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Bored Remort 120s

Scheduled Pinned Locked Moved Discussion/OOC
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  • llaufL Offline
    llaufL Offline
    llauf
    registered
    wrote on last edited by
    #26

    I cant quite picture an ice whip appearing. I can however picture a huge friggin ice sickle missle chasing a scaly dragon down :) BTW i have no idea what deathbarbs does for damage, but i hear its awful. Perhaps changing it

    to something with the speed and cost of lightning bolt and putting the damage type to iron with a chance to cause poison would be nice.

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    • llaufL Offline
      llaufL Offline
      llauf
      registered
      wrote on last edited by
      #27

      And for the record, the only songs you should be able to play blinded is blessed be and perhaps healing. Coa while blinded is totally imbalanced in every way.

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      • I Offline
        I Offline
        Ithilidin
        registered
        wrote on last edited by
        #28

        Music will always be a room affect unless targetted, which you cannot do blinded. The reason is that it will hit everything in the room. This means more opponents if they walk into the room at the wrong time, which goes to screw the bard over even more. Music should stay as it is in that respect.

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        • A Offline
          A Offline
          Anonymous
          wrote on last edited by
          #29

          I really like Ith's Firetha idea…. a lot.

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          • llaufL Offline
            llaufL Offline
            llauf
            registered
            wrote on last edited by
            #30

            As far as songs affecting everyone in the room, that makes sense in reality, but to say it screws you over if someone walks into the room id have to disagree. The more players your targetting with coa the merrier in my experience. Im just saying that if your blind, you should only be able to play defensive spells. If no other changes to bards are made but this one i think this at least would balance them out.

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            • R Offline
              R Offline
              RedRaven
              registered
              wrote on last edited by
              #31

              Reply Llauf, hrm, lets see, it really depends on how bad a beat down the person/mob walking in the room can give you. The amount of hp you gain only last one tick and if you have a couple extra big opponents, it is not good.

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              • MythologyM Offline
                MythologyM Offline
                Mythology
                registered
                wrote on last edited by
                #32

                It doesn't matter how much hp you can gain between rounds, it matters how much you're able to dodge inbetween rounds and how much you'll be able to sustain each round.

                The more dodges, hp, and the lower your ac, the better you're off.

                I do agree with being able to play songs blind, however. You know instruments well enough to be able to play them. The only bard thing I have a problem with is their ability to play them and not have them be deflected by spell shield.

                -Mythology, the Anonymous Anarchist

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                • I Offline
                  I Offline
                  Ithilidin
                  registered
                  wrote on last edited by
                  #33

                  Which someone like me can take 75% of a persons health in one round, or more, in some cases.

                  And, honestly, unless something like cone of silence, or something like that, is created to silence everything in the room, be it says, yells, gossip, music or spells, I am not sure what to suggest about the bard/spell deflection thing. Songs are heard, a physical/emotional effect, not energy manipulation as per spells. And, at least spell deflection isn't like it used to be where 100% of spells were deflected. Now it seems to be around 75%.

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                  • MythologyM Offline
                    MythologyM Offline
                    Mythology
                    registered
                    wrote on last edited by
                    #34

                    spells still have a chance to get through based on caster level of spell deflection and of the spell trying to go through.

                    I believe, if both are level 120, it's 75% chance spell deflection holds.

                    -Mythology, the Anonymous Anarchist

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                    • I Offline
                      I Offline
                      Ithilidin
                      registered
                      wrote on last edited by
                      #35

                      Seems to be a flat 75% from my experience. It doesn't matter what the level of the person casting is. It isn't often that a second or third classer gets two spells in, but there was a fight where two spells in a row landed. This was back in Janurary and can't remember who it was now.

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                      • MythologyM Offline
                        MythologyM Offline
                        Mythology
                        registered
                        wrote on last edited by
                        #36

                        maybe twas just luck? :P

                        -Mythology, the Anonymous Anarchist

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