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Boost Messages

Scheduled Pinned Locked Moved Requests
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  • P Offline
    P Offline
    pollution
    retired
    wrote on last edited by
    #1

    I request that someone who has some knowledge of the sentience background story dream up something that explains periodic boosts, and offer suggestions about what the boost messages can be instead of the generic, very ooc ones we have now. It doesn't have to be in depth, and since it's a fantasy world it can pretty much be whatever lie you feel like telling because there's always some bs way to make it sound plausible.

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    • P Offline
      P Offline
      pollution
      retired
      wrote on last edited by
      #2

      This is a serious request btw. It'd tighten up our game as far as the global boosts go, and I've put together some individual versions that would benefit from a little explaining. It doesn't even have to be a big fleshed out thing, just give me a few concepts that fit with the backstory.

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      • NibelungN Offline
        NibelungN Offline
        Nibelung
        registered
        wrote on last edited by
        #3

        To be honest, I'm not really sure how you could explain away experience boosts… Sure, damage boosts == endowed powers... pneuma boosts == the gods (or just your god) favors you... quest boosts == dude the king rock man! he like totally rocks!!

        One way for the boosts in general to exist outside of say, your spells or the global boosts, is have anchors to what triggers them. If/when deities are added, it could be a parameter of said deity that has a chance and boost factor that can give individual/group boosts, much like aligned churches have. Could require things like high favor with your god(dess) to gain such boosts.

        QP boosts are rather simple for backstory... you please the particular questmaster, so you could get boosts from that QM for a period of time, from generocity and appreciation of service.

        Damage boosts, I'd say make THAT what reckonings give, not experience boosts. I mean, c'mon, the reckoning makes you want to KILL!KILL!KILL! Surely all that rage and aggression causes more damage... In the long run, double damage oft results in double experience given that you kill mob twice as fast.

        The only one left is the XP boost. Mayhaps have a state of enlightenment that opens your mind (be it through drugs or an actual journey of the mind) and alters it in such a manner that you gain experience at a faster rate.

        Those are my two cents.

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