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Stake skill

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  • K Offline
    K Offline
    Kellendros
    registered
    wrote on last edited by
    #1

    I'd like to suggest a change involving the slayer skill, stake. Currently, as far as I know, there is only one stake in the game, the stats of which are as follows:

    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

    Object 'wooden stake' is type weapon, extra flags bless.

    Weight is 0, value is 500, level is 10.

    Fragility is Normal, condition is 100%. It has been repaired 0/0 times.

    It is made out of wood.

    Weapon type is stake.

    Damage is 3d8 (average 13).

    My main suggestion would be that stakes are changed from weapons to items that can be used from one's inventory. 13 average damage? That's a bit weak, dont ya think? If stakes were changed from weapons to inventory items, then slayer players could use two -good- weapons instead of one horrible one. If it were changed as I suggest, vampires wouldn't even take the extra damage from the weapon being wood. One important part of my recommendation is that -very- few of the mobiles in the game are vampires. Why should one have to give up the use of (one of) their main weapon(s) just to be able to use ONE skill on a type of mob that is very uncommon. True, there are a lot of vampire players, but that makes stake even LESS useful for playerkilling. Now, I know that the IMPs of our beloved game are plenty intelligent and are in full control over what attacks do what damage and how often those attacks can be used, so I will end this post here and await interesting responses. :evil2:

    "I´m not only a client, I´m the playa president."

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    • MittensM Offline
      MittensM Offline
      Mittens
      registered
      wrote on last edited by
      #2

      Why not give Slayer's an offhand stake weapon style, which would have chances for instant death of vampires and such? Just an idea.

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      • SynS Offline
        SynS Offline
        Syn
        retired
        wrote on last edited by
        #3

        <quote author="Kellendros">@Kellendros:

        I'd like to suggest a change involving the slayer skill, stake. Currently, as far as I know, there is only one stake in the game, the stats of which are as follows:

        <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

        Object 'wooden stake' is type weapon, extra flags bless.

        Weight is 0, value is 500, level is 10.

        Fragility is Normal, condition is 100%. It has been repaired 0/0 times.

        It is made out of wood.

        Weapon type is stake.

        Damage is 3d8 (average 13).

        My main suggestion would be that stakes are changed from weapons to items that can be used from one's inventory. 13 average damage? That's a bit weak, dont ya think? If stakes were changed from weapons to inventory items, then slayer players could use two -good- weapons instead of one horrible one. If it were changed as I suggest, vampires wouldn't even take the extra damage from the weapon being wood. One important part of my recommendation is that -very- few of the mobiles in the game are vampires. Why should one have to give up the use of (one of) their main weapon(s) just to be able to use ONE skill on a type of mob that is very uncommon. True, there are a lot of vampire players, but that makes stake even LESS useful for playerkilling. Now, I know that the IMPs of our beloved game are plenty intelligent and are in full control over what attacks do what damage and how often those attacks can be used, so I will end this post here and await interesting responses. :evil2:</quote>
        it's a good point, i made the change for next reboot so you can use stakes from your inv

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