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"Flee-killing"

Scheduled Pinned Locked Moved Adjustments Archive
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  • XavisX Offline
    XavisX Offline
    Xavis
    registered
    wrote on last edited by
    #8

    But what can a group do with a mob that will kill a player once every combat round?

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    • SynS Offline
      SynS Offline
      Syn
      retired
      wrote on last edited by
      #9

      <quote author="Xavis">@Xavis:

      But what can a group do with a mob that will kill a player once every combat round?</quote> I agree with what you're saying here 100%, but if he can spam flee and kill it, it obviously doesn't kill him in a round?

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      • DarigaazD Offline
        DarigaazD Offline
        Darigaaz
        registered
        wrote on last edited by
        #10

        Not quite Syn.. you see you can flee after you get your first "free" round in, but before the first "real" round where both parties attack.. so they never even get a hit in (also a huge factor in this tactic.. no danger, because you don't take damage unless something goes wrong.. which is rather rare).

        Sentience´s Resident Dragon

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        • XavisX Offline
          XavisX Offline
          Xavis
          registered
          wrote on last edited by
          #11

          lol Syn, you need a mort :P

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          • JazelleJ Offline
            JazelleJ Offline
            Jazelle
            registered
            wrote on last edited by
            #12

            Unless you totally change how people fight in the game your not going to get rid of flee-killing. There are many mobs where they hit you like 5 to 10 times between just your first and second hit even if you are a 120 remort. The King in DWV, the dragon, hal, Gut and mess all do that and standing there is only going to get you killed since most of them are in nomagic rooms. Daktos really hits you for a loop as does the Gazer. Also no one wants to stay in a CPK room for long. So the only answer is enter/hit/flee/heal. The only other answer is to use archery and shoot them from one room away. The down side to both choices is spam (though taking the time to heal almost cuts this to a normal time frame) or having someone come in after you have worn the mob down and taking the kill. It happens all the time in archery and flee-killing it can happen too.

            For the harder mobs it's developed into the best way to kill them. Though it's not full proof. Many mobs stop you fleeing or you run out of mana healing try to recharge and the damn mob end ups restoring itself.

            on a different note:

            Then again we also have the wonderful problem of pmounts or any mounts Crusaders use who just keep on fighting after you die. And if it's a mob that regens you have a fight that will go on until some imm stops it.

            Example is my mount and the An. Golem who durning that time called up like 20 to 50 (I could not count I died to quickly and the screen went crasy) lesser Golems so anyone walking into the room even with COG on would die no matter how buff they were. That was rather funny.

            The last Mystic -

            All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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            • DarigaazD Offline
              DarigaazD Offline
              Darigaaz
              registered
              wrote on last edited by
              #13

              Perhaps I'm missing something here, but how could you get attacked and die with cloak of guile on? And as Syn said, some of those bigger mobs are meant for groups.

              Sentience´s Resident Dragon

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              • RythenR Offline
                RythenR Offline
                Rythen
                retired
                wrote on last edited by
                #14

                Some mobs can detect cloak of guile and attack you.

                The wings upon which souls are carried, the wind that carries angels.

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                • DarigaazD Offline
                  DarigaazD Offline
                  Darigaaz
                  registered
                  wrote on last edited by
                  #15

                  Wow, that's retarded.. I thought the entire purpose of the spell was that NO mob could see through it.

                  Sentience´s Resident Dragon

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                  • RythenR Offline
                    RythenR Offline
                    Rythen
                    retired
                    wrote on last edited by
                    #16

                    It's not retarded. What would be retarded is a single spell that doesn't cost a moonstone making it so that mobs twice your level cannot attack you or cast on you making them rediculously easy to kill as if it isn't already easy enough using the kill/flee tactics and archery. Granted sometimes these tactics are needed because of the way mobs are at the moment that will hopefully be changing soon.

                    The wings upon which souls are carried, the wind that carries angels.

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                    • DarigaazD Offline
                      DarigaazD Offline
                      Darigaaz
                      registered
                      wrote on last edited by
                      #17

                      Maybe it would be a bit more balanced not letting any mob see through it if the flee-killing was abolished. And on the sidenote of moonstones, are those even made anymore? I can't remember the last time I saw one.

                      Sentience´s Resident Dragon

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                      • RythenR Offline
                        RythenR Offline
                        Rythen
                        retired
                        wrote on last edited by
                        #18

                        They can still be bought with quest points I believe.

                        The wings upon which souls are carried, the wind that carries angels.

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                        • DarigaazD Offline
                          DarigaazD Offline
                          Darigaaz
                          registered
                          wrote on last edited by
                          #19

                          Oh yeah.. bah, I don't care for forcing players to quest a lot if they want to cast higher-up spells.. but that's another topic for another time.

                          Sentience´s Resident Dragon

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                          • JazelleJ Offline
                            JazelleJ Offline
                            Jazelle
                            registered
                            wrote on last edited by
                            #20

                            <quote author="Darigaaz">@Darigaaz:

                            Perhaps I'm missing something here, but how could you get attacked and die with cloak of guile on? And as Syn said, some of those bigger mobs are meant for groups.</quote>

                            Not all mobs are affected by the COG Daktos is one.

                            The last Mystic -

                            All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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                            • R Offline
                              R Offline
                              RedRaven
                              registered
                              wrote on last edited by
                              #21

                              Well another at least temporary fix could be to just make it illegal to do this specifically for "speed killing" purposes.

                              Some mobs are buff and u need to flee almost every round to wear them down, but areas like mount, and poa this is not meant or necessary, 'cept for speed or botting purposes. So specifically make it illegal for speed/botting purposes and if there are any disagreements as to if it was for this purpose imms judgement prevails. Imms are hired for their judgement ability and 99.99% of the time I would say I agree with it if even begrudgingly. This would allow for consideration on how to make it 1) not able to do it. or 2) not effective.

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                              • XavisX Offline
                                XavisX Offline
                                Xavis
                                registered
                                wrote on last edited by
                                #22

                                Oh gawd, questing. Please don't force me do any more Fedex quests..

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                                • ChaosAngelC Offline
                                  ChaosAngelC Offline
                                  ChaosAngel
                                  registered
                                  wrote on last edited by
                                  #23

                                  But Xavis questing is FUN! cackles

                                  but i agree shouldnt be needed to buy an overpriced Moonstone for a spell that only works once..thank goodness I'm Far too lazy for such things

                                  :faint:

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                                  • A Offline
                                    A Offline
                                    Anonymous
                                    wrote on last edited by
                                    #24

                                    <quote author="RedRaven">@RedRaven:

                                    'cept for speed or botting purposes. So specifically make it illegal for speed/botting purposes and if there are any disagreements as to if it was for this purpose imms judgement prevails. .</quote>

                                    The problem with many muds in general is the over abundace of RULES, if the code allows it then it should ba a legal thing to do. Stock rom penalizes you some experience if you flee or die, surely any coder who has removed such functionality would relize what would happen, players being what they are, are going to explioit (use) the code as it is designed. There are many ways to overcome this, but adding yet another rule to stop you doing something that the code allow is just plane DUMB.

                                    Rules are bullshit, are always going to be bullshit, rules are excuses coders make for sections of code that they cannot think outside the box to fix.Now i know you Redraven have used some skills for your own benifit befor reporting them as a posible expliots(xtrasp going crusader as one, mounts casting spells and such was changed well after you got some use and benifit from it).

                                    Adding a delay to anyone issuing a save call is just lazy, when you can catch a sigsev when the mud crashes, go through all the descriptors checking if any are bad, saving each as you go, finally sending an email to a coder telling them PLAYERX's descriptor was fucked and prolly lost 15 minuits of game play and could use a token for being unlucky.

                                    Or how about the pore fucker who goes dead linked in CPK to come back a whole lot of eq less, when all you need to do to stop someone from going deadlinked out to avoid a CPK is add a timer that keeps them live for 30 seconds befor killing the descriptor off.

                                    So i sound harsh you might say and all i want to do is bagg out the imms who work so hard on the code, NOT AT ALL, im just hilighting how making rules to fix shit is the wrong way to go and will always be the wrong way to go.

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                                    • R Offline
                                      R Offline
                                      RedRaven
                                      registered
                                      wrote on last edited by
                                      #25

                                      <quote author="Guest">@Guest:

                                      [.Now i know you Redraven have used some skills for your own benifit befor reporting them as a posible expliots(xtrasp going crusader as one, mounts casting spells and such was changed well after you got some use and benifit from it).

                                      .</quote>

                                      Ok, well I didnt look as it being an exploit, but a benefit, of being crusader, the Order command was there and Mounts forming with crusader was a benefit of being a Crusader.

                                      When it was determined that it wasnt, the fix was put in. It was never made illegal nor stated that it was a bug before it was changed. Nor was it stated that it was frowned upon or considered shady by the imms, Flee Killing has been stated as such. Though not made illegal.

                                      To generally say rules are not needed? That is pure BS, there are rules that cant be coded economically, Biggest one I can think of would be a ban on pk of someone that had been led into pk, I am not a coder, but that would seem to be a nightmare to code, without it being worth it. As well as some other basic rules. I also did not suggest the making the rule as the end all, but as a way to stop it till a way to defeat it by code was decided upon and implemented.

                                      And the fleeing costing xp? Even that would have to be an enourmous loss to make it not worth using this method. And hence make it non-economical to kill some mobs that u have to use this method for no matter what level u are.

                                      Anyway, I am tired and losing my thoughts, So will probably come back to this later

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                                      • SynS Offline
                                        SynS Offline
                                        Syn
                                        retired
                                        wrote on last edited by
                                        #26

                                        <quote>> The problem with many muds in general is the over abundace of RULES, if the code allows it then it should ba a legal thing to do. Stock rom penalizes you some experience if you flee or die, surely any coder who has removed such functionality would relize what would happen, players being what they are, are going to explioit (use) the code as it is designed. There are many ways to overcome this, but adding yet another rule to stop you doing something that the code allow is just plane DUMB.

                                        Rules are bullshit, are always going to be bullshit, rules are excuses coders make for sections of code that they cannot think outside the box to fix

                                        Adding a delay to anyone issuing a save call is just lazy, when you can catch a sigsev when the mud crashes, go through all the descriptors checking if any are bad, saving each as you go, finally sending an email to a coder telling them PLAYERX's descriptor was fucked and prolly lost 15 minuits of game play and could use a token for being unlucky.

                                        Or how about the pore fucker who goes dead linked in CPK to come back a whole lot of eq less, when all you need to do to stop someone from going deadlinked out to avoid a CPK is add a timer that keeps them live for 30 seconds befor killing the descriptor off.

                                        So i sound harsh you might say and all i want to do is bagg out the imms who work so hard on the code, NOT AT ALL, im just hilighting how making rules to fix shit is the wrong way to go and will always be the wrong way to go.</quote>
                                        Yeah, you have a point about muds having too many rules and such. I'll agree that if AT all possible we should code things to be impossible rather than illegal. No argument there. I'll even give you the link-dead-in-CPK as a good solution that should be implemented when I have time.

                                        However your generalizations are just such crap. Rules are always going to be bullshit? Some rules that can be fixed by the code, yeah. But please tell me how you're going to child pornographers from coming onto the MUD and harrassing people by using the code? How are you going to prevent people from making public threats on others using the code? How are you going to code it so that people can't post someone's street address over public channels, or prevent someone from giving their character away? All of these things have happened, and all should NOT happen, and none of them can be prevented by "thinking outside the box" no matter how clever of a programmer you are.

                                        As for your descriptor "save" fix, it's inherently flawed. What if the same bug that caused the crash happens to buffer overflow and corrupt the heap along with someone's (or everyone's) character data? We can write the corrupt data to disk using your solution, losing all of their stuff and risking that the game crash whenever the person subsequently logs in, or we can do it my way and make sure that people's chars aren't saved with defects. The lag on save is a patch fix at best, yeah. Someday there'll be a time when people won't need to save manually. If you notice we've went from many segfaults a day to a 12 day uptime while I've had control over the code. I'm not saying I've done anything amazing, but progress HAS been shown,

                                        For the record I think it's pretty lame to have people lose xp for using a command, or lose xp at all for that matter. And if you automatically punish people for using a command, how is that different from making a rule against it? Yes, I will code it so that this doesn't happen, when I have time. I know my code isn't the best, and I'm not claiming it to be in the slightest, but also note that I'm doing this for free as a hobby, I'm not forcing anyone to play, and unlike many other MUD implementors I actually have a real life outside of mudding.

                                        I'm not sure exactly, but it seems like we have a troll in our midst seeing as how he/she is great at dishing out criticism but doesn't bother to leave a name so I can at least know who the hell I"m talking to :> If you're such a brilliant programmer, feel free to make your own mud and show me up. Trust me I won't be losing any sleep over it 8)

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                                        • A Offline
                                          A Offline
                                          Anonymous
                                          wrote on last edited by
                                          #27

                                          <quote>> As for your descriptor "save" fix, it's inherently flawed. What if the same bug that caused the crash happens to buffer overflow and corrupt the heap along with someone's (or everyone's) character data?</quote>
                                          Is it that hard to validate the data as we go? of course you wouldnt want to save a whole bunch of crap, that would cause more more trouble then the fix.

                                          As for the things you mention as rules that you cannot code for, i do agree those things are imposible, but i was talking about things like RULE 1: dont use this command till i fix it, of which Dont flee kill if made a rule would be.

                                          <quote>> I'm not sure exactly, but it seems like we have a troll in our midst seeing as how he/she is great at dishing out criticism but doesn't bother to leave a name so I can at least know who the hell I"m talking to</quote>

                                          There is no troll, i have spoken to you personally about the CPK timer fix, and the only reason i didnt log in is cause i cannot remember my password and the email i used to sign up is no longer valid and cannot retrieve the password. When time permits i will email lukus about it.

                                          <quote>> For the record I think it's pretty lame to have people lose xp for using a command, or lose xp at all for that matter.</quote>
                                          So do i, i wanst advocating for the use of it.

                                          Surely your not all that thin skinned syn and think that my thoughts and opinons are an attack at you or the effort you put in and i know you prolly have a life, college, prolly a job, and surly you want to get layed every now and again too and have upkeep on a woman as well.

                                          The whole post was about muds in generaly its just that i used examples from here to illustrate my points, i know what its like on both sodes of the fence and as a player i dont like to be told that i cannot do something, i have never flee killed to level, that is pointless and anyone who has to flee kill to level is a total lamer, there are enought places in sentience to level where at each 30 level group you wont loose to much in the way of HP by killing there. and if some think its a way to speed level i dont get that either, you can pretty much level out in poa anyways.

                                          There are enough logs sent to ertai as it is without him having to decide that playerx is a flee killer,.

                                          Tommi

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