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Illusionary magic

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  • R Offline
    R Offline
    RedRaven
    registered
    wrote on last edited by
    #1

    Ok, a new spell for illusionist.

    c 'illusionary magic' 'spellname' target

    would be the syntax

    spellname could be any spell the illusionist has at his disposal and any that has ever been cast on him, ie if he had ever been webbed he would be able to cast an illusionary web. etc

    Now, the cost would be half what the normal spell cost would be. Because a simple disbelief by the target dispels it.. This could be an every other round check based on wisdom. Maybe with bonus if the target knows or has been the target of it before. Or a command disbelieve web. would take a moment and conciously try to disbelieve. Would have a small lag period during this as his concetration would be on the disbelieveing. All so the affects would be halved. ie Faerie Fire would only lower ac by half what the level normally would etc.

    Not sure how easy the details would be to code. But I think it would be kewl. And right in line with Illusionist, because a believed illusion of a fireball can be just as deadly as a real fireball. etc

    Also maybe illusionist would get a bonus to disbelieve as they would be familiar with this spell. Anyways, talk it up.

    Again, I am not an Illusionist, but my alt plays one on TV.

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    • E Offline
      E Offline
      Ertai
      retired
      wrote on last edited by
      #2

      how would dispel magic affect illusionary magic?

      Not sure about this. Seems like there's a major piece missing to it that needs to be addressed, but I can't put my finger on it.

      eRT

      "What we have done for ourselves alone dies with us; what we have done for others and the world remains and is immortal." @}~~ Albert Pike

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      • inimicalI Offline
        inimicalI Offline
        inimical
        registered
        wrote on last edited by
        #3

        Maybe the piece is that giving illusionists access to potentially every spell in the game is ridiculous.

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        • R Offline
          R Offline
          RedRaven
          registered
          wrote on last edited by
          #4

          <quote author="Ertai">@Ertai:

          how would dispel magic affect illusionary magic?

          Not sure about this. Seems like there's a major piece missing to it that needs to be addressed, but I can't put my finger on it.

          eRT</quote>

          Well I would say auto succes on dispelling it. Since everyone wants to believe it works. On themselves. Anyways, that is something that could be worked out.

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          • R Offline
            R Offline
            RedRaven
            registered
            wrote on last edited by
            #5

            <quote author="Inimical">@Inimical:

            Maybe the piece is that giving illusionists access to potentially every spell in the game is ridiculous.</quote>

            We are talking half strength and easily dispelled versions there of.

            Certain ones would/could be not available.

            But what u got to realize is that Illusionist live on FAKE affects.

            They dont really zap u with 100d fireballs, they just make u believe they did and ur own heart gives out etc.

            Like I said balancing and limitations sure. But as a remort class, they should get some fearful type magics. I just put the rough mold out there, up to immortals to do the fine shaping.

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            • U Offline
              U Offline
              Upir
              registered
              wrote on last edited by
              #6

              It is an interesting idea, illusions can seem quite real.

              "The sun sucks." – Butt-head (Beavis and Butt-head Do America)

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              • E Offline
                E Offline
                Ertai
                retired
                wrote on last edited by
                #7

                maybe we could have some sort of stress counter along with Hp as a life determenance. Might work something like this:

                Fighting would gradually lower it (similar to stamina), while sleeping would restore it and not typing any physical commands (i.e. skills/spells/movements) would raise it gradually.

                Special skills (possible new ones) could depend on stress. For instance, you couldn't shape if you don't have a certain amount.

                Illusionary magic would be one of those skills that would affect stress. Instead of taking 100d damage (or whatever amount) it would lower stress by a certain amount. Fake affect spells would actually affect the person, but might also lower stress more quickly so the victim could realize what was actually happening.

                Let me know what you think.

                Also, I think that's what was bugging me, Inimical. We definately need limitations on spells.

                eRT

                "What we have done for ourselves alone dies with us; what we have done for others and the world remains and is immortal." @}~~ Albert Pike

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                • SpunkyS Offline
                  SpunkyS Offline
                  Spunky
                  registered
                  wrote on last edited by
                  #8

                  I like the stress idea, but im not so sure about redraven's idea. I do think that illusionists need a few more spells, considering they only have three. Instead of giving them access to illusionary versions of ALL the spells, give them access to illusionary versions of a few. Like a fake fireball, or fake faerie fire..etc. This is where the stress would come in. It would take an amount of stress per round to keep the opponent's belief in the spell. Take faerie fire for example, in order to keep the spell's affect on AC active, an amount of stress per round must be deducted. In the case of fireball, it would be a one time shot except in the case that the fireball blinds, in THAT case, another small amount of stress must be deducted for as long as the blind remains active. It would make illusionists very interesting, and im all for illusionist shaping :)

                  Advocate of Future Hope, Opposition of Future Fear

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                  • I Offline
                    I Offline
                    Ithilidin
                    registered
                    wrote on last edited by
                    #9

                    If I get a fake fireball or fake faerie fire, I'll just cast the actual spell :P

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                    • SpunkyS Offline
                      SpunkyS Offline
                      Spunky
                      registered
                      wrote on last edited by
                      #10

                      lol those were just examples

                      Advocate of Future Hope, Opposition of Future Fear

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                      • R Offline
                        R Offline
                        RedRaven
                        registered
                        wrote on last edited by
                        #11

                        And not all of us have Faerie Fire as an option from our class choices.

                        I can see the stress thing as a good limiting thing to both this and possibly the blood magic suggestion.

                        Just to let u know, it comes from an rpg game I used to play called Earthdawn and a class called Cavaliers (very similar to crusaders on Sent) had it.

                        I presented it first in a very strong version, but I realize that the version imped (if any) would be less for balancing purposes. Just trying to get the juices of the Imps going on something like that.

                        What makes it different is that since u are drawing from mount , u must have the mount. Instead of the mounts stats being the limit maybe some fraction thereof. Like I said just a rough draft.

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