the "You slice/slash/whatever ___." I get up to 5 slices and only ever 1 slash from wearing vortex and an achaean sword. So unless someone shows that 8th attack, there are only 7 possible.

        Sentience´s Resident Dragon

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        • ArdghalA Offline
          ArdghalA Offline
          Ardghal
          registered
          wrote on last edited by
          #46

          Maybe they're thinking about kick, or bash, or circle or something?

          I'd hop onto my Titan and mess around, but of course… eyes campus network

          <color color="#4000FF">Inconceivable!</color>

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          • SothS Offline
            SothS Offline
            Soth
            registered
            wrote on last edited by
            #47

            i wasnt suggesting taking trample, or other pal/crusader skills from pmounts..

            i am talking about all casting, extra damage outside of things like trample or whatever…i just dont want a pmount being like a second form member :P

            –----------------------------------------------------------------------------------

            When I say that I'm going to kill you...there is nothing you can do but die.

            Kenshin


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            • R Offline
              R Offline
              RedRaven
              registered
              wrote on last edited by
              #48

              Clarification Soth, it isnt pmount. It is any mount that a crusader rides. There are actually better mounts in terms of hp etc out there than any pmount can get to.

              As far as the second form member, They are a member of the crusaders form, they show up on group and all. They auto-assist etc. But to limit it to some extent I could see limiting the targeting ability to themselves of the rider. IE no attack spells being able to be cast on opponents etc.

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              • SothS Offline
                SothS Offline
                Soth
                registered
                wrote on last edited by
                #49

                nod, dont have a pmount, never really wanted one..just not my cup of tea :)

                –----------------------------------------------------------------------------------

                When I say that I'm going to kill you...there is nothing you can do but die.

                Kenshin


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                • I Offline
                  I Offline
                  Ithilidin
                  registered
                  wrote on last edited by
                  #50

                  That isn't true if the crusader follows and groups with someone else. The mount is not a part of the form in this case. Only the mount the group leader rides is considered part of the group. Any other mount is outside.

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                  • E Offline
                    E Offline
                    Ertai
                    retired
                    wrote on last edited by
                    #51

                    Ok, enough of this mount bullshit here. The only change I would -consider- at this point for mounts is allowing them to cast select spells on themselves, and ONLY if they received spell lag. Them casting on the rider is very overpowered because they have infinite mana. Yes, you can silence them or other things, but you can do the same thing with a player. A tamed animal should not be nearly as difficult to deal with as a player.

                    I think what we need to decide about Titans is whether or not something should be done with the dual wield stipulations. I like the fact that they are able to dual wield a two-handed weapon, but maybe some sort of strength check or dexterity check should be thrown in giving them a chance to miss a little bit more with the 2handed weapon or even as extreme as throwing the weapon into either another room or at least on the ground. Let me know what everyone thinks about this.

                    As for what needs to be worked on for drows I think someone should start a new post so we can discuss that more fully.

                    Minotaurs are the other things discussed here. I like the idea of dual wielding 2-handed weapons, but I think the same restrictions should be put on them as we would put on titans (if you like my suggestion) and they still may need some other special skill. Keep talking it up guys. I like the feedback (possibly another post for minotaurs)

                    keep on talkin!

                    eRTAI!~!

                    "What we have done for ourselves alone dies with us; what we have done for others and the world remains and is immortal." @}~~ Albert Pike

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                    • SothS Offline
                      SothS Offline
                      Soth
                      registered
                      wrote on last edited by
                      #52

                      the part about the titans..nod, sounds fair. no complaints here.

                      Soth

                      –----------------------------------------------------------------------------------

                      When I say that I'm going to kill you...there is nothing you can do but die.

                      Kenshin


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                      • ArdghalA Offline
                        ArdghalA Offline
                        Ardghal
                        registered
                        wrote on last edited by
                        #53

                        All sounds good to me Ertai.

                        <color color="#4000FF">Inconceivable!</color>

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                        • DarigaazD Offline
                          DarigaazD Offline
                          Darigaaz
                          registered
                          wrote on last edited by
                          #54

                          Possibility to drop your weapons?! And maybe even in another room?! I'm sorry, but that would simply be wrong. Some weapons have to be worked very hard for, and loss of them because of such a thing is just absurd. Missing more sounds ok to me. Other than that, I like the sound of the your ideas.

                          Sentience´s Resident Dragon

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                          • A Offline
                            A Offline
                            Arkain
                            registered
                            wrote on last edited by
                            #55

                            that would take away the advantages to being titan.. there mana and lightning/mental vul make up for there attacks.. it balances it out cuz any titan cant outlast other ppl that can just spam heal

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                            • R Offline
                              R Offline
                              RedRaven
                              registered
                              wrote on last edited by
                              #56

                              Until they up the damage done in pk situations but not the healing power. Then add the 4* damage that weapons do against certain races.. OH wait, they already did that. Maybe that is why you got good at pk over night.

                              apologizes Sorry for the mini-flame, just couldnt resist.

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                              • A Offline
                                A Offline
                                Arkain
                                registered
                                wrote on last edited by
                                #57

                                Your dumb redraven, i didnt get good over night.. you guys only beat me until lvled up and got good eq then i started to win

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                                • ArdghalA Offline
                                  ArdghalA Offline
                                  Ardghal
                                  registered
                                  wrote on last edited by
                                  #58

                                  Maybe a simple answer is just to give Titans another vulnerability that's very easy to take advantage of, like fire or cold or a certain weapon damage type. How about making them vulnerable to piercing, or ranged weapons like arrows? Seems good to me.

                                  <color color="#4000FF">Inconceivable!</color>

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                                  • XavisX Offline
                                    XavisX Offline
                                    Xavis
                                    registered
                                    wrote on last edited by
                                    #59

                                    The Titan Vulnerabilities are really nothing. First off, there are no real strong lightning based weapons out there. Second, there are only two lightning spells, one which is weak as hell and second which does the same amount of damage back at the caster.

                                    Another thing, there are no mental spells in this game.

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                                    • R Offline
                                      R Offline
                                      RedRaven
                                      registered
                                      wrote on last edited by
                                      #60

                                      <quote author="Arkain">@Arkain:

                                      Your dumb redraven, i didnt get good over night.. you guys only beat me until lvled up and got good eq then i started to win</quote>

                                      It was over night. The night they changed the pk. There was no leveling involved plain and simple. Enough said on that subject from me. But you can continue to rant and rave.

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                                      • NibelungN Offline
                                        NibelungN Offline
                                        Nibelung
                                        registered
                                        wrote on last edited by
                                        #61

                                        One small return to the mount-casting-infinite mana bit… Last I checked, didn't they have FINITE mana in them, if it was even set? Why not treat them like spell casting treats players, use up their mana, but that's if they HAVE any to begin. Some mobs just shouldn't be meant to cast spells. I mean, c'mon. A HORSE casting spells? A CAT casting spells? Maybe have it where they must have the mage prog set on them as well else they wouldn't even know HOW to cast, even if they had mana. Think of a player that hasn't gotten any spells yet, they have mana, but... they can't cast anything.

                                        That's just my two cents on THAT topic.

                                        As far as titans are concerned, aren't they supposed to be huge beings? Or is that just the case of the collossus? Well, if they are supposed to be huge, then they may have the strength and power, but I'd like to see a titan swing a weapon, any weapon, and hit a dwarf reliably. It would have to take some fast titan to be able to compensate for their size and lack of accuracy accompanying it with regards to striking smaller targets. And, that should take care of their haste attacks... I mean, unless the titan has a high Dex, their "haste" attacks should be random at best.

                                        What could come out of this is that vampires that shape into smaller mobs (as well as dwarves) should have some kind of size advantage over titans (and collossuses) in general. Still, that shouldn't mean that titans should be made to struggle, just give them a slight penalty for being able to HIT small targets. Their POWER should remain. The phrases "Catch me if you can" and "When I get my hands on you!" should come to mind. ;)

                                        waits for the titans to complain

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                                        • A Offline
                                          A Offline
                                          Arkain
                                          registered
                                          wrote on last edited by
                                          #62

                                          <quote author="Xavis">@Xavis:

                                          The Titan Vulnerabilities are really nothing. First off, there are no real strong lightning based weapons out there. Second, there are only two lightning spells, one which is weak as hell and second which does the same amount of damage back at the caster.

                                          Another thing, there are no mental spells in this game.</quote>

                                          Trapsoul whip, whats that… uhhhhh lvl 120 whip SHOCKING and Lightning damage... and theres another whip 113 i think thats shocking and lightning damage from DV... u dont even really play anymore xavis, dont talk unless you know what your talking about

                                          chain lightning+call lightning+lightning bolt= 3 lightning spells ace

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