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Remort Races

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  • ChaosAngelC Offline
    ChaosAngelC Offline
    ChaosAngel
    registered
    wrote on last edited by
    #9

    tell me about it…..

    the man always keeps the Drow down

    only thing i got from remort was this rock

    oh goody i can see if you are good evil or have eaten your breakfast

    thats pretty good for a Spectr dunt ya think

    dimples

    exit stage left

    CA

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    • I Offline
      I Offline
      Ithilidin
      registered
      wrote on last edited by
      #10

      Oh yeah, I forgot that remorts can go longer than morts without needing food/water. We get a lower grocery bill!

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      • SpunkyS Offline
        SpunkyS Offline
        Spunky
        registered
        wrote on last edited by
        #11

        the problem isnt only with remort races, its with the base races too. For example; Dracons get fire breath, slayers get that whole smite thee with holyness thing, vamps get shape, elves get racial haste..etc etc you see my point. Drow get big bad swerve. Which WOULD be decent, if it worked in lieu of the other defenses. Instead, it just triggers before dodge or parry and replaces what would normally be a totally effective defense ANYWAY. I went all through my drow mort thinking, "man this blows". THEN remorts were announced and i was like "HELL YEA! We'll finally get somethin cool!" But no, we got nothin, while all the cool races who already HAD something decent, got more cool shit. Dragons get to wield two handed weapons in one hand along with titans and minos..etc etc. Anyway, my point is, drow are getting completely screwed. Im not just saying this to try and benefit myself, im sure im not the only person irked by it. Aside from fade, which i never use anymore and resurrect, which every other remort received anyway, we spectres got nothing of use. Add that to the nothing we received to begin with and that leaves you with…you guessed it, nothing! So, i have a few ideas, some for drow and some for spectre. And anyone else's ideas are more than welcome.

        Okay so you have drow, they live in the dark, fight big brutish things everyday and generally own. Now they have infrared already, so they can see GLOWING eyes in the room when it's dark in there. That never really made sense to me, because every example of infrared ive seen, you could see a pretty damn good outline of the person, along with features..not just their eyes. So maybe the racial infrared could be modified so you could see people in the dark. Not the room itself, just the persons occupying the room at the time. Exactly how infrared DOES work.

        That was merely a fix. Now as for swerve, what would be COOL is if swerve would work 100% or ALMOST 100% of the time as an EXTRA defense. Not somethin that just happens to trigger before dodge and replace it. That's pointless. Make it a completely extra defense in itself, exactly how second ATTACK works. That would give that racial ability some merit and accredit the drow's agility.

        Onto spectres.

        As i said before, our race received nothing from remort. And i mean come on, a spectre has to be able to do one or two cool things, its a fuckin spectre! I tossed this idea out a while ago, and i still like it. It was sort of like a shadow stalking skill. Where the spectre could meld into the victim's shadow and follow (as in form follow) the person that they choose. Now obviously this skill could be easily abused, hopping onto just anyone and following them until they hit a pk room would be wrong. So you could make it PK only, and maybe put a timer on it. What it would do is allow you to follow the person with a type of invis that they couldnt see through (cept maybe sages with deception..those wise little bastards) and tag along for the alotted amount of time. You wouldnt be able to attack anyone without making yourself known first due to the unfair advantage. It's a solid idea i think, just needs a bit of tweaking here and there.

        One last little idea i had has to do with how the spectres look. As far as i know, spectres have always been ..rather terrifying. So i was thinking of something along the lines of a scare ability. Slayers have it attached to their shift already, they can scare evil mobs/pc's into adjacent rooms. Im thinking of something like that for spectre, just the opposite. The ability to frighten the good aligned chars/mobs into other rooms.

        I also know that seraphs and spectres are going to get some kind of winged flying ability or whatever. With a couple additions to spectre and a one or two more to seraphs (who got sorta gipped too), it should make things a bit more enjoyable :)

        let me know what yall think

        Advocate of Future Hope, Opposition of Future Fear

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        • MittensM Offline
          MittensM Offline
          Mittens
          registered
          wrote on last edited by
          #12

          For both Seraph and Spectre how about a racial charm? They are supposed to be the most beautiful creatures in existance, you know…

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          • SpunkyS Offline
            SpunkyS Offline
            Spunky
            registered
            wrote on last edited by
            #13

            charm isnt really working atm, and if it did, a racial charm would be way too abuseable in cpk

            Advocate of Future Hope, Opposition of Future Fear

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            • MittensM Offline
              MittensM Offline
              Mittens
              registered
              wrote on last edited by
              #14

              If it was fixed, and working appropriately (by which I mean balanced) it wouldn't be that bad.

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              • XavisX Offline
                XavisX Offline
                Xavis
                registered
                wrote on last edited by
                #15

                I think the only way to fix the swerve extra defense thing is limiting how many times a player can use a defense in a round.

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                • SpunkyS Offline
                  SpunkyS Offline
                  Spunky
                  registered
                  wrote on last edited by
                  #16

                  good thinking, parry once, dodge once..swerve once..works for me:P

                  Advocate of Future Hope, Opposition of Future Fear

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                  • R Offline
                    R Offline
                    RedRaven
                    registered
                    wrote on last edited by
                    #17

                    I like the shadow follow idea Spunky.

                    As far as I know Fiends didnt get anything they didnt have as Vamps.

                    Some suggestions, again some already mentioned.

                    Half the sun damage for a fiend.

                    A racial giant strength(they are supposed to be super strong I think this racial ability should let thier str max be greater than 25 maybe like 30 or so.

                    I dunno, those are only I can think of atm.

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                    • ArdghalA Offline
                      ArdghalA Offline
                      Ardghal
                      registered
                      wrote on last edited by
                      #18

                      Okay here's an idea for Fiends. They lose the sun damage. Since they aren't true vampires anymore and all…

                      <color color="#4000FF">Inconceivable!</color>

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                      • I Offline
                        I Offline
                        Ithilidin
                        registered
                        wrote on last edited by
                        #19

                        <quote author="Xavis">@Xavis:

                        I think the only way to fix the swerve extra defense thing is limiting how many times a player can use a defense in a round.</quote>

                        Against the person you are fighting, there shouldn't be a limit. If there are other people attacking as well, then there should start being a reduction as your attention is starting to spread out.

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                        • SynS Offline
                          SynS Offline
                          Syn
                          retired
                          wrote on last edited by
                          #20

                          <quote author="Elmah">@Elmah:

                          My impression of removing Angel, Demon, and Mystic in exchange for the individual remort races was so that each remort race could have unique properties. Maybe I just am not aware of them, but do the remort races get any bonuses other than what they got anyway? For example, does Changeling get something special that say, Seraph does not(aside from the thing associated with their normal mort versions)? Does Hell Baron gain anything that Fiend doesn't, aside from a cool name? You get the idea.</quote>
                          totally right on all accounts. Will get lookd at when i have time!

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                          • U Offline
                            U Offline
                            Upir
                            registered
                            wrote on last edited by
                            #21

                            One way to think about it in coming up with specific new skills/spells for the remort races would be to see the remort races as evolved and more perfect versions of their previous race. Like see an Avatar as a Super Human. Hope that helps!

                            "The sun sucks." – Butt-head (Beavis and Butt-head Do America)

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                            • SynS Offline
                              SynS Offline
                              Syn
                              retired
                              wrote on last edited by
                              #22

                              <quote author="Upir">@Upir:

                              One way to think about it in coming up with specific new skills/spells for the remort races would be to see the remort races as evolved and more perfect versions of their previous race. Like see an Avatar as a Super Human. Hope that helps!</quote> yup

                              thats basically what we're going for.. a remorted human is almost a demi-god figure, half demon, half whatever your old race was.

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                              • I Offline
                                I Offline
                                Ithilidin
                                registered
                                wrote on last edited by
                                #23

                                And give them wonder twin powers! Just don't tell them who their wonder twin is.

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                                • T Offline
                                  T Offline
                                  tommi
                                  registered
                                  wrote on last edited by
                                  #24

                                  some ideas for dwarves/berserker should get a mining skill and the ability to forge thier own equipments, for arnt dwarves miners after all,

                                  God save the Queen as nobody could save the Governor General.

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                                  • E Offline
                                    E Offline
                                    Ertai
                                    retired
                                    wrote on last edited by
                                    #25

                                    I'm not sure when all this was posted, but I'm pretty sure swerve works a little differently than you think.

                                    I was under the impression that each defensive skill has a certain percent chance of working. Yes, swerve may be triggered first, but from what I know, it just adds another percent that people need to get through to hit you:

                                    1 attack… 80%chance to get through swerve

                                    90%chance to get through parry

                                    90%chance to get through acrobatics

                                    90%chance to get through dodge

                                    If I missed any, you get the idea. Also, the numbers are probably not correct, but I am almost positive swerve has a 20% chance of triggering.

                                    eRT

                                    "What we have done for ourselves alone dies with us; what we have done for others and the world remains and is immortal." @}~~ Albert Pike

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                                    • XavisX Offline
                                      XavisX Offline
                                      Xavis
                                      registered
                                      wrote on last edited by
                                      #26

                                      crikey, if you think about it, having a defense at 10% probably wouldn't make much of an impact if you had it mastered :/

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                                      • E Offline
                                        E Offline
                                        Ertai
                                        retired
                                        wrote on last edited by
                                        #27

                                        not alone…no. But gimme a second to do the math on this..

                                        assuming ac and hr/dr don't play affect, you would have a

                                        .9*.9*.9*.9*.8=52% chance of hitting... now lets assume I am foolish and make those 80% chances of hitting...

                                        .8^5= around 33% chance of hitting. Now calculate in ac for damage reduction and deal with hr/dr (I have no ideas about the actual calculation orders) but it seems that the difference between 33% and 40% (without swerve) is pretty damned good.

                                        feel free to correct me

                                        eRT

                                        "What we have done for ourselves alone dies with us; what we have done for others and the world remains and is immortal." @}~~ Albert Pike

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