Saving memory?
-
When people get quests and have parts to recover objects (key, jacket, marble, gavel) those items are automatically generated by the game, but when players quest complete without getting those items, they remain behind. Would it help save memory if when players completed quests, the uncollected items are automatically removed, the opposite of when you request? There would be a lot less items just sitting in rooms and taking up memory right?
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login