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PK Changes

Scheduled Pinned Locked Moved Adjustments Archive
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  • SpunkyS Offline
    SpunkyS Offline
    Spunky
    registered
    wrote on last edited by
    #42

    <quote author="Arkain">@Arkain:

    <quote author="Spunky">@Spunky:

    This is an exact copy of my last post.

    vamps really arent all the screwed up if you ask me, the sun thing is a little lame, and the holy damage that they take is insane. I still say remove all the holy aspects from the game until there's something to help balance it. I dont mean to pick on arkain like everyone else, but im not even a vamp and im still gettin owned by that holy crap. Here's a log, enjoy the presentation of insanity…

    Keep in mind that i had sanc on during this beatdown session..

    SpuNK! <2673hp 5001sp 3297mv 173

    Someone's holy fire devastates you.

    Someone's holy fire MUTILATES you!

    With amazing agility you swerve someone's attack.

    You parry someone's attack.

    You parry someone's attack.

    You nimbly backflip away from someone's attack.

    Your slash mauls someone.

    Your slash mauls someone.

    Your slash mauls someone.

    Someone dodges your attack.

    Your pierce devastates someone.

    SpuNK! <2673hp 5001sp 3297mv 173

    Someone circles around behind you.

    Someone's circle MANGLES you!

    SpuNK! <746hp 5001sp 3296mv 173

    Someone's holy fire *** DEMOLISHES *** you!

    You sure are BLEEDING!

    You stumble around blindly!

    Despite your attempts to move, the webs hold you in place.

    PANIC! You couldn't escape!

    You parry someone's attack.

    Someone's holy fire does UNSPEAKABLE things to you!

    You sure are BLEEDING!

    You stumble around blindly!

    Despite your attempts to move, the webs hold you in place.

    PANIC! You couldn't escape!

    You parry someone's attack.

    You nimbly backflip away from someone's attack.

    With amazing agility you swerve someone's attack.

    Your slash mauls someone.

    Your slash decimates someone.

    Someone parries your attack.

    Someone nimbly backflips away from your attack.

    Someone parries your attack.

    I was silence/blind at the time but ill guarantee you that's arkain.

    Anyway, you all know im not a whiner...USUALLY..but as you can see ..a circle taking me from 2673 hp to 749 is a biiiit much. With that kind of damage added to silence=not being able to heal, i, nor anyone who has a holy vuln stands a chance in hell.</quote>

    no one period can stand a chance in hell against silence, not just evil chars</quote>

    actually you can withstand silence, i beat redraven in pk silenced and blind using bash..but with that kind of damage you cant

    Advocate of Future Hope, Opposition of Future Fear

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    • A Offline
      A Offline
      Arkain
      registered
      wrote on last edited by
      #43

      <quote author="Elmah">@Elmah:

      In response to Arkain's post: I beg to differ. One CAN survive silence. If you have potions and scrolls, high physical skills, and/or have been a bard, you CAN survive silence. I've done this before, though it was a long long time ago- Granted the fight was with a third classer (don't remember who exactly) but I was slienced at the beginning, and I managed to beat him. It took a bit of work, but I beat him. If you go into battle prepared enough, you can beat silence.</quote>

      For someone who hasnt played the game for a while you think you know everything, you cant even quaff or use a scroll while blind… only chance u have is to quaff a cancellation potion b4 the person blinds you, which is damn near impossible to get it off

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      • A Offline
        A Offline
        Arkain
        registered
        wrote on last edited by
        #44

        hrm… the change made pk extreamly boring again, fights last for ever... i think heal needs to be longer so only 1 cast inbetween rounds, but then that would make hard mobs damn near impossible.. so maybe just for pk u can only heal once inbetween rounds or i think have all damage be higher so u cant just sit and spam heal until the other persons mana runs out, its the same way as b4 the changes.. lemme know what you guys think

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        • JazelleJ Offline
          JazelleJ Offline
          Jazelle
          registered
          wrote on last edited by
          #45

          <quote author="Inimical">@Inimical:

          You believe this change will make pk safer for you, in reality it will be used as a tool to kill with impunity, just like the issue with social.</quote>

          That is not what I see at all. I never thought to every make safer for me in any way I'm over 120 and I takes my chances. It's what we all see some 120 killing off low level players for kicks to up their so call numbers. I don't see it would make it easy for anyone to just walk in to a pk area and take stuff. There are people just the same level looking for it too you know. As for the other that didn't not ever cross my mind. There are ways to abuse all systems anyone suggests. Right now the system is extreamly unfair to the lower levels and we have all seen some high level player hound newbies right out of the game. So what do you suggest?

          <quote author="Inimical">@Inimical:

          The prospect of being able to participate in church pk even though you are not in a pk church or individually toggled is also a terrible one. A way for people to be immune to threats while still being able to kill others. Your views are hypocritical it seems, you don't want others to be able to use these tactics against you but you'd like to use it against them. What will stop people from gathering armies of non pkers in their group so that they can go attack another pker? Those who choose a life of pk know what they're getting into. They will be attacked, they will be killed. Involving non pkers in pk battles is unfair.</quote>

          What? I never said the non-pkers would be able to kill a pker in a non-pk room. I only said it's damn stupid to be in a group and sit there doing nothing while you watch a member of your group get killed. And having a member of your group attacked prevents the rest of us to do much until he fight is over.

          As was pointed out to me today. If that same person was formed with NPC's well no one complains. They can have charmed NPC's help them easy.

          I never talked about church at all how did that get in here?

          <quote author="Inimical">@Inimical:

          Allowing anyone to have skills/spells/whatever that their modern counterpart does not have is a cheat against the newer players, and a definitive unbalancing factor. The only just way is to treat everyone the same, favoritism and balance do not make good bedfellows.</quote>

          So, what you want is all the older players to pay for playing the game in the past. We all have to reset everytime there is a change by your standards. The only way to do what you want is to make everyone every time there is a change made to restart their player. I don't think anyone would like that happening.

          It's not cheating and I'm sure all the older players object to be accused of it. We have done nothing wrong period.

          The last Mystic -

          All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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          • ArdghalA Offline
            ArdghalA Offline
            Ardghal
            registered
            wrote on last edited by
            #46

            Someone mentioned that Drow/Shade needed something. I'm putting this in as a suggestion for Drow and Wraith, the remort of Lich. Immunity to blindness. Why? Wraiths don't have much of eyes for one thing. Drow are accustomed to seeing in the dark.

            <color color="#4000FF">Inconceivable!</color>

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            • A Offline
              A Offline
              Arkain
              registered
              wrote on last edited by
              #47

              <quote author="Elmah">@Elmah:

              Someone mentioned that Drow/Shade needed something. I'm putting this in as a suggestion for Drow and Wraith, the remort of Lich. Immunity to blindness. Why? Wraiths don't have much of eyes for one thing. Drow are accustomed to seeing in the dark.</quote>

              With the way pk is now.. drows are the best race for pk, they have mana just to sit and heal while the other person runs outta mana and u guys all say swerve sucks but it helps alot i think i barley hit spunky 2-3 times a round outta 7 attacks.. most ppl i get 3-4 hits a round

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              • MittensM Offline
                MittensM Offline
                Mittens
                registered
                wrote on last edited by
                #48

                <quote author="Elmah">@Elmah:

                Someone mentioned that Drow/Shade needed something. I'm putting this in as a suggestion for Drow and Wraith, the remort of Lich. Immunity to blindness. Why? Wraiths don't have much of eyes for one thing. Drow are accustomed to seeing in the dark.</quote>
                Drow see in the dark with infravision. This would be more of a question as to whether blindness completely disables eyes, or disables eyes from picking up conventional light. If it only stops conventional light, then people could just cast infravision on themselves to get around that. Wouldn't work for drow, in my opinion.

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                • inimicalI Offline
                  inimicalI Offline
                  inimical
                  registered
                  wrote on last edited by
                  #49

                  You're making some pretty big exaggerations that I don't feel are necessary for me to directly respond to. Please do not take my post as a personal offense, the subject of pk balance often gets people worked up but game mechanics are best viewed in a logical manner. My points are valid. If your suggestions were to be imp'd, I assure you those scenarios I laid out would happen. Ideas are great things, and this sort of open forum allows us to examine them for potential flaws. Consider it constructive criticism.

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                  • inimicalI Offline
                    inimicalI Offline
                    inimical
                    registered
                    wrote on last edited by
                    #50

                    Immunity to blindness is far too strong to give anyone, ever.

                    I do agree with Arkain (the wizard with silence? the sorcerer with roomshield? who knows!) that heal should be examined closely. 2 per round makes outhealing damage in pk too easy, but some mobs out there do such ridiculous amounts of damage that they would be completlely insurivivable without 2x heal every round. Maybe the those mobs that hit so fantastically hard should be toned down to compensate for a longer cast time.

                    Another potential issue related to healing is the way defenses work. It's possible to spam heal and cast over round after round doing it while your defenses continue to be effective. Either a reduced chance of defenses firing while casting, or possibly even no chance should be considered. A check vs dexterity and/or intelligence could be made.

                    The changes made to potions were excellent, scrolls still pose a problem however. Spells over a certain sp cost can't be scribed as it is now, it would be more effective to simply develop a list of spells that cannot be scribed. Primary targets of this ban would be:

                    *Silence

                    *Roomshield

                    *Spell Trap

                    *Spell Deflection

                    *Kill

                    Some spells are questionable, they aren't terribly overpowering but they do give some substantial help to classes who normally couldn't have them. Some of these would be:

                    *Web

                    *Ensnare

                    *Holy Sword/Shield

                    *Wither

                    *Spell Shield

                    Through the use of druid alts or other players, it's possible to enter pk with virtually every spell in the game at your disposal. This ban would encourage the individuality some people cherish, and go one step further to keep players to the bounds of their class. It also will address the issue of some "super scrolls" like silence, blindness or blindness, spell deflection. Notice that almost no defensive or healing spells are listed, nor any utility spells such as cloak of guile or detect invis.

                    My final point in this diatribe is in relation to summon. Some players find it prudent to summon anyone they can to the non pk room in the First Born's Tomb in Aethilforge, which is of course roomshielded and withered to get them to flee into cpk. Nosum is fine, and most experienced players will realize that they should keep it on always. Newer players are much more succeptible to falling for this cowardly trick, and with their best interests in mind I suggest a Yes/No prompt when someone attempts to summon you.

                    Lamepker is trying to summon you!  Do you wish to allow this? (Y/N)
                    
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                    • ArdghalA Offline
                      ArdghalA Offline
                      Ardghal
                      registered
                      wrote on last edited by
                      #51

                      Okay, I want to go off-topic here for a moment, and make a comment about Inimical. No, not a flame ;) I think Inimical makes some GREAT suggestions here, and he seems to really know what he's talking about. I think we should all pay attention to what he's saying.

                      Now, back on topic. I like the idea for the prompt confirming the summon. It seems kinda lame, but I do agree it's somewhat necesary. I think perhaps this could be something you could toggle off, but it is on by default, and automatically turns on each time you log on.

                      Secondly, I agree that immunity to blindness is a bit strong… So scratch that idea.

                      I also kind of like the ban on scribing certain spells.

                      Keep these ideas flowing.

                      <color color="#4000FF">Inconceivable!</color>

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                      • A Offline
                        A Offline
                        Arkain
                        registered
                        wrote on last edited by
                        #52

                        <quote author="Inimical">@Inimical:

                        My final point in this diatribe is in relation to summon. Some players find it prudent to summon anyone they can to the non pk room in the First Born's Tomb in Aethilforge, which is of course roomshielded and withered to get them to flee into cpk. Nosum is fine, and most experienced players will realize that they should keep it on always. Newer players are much more succeptible to falling for this cowardly trick, and with their best interests in mind I suggest a Yes/No prompt when someone attempts to summon you.

                        Lamepker is trying to summon you!  Do you wish to allow this? (Y/N)
                        ````</quote> 
                        

                        First of all, if you arent pk, wither doesnt effect you and if your not pk and someone roomshields next to cpk u can just walk right out.. and to stop ppl from doing this there is nosum so just have nosum on and theres nothing ppl can do so a summon yes/no propmt is not needed

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                        • inimicalI Offline
                          inimicalI Offline
                          inimical
                          registered
                          wrote on last edited by
                          #53

                          I think most of us know why you oppose this idea.

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                          • MittensM Offline
                            MittensM Offline
                            Mittens
                            registered
                            wrote on last edited by
                            #54

                            <quote author="Inimical">@Inimical:

                            I think most of us know why you oppose this idea.</quote>
                            Indeed…

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                            • A Offline
                              A Offline
                              Arkain
                              registered
                              wrote on last edited by
                              #55

                              i bet thats whats syns gonna say, but i dun care change it, im just saying it dont need to be

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                              • I Offline
                                I Offline
                                Ithilidin
                                registered
                                wrote on last edited by
                                #56

                                For summon, it should not be an automatic success, even while nosum is off. I am unsure if it is or not, but it should be. When someone tries to summon you while it is off and it fails, it should say something like: You feel someone attempting to transport you. You would know when something like that is happening, since it is directed towards you. If it is on, perhaps something like: Your will prevents you from being transported. This way people will know if they have it on or off and can correct it in this situation to protect themselves.

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                                • SynS Offline
                                  SynS Offline
                                  Syn
                                  retired
                                  wrote on last edited by
                                  #57

                                  personally i'm against a y/n message prompt, my reason being is that at that point the summon spell just becomes another gate/ nexus transfer spell except without any portals. i think the reason for summon being in PK the way it is, is for people (involved in PK combat, that is) to be able to not feel too safe in all situations because you might be moved locations rather quickly and have to defend yourself in new territory.

                                  outside of PK however i highly find there to be little reason in defence of higher level players capturing low level non PK players in this fashion. my idea to fix this is this: give there a certain radius ( of rooms ) about the summoner's point at which they must be away from PK zones if they want to summon a) someone non-PK or b) 20 levels lower below them. say 6-10 rooms, they would have to be at a considerable distance from some danger befor they can summon a lower level player in - and don't forget that at any point the newbie can turn nosummon on. let me know what you guys think of this solution, if it's not the most popular, i'll go with at an alternative.

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                                  • inimicalI Offline
                                    inimicalI Offline
                                    inimical
                                    registered
                                    wrote on last edited by
                                    #58

                                    Beautiful, I like it.

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                                    • MittensM Offline
                                      MittensM Offline
                                      Mittens
                                      registered
                                      wrote on last edited by
                                      #59

                                      I do as well, though if arena is going to be considered a PK/dangerous area then people aren't going to be able to summon to… say, the recall in Aeth. Aside from that, it sounds great.

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                                      • ArdghalA Offline
                                        ArdghalA Offline
                                        Ardghal
                                        registered
                                        wrote on last edited by
                                        #60

                                        I'm for it.

                                        <color color="#4000FF">Inconceivable!</color>

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                                        • A Offline
                                          A Offline
                                          Arkain
                                          registered
                                          wrote on last edited by
                                          #61

                                          <quote author="Mittens">@Mittens:

                                          I do as well, though if arena is going to be considered a PK/dangerous area then people aren't going to be able to summon to… say, the recall in Aeth. Aside from that, it sounds great.</quote>

                                          You couldnt summon to the arena in the first place

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