Spell effects hitting mobs after flee.
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Spell effects, perhaps specifically bard songs seem to be capable of hitting the mobs after they've fled. Areo tells me this might be part of the general moblist bug, technically.
<quote author="Scojack">
@Scojack:Spotted this minor issuette with mobs that flee. Check out the log below:
[SHIFTED] -=SCo=- 2043/3250hp 2750/2750m 842/849mv 6226748tnl
You finish playing your song.
Your magic missile *** DEMOLISHES *** a sith slave child! (175)
A sith slave child attempts to flee!
A sith slave child leaves east.
A sith slave child has fled!
Your lightning bolt does UNSPEAKABLE things to a sith slave child! (241)
[SHIFTED] -=SCo=- 2082/3250hp 2733/2750m 849/849mv 6226748tnl
Even though the child had fled, it was still hit by the second of the
bard fireworks song effect, but the mob had already left the room.
SCo.</quote>
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