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Titans

Scheduled Pinned Locked Moved Adjustments Archive
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  • DarigaazD Offline
    DarigaazD Offline
    Darigaaz
    registered
    wrote on last edited by
    #54

    Possibility to drop your weapons?! And maybe even in another room?! I'm sorry, but that would simply be wrong. Some weapons have to be worked very hard for, and loss of them because of such a thing is just absurd. Missing more sounds ok to me. Other than that, I like the sound of the your ideas.

    Sentience´s Resident Dragon

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    • A Offline
      A Offline
      Arkain
      registered
      wrote on last edited by
      #55

      that would take away the advantages to being titan.. there mana and lightning/mental vul make up for there attacks.. it balances it out cuz any titan cant outlast other ppl that can just spam heal

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      • R Offline
        R Offline
        RedRaven
        registered
        wrote on last edited by
        #56

        Until they up the damage done in pk situations but not the healing power. Then add the 4* damage that weapons do against certain races.. OH wait, they already did that. Maybe that is why you got good at pk over night.

        apologizes Sorry for the mini-flame, just couldnt resist.

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        • A Offline
          A Offline
          Arkain
          registered
          wrote on last edited by
          #57

          Your dumb redraven, i didnt get good over night.. you guys only beat me until lvled up and got good eq then i started to win

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          • ArdghalA Offline
            ArdghalA Offline
            Ardghal
            registered
            wrote on last edited by
            #58

            Maybe a simple answer is just to give Titans another vulnerability that's very easy to take advantage of, like fire or cold or a certain weapon damage type. How about making them vulnerable to piercing, or ranged weapons like arrows? Seems good to me.

            <color color="#4000FF">Inconceivable!</color>

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            • XavisX Offline
              XavisX Offline
              Xavis
              registered
              wrote on last edited by
              #59

              The Titan Vulnerabilities are really nothing. First off, there are no real strong lightning based weapons out there. Second, there are only two lightning spells, one which is weak as hell and second which does the same amount of damage back at the caster.

              Another thing, there are no mental spells in this game.

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              • R Offline
                R Offline
                RedRaven
                registered
                wrote on last edited by
                #60

                <quote author="Arkain">@Arkain:

                Your dumb redraven, i didnt get good over night.. you guys only beat me until lvled up and got good eq then i started to win</quote>

                It was over night. The night they changed the pk. There was no leveling involved plain and simple. Enough said on that subject from me. But you can continue to rant and rave.

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                • NibelungN Offline
                  NibelungN Offline
                  Nibelung
                  registered
                  wrote on last edited by
                  #61

                  One small return to the mount-casting-infinite mana bit… Last I checked, didn't they have FINITE mana in them, if it was even set? Why not treat them like spell casting treats players, use up their mana, but that's if they HAVE any to begin. Some mobs just shouldn't be meant to cast spells. I mean, c'mon. A HORSE casting spells? A CAT casting spells? Maybe have it where they must have the mage prog set on them as well else they wouldn't even know HOW to cast, even if they had mana. Think of a player that hasn't gotten any spells yet, they have mana, but... they can't cast anything.

                  That's just my two cents on THAT topic.

                  As far as titans are concerned, aren't they supposed to be huge beings? Or is that just the case of the collossus? Well, if they are supposed to be huge, then they may have the strength and power, but I'd like to see a titan swing a weapon, any weapon, and hit a dwarf reliably. It would have to take some fast titan to be able to compensate for their size and lack of accuracy accompanying it with regards to striking smaller targets. And, that should take care of their haste attacks... I mean, unless the titan has a high Dex, their "haste" attacks should be random at best.

                  What could come out of this is that vampires that shape into smaller mobs (as well as dwarves) should have some kind of size advantage over titans (and collossuses) in general. Still, that shouldn't mean that titans should be made to struggle, just give them a slight penalty for being able to HIT small targets. Their POWER should remain. The phrases "Catch me if you can" and "When I get my hands on you!" should come to mind. ;)

                  waits for the titans to complain

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                  • A Offline
                    A Offline
                    Arkain
                    registered
                    wrote on last edited by
                    #62

                    <quote author="Xavis">@Xavis:

                    The Titan Vulnerabilities are really nothing. First off, there are no real strong lightning based weapons out there. Second, there are only two lightning spells, one which is weak as hell and second which does the same amount of damage back at the caster.

                    Another thing, there are no mental spells in this game.</quote>

                    Trapsoul whip, whats that… uhhhhh lvl 120 whip SHOCKING and Lightning damage... and theres another whip 113 i think thats shocking and lightning damage from DV... u dont even really play anymore xavis, dont talk unless you know what your talking about

                    chain lightning+call lightning+lightning bolt= 3 lightning spells ace

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                    • SothS Offline
                      SothS Offline
                      Soth
                      registered
                      wrote on last edited by
                      #63

                      ok..just for the record…xavis was here playing this game as a 120 when you were still an inch in the servers pants, arkain. show some fucking respect.

                      secondly, those are whips you are talking about..i dont remember the damage offhand (last i remember, a divsum whip was level 115-120, damage was close to 250, but less i believe) but its nowhere close to a sword, or an axe in terms of damage...whips, as we all well know, are not the strongest kinds of weapons, and are highly underrated and underused.

                      shrug, just thought you'd like to be set straight yet again, bc, well, thats what i do :)

                      –----------------------------------------------------------------------------------

                      When I say that I'm going to kill you...there is nothing you can do but die.

                      Kenshin


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                      • inimicalI Offline
                        inimicalI Offline
                        inimical
                        registered
                        wrote on last edited by
                        #64

                        You're off on that one Soth. Trapsoul is one of better one handed weapons out there for raw damage at 277. The vast majority of swords have trouble hitting 250, sword of justice is 277 with -100 all stats and soulcutter is only 250 something. Nowhere near axe or sword you say, I say check again. With the game ever down I can't check to give exact numbers but I know trapsoul outdamages atlas axe too.

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                        • XavisX Offline
                          XavisX Offline
                          Xavis
                          registered
                          wrote on last edited by
                          #65

                          Trapwhip is one handed and does 277 damage on average. But that's worthless because the Ataraxia does 350 on average and it's also one handed (at least mine). And since most people own the one handed Ataraxia, what's the point in using an inferior weapon which will probably do on average gasp 350 damage on a Titan?

                          My bad, there are three lightning spells, but let me tell you something chump. When was the last time you used Call Lightning in the arena? When was the last time you used it period? Are you gonna sit in the abyss typing "weather" every minute so you can use it?

                          Point being, neither of the lightning spells are fit for PvP combat.

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                          • R Offline
                            R Offline
                            RedRaven
                            registered
                            wrote on last edited by
                            #66

                            Well damn, I was gonna say everything that was already said. Just add that the trapsoul was recently tweaked up to 277 and then 350 with lightning damage. Which is same as an ataraxia before the holy and fire.

                            The Chain does damage to caster as well and call lightning only works outdoors. Also with chain, if fight is taking place in a room with mobs in it now, you just brought every mob in the room into the fight against you with chain. NOT a smart pk move. and Hence ruling out chain as good for any thing except cpk'ing a form of 9 newbies at once (sorry spunky had to throw that in there :) )

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                            • A Offline
                              A Offline
                              Arkain
                              registered
                              wrote on last edited by
                              #67

                              no attack spells are good for pk.. they all do shitty damage so instead of just making it look like lightning spells need to be upped in damage, all spells do..

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                              • A Offline
                                A Offline
                                Arkain
                                registered
                                wrote on last edited by
                                #68

                                <quote author="Xavis">@Xavis:

                                Trapwhip is one handed and does 277 damage on average. But that's worthless because the Ataraxia does 350 on average and it's also one handed (at least mine). And since most people own the one handed Ataraxia, what's the point in using an inferior weapon which will probably do on average gasp 350 damage on a Titan?

                                My bad, there are three lightning spells, but let me tell you something chump. When was the last time you used Call Lightning in the arena? When was the last time you used it period? Are you gonna sit in the abyss typing "weather" every minute so you can use it?

                                Point being, neither of the lightning spells are fit for PvP combat.</quote>
                                all glaives are 1 handed, syn just made it so you cant dual wield them

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                                • SothS Offline
                                  SothS Offline
                                  Soth
                                  registered
                                  wrote on last edited by
                                  #69

                                  40 point average damage difference isnt close, by my standard anyway.

                                  and if you are using something like an ataraxia, yes more damage.

                                  axe of withering, well over 300, just 2 handed.

                                  what pissed me off was when the sword of mishkal got raped.

                                  eh, but how many ppl use whips all the time, is my point..and those whips are such a pain in the ass, the fact i have a few is just from when we decided to go exploring. justice sword, every repop in plith.

                                  –----------------------------------------------------------------------------------

                                  When I say that I'm going to kill you...there is nothing you can do but die.

                                  Kenshin


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                                  • JazelleJ Offline
                                    JazelleJ Offline
                                    Jazelle
                                    registered
                                    wrote on last edited by
                                    #70

                                    There needs to be a choice in hight weapons and not just one type that over shadows everything. There could be some differences but basically they are balanced. That way you will not see everyone fighting with the same weapon or armor for that matter. Syn needs to have Whisp list out all the weapons and armor in the game and have another Imm go through and add stuff where it's missing. Not saying to do a complete change but find what is needed instead. I know several imms in the past tried to do just that with the new areas popping up but there was never a list produced to help.

                                    The last Mystic -

                                    All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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                                    • P Offline
                                      P Offline
                                      Pravus
                                      registered
                                      wrote on last edited by
                                      #71

                                      Perhaps you could modify Titanic attack to allow a Titan 1 full round of combat attacks against an opponent, without them being able to attack in return, due to the Titan's enormous reach, and perhaps a titan could use a skill to 'distance' himself from combat to regain his reach advantage.

                                      In the same vein, dwarves and elves might gain bonuses if they can move in close to a titan. :twisted:

                                      Understanding requires not just a moment of perception, but a continuous awareness, a continuous state of inquiry without conclusion.

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                                      • DarigaazD Offline
                                        DarigaazD Offline
                                        Darigaaz
                                        registered
                                        wrote on last edited by
                                        #72

                                        Ok, I haven't read this in a long time, but I don't feel like reading it all as it's absurdly long and I did a while ago.

                                        Either way, whatsay we remove the two-handed in primary from Titan? To me, this sounds like a remort-only thing. Fine, let Colossus keep it too, just not have a mort be able to do it. They're already so unbalanced in almost every way and already the best race for combat (combat meaning pure fighting, not meaning pk) in the game (due to extra attack, high hp, and such), this just gives them an absurd boost. I just think that particular ability should really be a remort-only thing. I originally wanted this to be special and still be a Dragon-only thing like it was at first, but if improved breath damages are implemented correctly, I won't care at all if Colossus gets it too… then we'll have something worthwhile.

                                        Sentience´s Resident Dragon

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                                        • P Offline
                                          P Offline
                                          Pravus
                                          registered
                                          wrote on last edited by
                                          #73

                                          While I was without internet I tossed some ideas in a notepad and here's the first…

                                          Titans, due to their huge stature and thus longer arms, should gain 2 free rounds of combat with Titanic attack when they initiate combat, instead of an extra attack per round. Collosi could gain an extra round or two on top of that, (I counted the 1st round of "safe" combat that everyone gets in my calculations) for a range of 3-4 rounds...

                                          Hmm, sounds a bit powerful after looking back at it, how about it allows 2 free rounds of combat and 1-2 attacks before the third round starts.

                                          Understanding requires not just a moment of perception, but a continuous awareness, a continuous state of inquiry without conclusion.

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