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Skill/item Stake

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  • StareveS Offline
    StareveS Offline
    Stareve
    registered
    wrote on last edited by
    #1

    Had an idea for a new skill and item type. Perhaps for good aligned or neutral, or for whoever I dunno.

    A stake skill and item. Could be used against sleeping vampires with same effect as slit throat, or could be used in battle as jabbing at opponent with a wooden stake causing extra battle damage like kick, bash etc but maybe not as wimpy as them since stabbing someone with a pointy stick is going to do more damage than kicking them, and maybe have a very small percentage chance for instant death to account for a lucky heart hit. Stakes could be losable like arrows or bolts, or could need to be wielded like dagger. Also might be cool to have a skill to make stakes, arrows, bolts etc. Make sticks or other materials show up in areas it makes sense, like forest areas or have a mob on road near forest areas hauling back wood to town that you can kill.

    What do you all think?

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    • A Offline
      A Offline
      Angrothy
      registered
      wrote on last edited by
      #2

      Funny thing is, there is already a skill named stake..

      The stake skill has been perfected by the Slayer race

      over the years as a trusty way to get rid of vampires. To

      stake a vampire, you must be carrying a wooden stake in your

      inventory, and your victim must be asleep. A successful stake

      will rid the living world of one more bloodsucker, whilst

      an unsuccessful one will only serve to piss them off.

      As you can see its a Slayer skill.

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      • StareveS Offline
        StareveS Offline
        Stareve
        registered
        wrote on last edited by
        #3

        aaah… didn't know that :) Maybe it should be spread around a bit or pumped up to give it some publicity :)

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        • SynS Offline
          SynS Offline
          Syn
          retired
          wrote on last edited by
          #4

          Hi Star,

          Yup there is still a skill indeed named stake. Its never been used much so i'm not too surprised some people havn't ever heard about it. I think the thing is it's pretty restricted, but i want to be careful with introducing insta-death skills, and vampires already have quite a few vulns. Is there any changes to the stake skill we could make that wouldn't put the vamps at an unfair distadvantage?

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          • P Offline
            P Offline
            Pravus
            registered
            wrote on last edited by
            #5

            I think it would be pretty cool to put a powerlevel/age of vampire that the stake would be effective against. It makes sense to me that a high level slayer with a special stake would be able to slay lesser vampires without them having to be asleep, but a powerful fiend like Soth or Redraven would take a mighty stake to slay.

            Understanding requires not just a moment of perception, but a continuous awareness, a continuous state of inquiry without conclusion.

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            • R Offline
              R Offline
              RedRaven
              registered
              wrote on last edited by
              #6

              <quote author="Pravus">@Pravus:

              I think it would be pretty cool to put a powerleve/age of vampire that the stake would be effective against. It makes sense to me that a high level slayer with a special stake would be able to slay lesser vampires without them having to be asleep, but a powerful fiend like Soth or Redraven would take a mighty stake to slay.</quote>

              I like that idea Pravus, (not to mention flattery will get u everywhere) :)

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              • StareveS Offline
                StareveS Offline
                Stareve
                registered
                wrote on last edited by
                #7

                For making it not just a vuln against vamps, what about my idea above about being able to use it in combat, against anyone, as stabbing them with a stake with very small percentage chance of death, much higher chance of just jabbing them?

                I also like the idea of it being used against lesser vampires - old blood being so much more powerful, and old vampires having experience and strength from so many years, young vampires it makes sense to be vulnerable, even with trained up stats.

                Would be a very cool skill to have if an area was created as a vampire area.. a crypt or something, not just the one little place under Reza, but a town or at least a large area. For RP value that'd be nice, since right now vampires (not counting players!) are sort of an afterthought in the game's set up - their areas, RP equipment and mobs play a very minor role. Rat mobs play a larger RP value than the total of vampire stuff. Just a thought :) Heh, forgive me if it's not totally coherent, I'm sick again and on lots of cold medicine…. and back to bed with me.

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