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Weapons and armour

Scheduled Pinned Locked Moved Suggestions Archive
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  • I Offline
    I Offline
    Ithilidin
    registered
    wrote on last edited by
    #2

    a message to bump

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    • MythologyM Offline
      MythologyM Offline
      Mythology
      registered
      wrote on last edited by
      #3

      the speed/accuracy issue seems a little unbalanced though.

      You take a 350 dmg weapon, perse, with a 50 accuracy and a 35 speed. So, out of 100 attack possibilities, 35 will land. out of these 35, half will hit, so rounding up say 18. 18 * 350 avg = 6300 possible dmg.

      A dagger, at 175-225 dmg (say 200) with a 90-100 accuracy (95) and 90-100 speed (95)…

      Out of 100 chances of doing damage, you have 95. then 95% of 95 is 90.25, say 90. 90 x 200 = 18000.

      Yeah.. that's a little off. With number tweaks, I could see it. I could also see this:

      Speed rating 1-3. each round you get your normal and haste attacks as normal. but with a two handed weapon (withering axe, staugaard sword), the speed rating on the weapon is 1. So, you get one more attack (second attack) with that weapon.

      So you'd get first, second, and haste. 3 attacks per round. titans would get 4, with titanic attack.

      Even this seems off though. Nobody would use these two-handed weapons anymore (like anyone but a titan uses them anyway).

      -Mythology, the Anonymous Anarchist

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      • I Offline
        I Offline
        Ithilidin
        registered
        wrote on last edited by
        #4

        Of course the numbers are off. :P This is something to be introduced as new, so it is all theory and guesses. I just set up a model of example, not to be followed strictly. But daggers should hit more often, while doing less damage per hit than a two-handed weapon, which should hit less often, depending on the protection and dexterity of their foe.

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        • RPBR Offline
          RPBR Offline
          RPB
          registered
          wrote on last edited by
          #5

          <quote>> like anyone but a titan uses them anyway</quote>

          I was rather offened by that comment Myth :(

          TO THE SKIES, FORNICATORS, TO GAZE UPON THE FACE OF TRUE REDEMPTION! IT IS I, THE WHISPER OF FEAR IN THE NIGHT! YESSS! THE PURPLE MARAUDER IS UPON YOU AND THE ACTION IS RAW! NYAR! THOUGH MY TRADEMARK HAT WAS LOST TO THE WIND LAST TUEDAY, I HAVE THESE! GUNS! NYAR! –Poison Elves

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          • MythologyM Offline
            MythologyM Offline
            Mythology
            registered
            wrote on last edited by
            #6

            Sorry, I guess that comment stemmed from my belief that dragons shouldn't have the 2h in 1h ability, but should have an ability to use their claws in battle.

            -Mythology, the Anonymous Anarchist

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            • EmtaeE Offline
              EmtaeE Offline
              Emtae
              registered
              wrote on last edited by
              #7

              Well, I like some of the ideas. There is a good use of them Ith, my only thoughts, were what Myth said, way to much damage, and then the accuracy idea. I am not to sure atm, how it all works. I did like the weight of armor taking away speed, and movement. If coding would allow, a damage to certain parts of the body would work well too. Like getting hit in the head, or feet etc.

              The two handed weapon style, only dragons and Titans use them 90% of the time. Evil gets screwed there just a bit, they get no bonus. If I were to say would even that out, let Hell barons use the 2 handed style, they don't get shit for charge, however, minotaur aren't a bad class by any means, just that, vampires are about 3 times better and over balanced. So it makes minotaur look like shit, giving minotaur would add some much needed power. <titans evil="" counterbalance="">On dragons losing the 2 handed weapon style, I agree, and giving them the claw ability, hell yeah. With also rendering.

              For a weapon Idea, I am pretty sure I heard Syn say he may do this, giving weapons that work with the hand 2 hand. My only reason for this is because of Slayers and vampires shifting, and being able to do over powered attacks when upping hand 2 hand damage. Slayers mainly with the Monk martial arts and catch.

              Daggers, they shouldn't miss often, adding some hr to them to enchant onto them wouldn't be a bad idea. My only real problem with lower the damage would be, it now makes classes with low magic pretty much useless. If you make it so a titan can't hit, its damage is shot to shit, and it has no mana. And there are a few other races that would feel a very deadly affect from this move too. Just a thought.

              Emtae</titans>

              Like the moon over the day, my genius and brawn are lost on these fools.

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              • EmtaeE Offline
                EmtaeE Offline
                Emtae
                registered
                wrote on last edited by
                #8

                One more idea I had will help out Witches/warlocks a bit.

                When weakened to a point that your stregth isn't as high as the weapons weight you are holding, you will lose attacks, can't hold up the weapon to block etc. If you are wielding a weapon say, 15 weight, and you str is lowered to 14, if you remove it, or it is disarmed, you can't rewear it. This will make it so that the person who removes all wears all, will rethink how their battle plan if they lose their sanctuary.

                Emtae

                Like the moon over the day, my genius and brawn are lost on these fools.

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                • MythologyM Offline
                  MythologyM Offline
                  Mythology
                  registered
                  wrote on last edited by
                  #9

                  Good call on your last post there, Emtae.

                  -Mythology, the Anonymous Anarchist

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                  • A Offline
                    A Offline
                    aboogedy
                    newly_registered
                    wrote on last edited by
                    #10

                    I like the idea. I play a MMORPG called Tibia and when you look at a weapon or some armor, it will tell you the defense and attack stats. I think that would be a lot more helpful. Or a guide on reading the current stats of objects. Of coarse, knowing me, there probably is one that I am just totally unaware of. If that's the case could you guys post the help keyword?

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                    • EmtaeE Offline
                      EmtaeE Offline
                      Emtae
                      registered
                      wrote on last edited by
                      #11

                      I am not to sure what you are saying, you mean, if you look at an armor you can see the stats, and affects it has? If you get a Knowledge scroll, have lore skill, or the identify skill, you can see what the stats of an armor.

                      I would like to have a command where you can see what other people are wearing. The description of what they are wearing. People restring there armors and weapons but you can't see any destription other than the short. If you could, <review><character><armor type="">. The review being like a look command, but just something I thought would be useful in looking at peoples stuff, for RP.

                      Emtae</armor></character></review>

                      Like the moon over the day, my genius and brawn are lost on these fools.

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                      • MythologyM Offline
                        MythologyM Offline
                        Mythology
                        registered
                        wrote on last edited by
                        #12

                        Then people would have the viable option of changing the extended desc for each item.

                        -Mythology, the Anonymous Anarchist

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                        • A Offline
                          A Offline
                          aboogedy
                          newly_registered
                          wrote on last edited by
                          #13

                          Yea i mean that when you click the item and hit "look" it says its attack and defense stats, in a simple form. Ex: atk-30 def-25

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                          • EmtaeE Offline
                            EmtaeE Offline
                            Emtae
                            registered
                            wrote on last edited by
                            #14

                            I think I know what you mean. I think they have the slash, bash, etc for possibly making armors stronger against one type of an attack, vrs, another, like great against bash, but weak against slash. Only think it really affects is exotic, but… no one uses it any way, it is a pretty useless skill atm. So we have the way things are, so i believe.

                            The current weapons, have a ... 25d3, it is like rolling a 25 sided dice 3 times. The average damage is going to be like 50 (i think i am right) So you could possibly do 75 damage, or 3 damage, depending how the 3 rolls are. So thats is why they aren't simple, to add variable affects, not always huge amounts of damage, sometimes, you don't always do a lot of damage.

                            Emtae

                            Like the moon over the day, my genius and brawn are lost on these fools.

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                            • M Offline
                              M Offline
                              maliceotaku
                              registered
                              wrote on last edited by
                              #15

                              accually i belive that would be 25, 3 sided dice. at least that is the way it's worded in most table top games. so you would have a min. of 25 or a max of 75.

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                              • MythologyM Offline
                                MythologyM Offline
                                Mythology
                                registered
                                wrote on last edited by
                                #16

                                he just got twisted around a little bit. 25d3 is 25 dice with 3 sides, min of 25, max of 75. 3d25 (which is where he accidently went with the 3 dmg) is a minimum of 3, max of 25.

                                -Mythology, the Anonymous Anarchist

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                                • EmtaeE Offline
                                  EmtaeE Offline
                                  Emtae
                                  registered
                                  wrote on last edited by
                                  #17

                                  Heh… well, I almost had it all right. I was wondering how all the magic roles worked, and how they affected armors and weapons, like the moonstaff, how does shocking grasp affect it.

                                  Emtae

                                  Like the moon over the day, my genius and brawn are lost on these fools.

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