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Geomancer Idea

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  • R Offline
    R Offline
    RedRaven
    registered
    wrote on last edited by
    #8

    I personally like the idea. If so though, again kinda cross referencing threads. I personally think these "golems" should have a limited ability to be ordered to cast spells. Again it would be a benefit of the class. Anyways my 2 cents worth

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    • RythenR Offline
      RythenR Offline
      Rythen
      retired
      wrote on last edited by
      #9

      I'd rather script them to randomly cast certain spells/do certain things rather than giving control over to a player where there is more potential for abuse.

      The wings upon which souls are carried, the wind that carries angels.

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      • NibelungN Offline
        NibelungN Offline
        Nibelung
        registered
        wrote on last edited by
        #10

        Maybe limit the KINDS of spells they can cast to their element. An earth golem being able to do earthquake; whereas a fire golem could launch a fireball or cast inferno.

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        • RythenR Offline
          RythenR Offline
          Rythen
          retired
          wrote on last edited by
          #11

          It would be much simpler to have it done by setting up a system where the mob randomly casts from a chosen set of spells than trying to limit the spells it accepts commands to cast.

          The wings upon which souls are carried, the wind that carries angels.

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          • R Offline
            R Offline
            RedRaven
            registered
            wrote on last edited by
            #12

            Or maybe limit target choice to itself and or its master.

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            • SothS Offline
              SothS Offline
              Soth
              registered
              wrote on last edited by
              #13

              i think in general, geo's need more element based spells…honestly, we dont have a huge selection of element based spells...

              another idea...what about having fire/elec/frost barriers having armor attached to them as well..not alot, but at least something to show the extra defense..maybe like an additional 10 or 20 armor

              –----------------------------------------------------------------------------------

              When I say that I'm going to kill you...there is nothing you can do but die.

              Kenshin


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              • DarigaazD Offline
                DarigaazD Offline
                Darigaaz
                registered
                wrote on last edited by
                #14

                Hmm.. Xevira, that sounds suspiciously like Lord of the Pit.. play Magic: The Gathering much? (or at least read Arena?)

                Sentience´s Resident Dragon

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                • RythenR Offline
                  RythenR Offline
                  Rythen
                  retired
                  wrote on last edited by
                  #15

                  Sorry to address the earlier list of elementals. Clay, leaf, and rock are all part of earth. If we had one elemental each for earth, fire, wind, and water that covers just about any compound you can think of. Possibly add a fifth one of spirit but I'm not too sure as Geomancers specialize in the elemental energies. Keep the ideas flowing even though other things have occurred. I like seeing the ideas you all have for the different classes.

                  The wings upon which souls are carried, the wind that carries angels.

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                  • I Offline
                    I Offline
                    Ithilidin
                    registered
                    wrote on last edited by
                    #16

                    I don't agree with it being a flat half your level. I would agree with a golem that comes up a random 50-90% of your level, perhaps. One that is constantly half your level is just good enough to not really want to bother with it. Limit it to one golem and allow it to rescue so it can be a meat shield for the caster. And allow a specific breath weapon for each type.

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                    • RythenR Offline
                      RythenR Offline
                      Rythen
                      retired
                      wrote on last edited by
                      #17

                      I was already going to include the different breaths for things they would do. I just didn't want to make this too much like the call familiar spell that Rangers get which does the 50%-90% thing. However if the current rangers didn't mind it being like the call familiar spell then it wouldn't bother me. Making it limited to one golem at a time wouldn't be bad, with a command to dismiss the golem rather than ungrouping it and killing it if you wanted to be rid of it before it's duration ran out.

                      The wings upon which souls are carried, the wind that carries angels.

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                      • I Offline
                        I Offline
                        Ithilidin
                        registered
                        wrote on last edited by
                        #18

                        Personally, I think any summoned/called creature should be a random 50-90% of the casters level. It is the creatures summoned and their abilities that make the spells different.

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                        • DarigaazD Offline
                          DarigaazD Offline
                          Darigaaz
                          registered
                          wrote on last edited by
                          #19

                          While 50-90 sounds good in general.. it's just kind of bland for 2 remort classes to have something with even that level of similarity; maybe make it a more constant spell by being always halfway between those – 70%? Or maybe 75% just for a nice, even (in a sense) number?

                          Sentience´s Resident Dragon

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