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PK

Scheduled Pinned Locked Moved Suggestions Archive
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  • LunaniL Offline
    LunaniL Offline
    Lunani
    registered
    wrote on last edited by
    #21

    <quote author="ChaosAngel">@ChaosAngel:

    now if i could just figure out why all you Pkers were just so darn adorable…..i'd get in way less trouble.....ehhehe</quote>

    swoon PK = sexy

    D

    got smite?

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    • S Offline
      S Offline
      Samakain
      registered
      wrote on last edited by
      #22

      in the essence of level restricked PK, i really don't think thats a good idea. Part of the whole thing being small is learning how to run and knowing where you just should not be when certain people are around. I fail to remember the amount of times i got owned, but really if you go to big bad red places you have to expect somethin. Shrug the only realy problem i have with PK is people that camp at the portal to the abyss, thats just sad, find a life or at least something to do failing that. :roll:

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      • MythologyM Offline
        MythologyM Offline
        Mythology
        registered
        wrote on last edited by
        #23

        Even I remember Inimical being toggled pk while churchless. However, Inimical, CoP did dominate PK at the time. Anyone who could PK worth a damn was in CoP, and many church fell under us. Many toggled PK off, also. But the PK system changed, numerous down times, etc, and now, PK is a frivilous thought on the backhand of someone wiping their ass. Changes to PK without changing the PK system:

        During reckonings, only recall rooms should be safe, all other safe should not.

        During reckonings, people in social need to be booted into the game.

        During reckonings, people should occasionally flee from fear of the purple mist more often, reguardless if they're sitting or standing.

        Levels 1-2 of poa should not be pk, lvl 3-4 npk, and level 5 cpk. This gives lower level people a little safety while souling/leveling, while anyone who wants to gain good xp has to work for it at higher levels. Make them fight for it. This isn't a teddy bear mud.

        Add more CPK to the game, but not much, maybe like 5 more rooms to each large area (200+ room areas). and 3 to 100+ room areas.

        that's all, and have a nice day.

        -Mythology, the Anonymous Anarchist

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