Faerie Fire in safe rooms.
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This is part of the general moblist bug.
<quote author="Scojack">
@Scojack:It would appear that safe rooms aren't quite as safe as I personally
thought - perhaps that's my bad. It's been a while. Check this out:
[SHIFTED] -=SCo=- 3250/3250hp 2750/2750m 849/849mv 9126713tnl c 'faerie
fire' maid
You begin to speak the words of the spell…
[SHIFTED] -=SCo=- 3250/3250hp 2750/2750m 849/849mv 9126713tnl
You have completed your casting.
[SHIFTED] -=SCo=- 3250/3250hp 2745/2750m 849/849mv 9126713tnl c 'faerie
fire' maid
You begin to speak the words of the spell…
[SHIFTED] -=SCo=- 3250/3250hp 2745/2750m 849/849mv 9126713tnl look
You have completed your casting.
The Beginning - N -
(–---------------------------------------------) W<---(A)-D->-
+----------+ Located in the north-west of Plith, this room is ancient,
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S + so old that it is difficult to even estimate when it
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| + was created. On the ground is a pulsating mushroom,
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S-@ + a unique fungus found nowhere else in the entire megacosm.
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- A whispering noise seems to settle in the room, however
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- there is no movement of air at all, as if the sound
+----------+ were some mystical force. Runes stream across the north
wall from left to right, glowing with an unknown magic.
[Exits: north west down]
A notice board greeting new adventurers hangs slightly crooked.
The Infected Mushroom is here, pulsating gently.
A cartography board hangs on the wall.
A mystical summons board is on the wall.
(Glowing) A glowing circle of light promises to take you to a far
away place.
(Pink Aura) (Red Aura) A girl with sandy blond hair and light blue eyes
beckons to you.
A dirty sith youngster scuttles about, fearing the return of its demonic
masters.
(Pink Aura) A dwarven prisoner roams the corridors, still wielding his axe.
(Pink Aura) (Red Aura) A maiden stands here wearing the sigil of
Mishkal, a nasty sneer on her face.
Managed to Faerie all the mobs that appeared here. I realise it's not
allowing combat, but Faerie is still technically an offensive spell.
I suspect that with further testing, you'll find there's a number of
affects that can be placed on PC's/NPCs in safe rooms.
SCo.</quote>
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