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Mage Classes

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  • JazelleJ Offline
    JazelleJ Offline
    Jazelle
    registered
    wrote on last edited by
    #1

    Well to start off this section here is the thread for talking about the Mage classes pre-remort. Here are the current skills and spells. Many of the spells also cross over to other classes and reapear in Remort classes.

    Wizard:

    1 inferno

    2 electrical barrier

    3 light shroud

    4 entrap

    5 sanctuary

    6 locate object

    7 fireproof

    8 lore

    9 blindness

    10 healing hands

    11 sanctuary

    12 improved invisibility

    13 acid blast

    14 calm

    15 room shield

    16 starflare

    17 dispel room

    18 gate

    19 nexus

    20 summon

    21 mass invis

    22 afterburn

    sorcerer

    1 web

    2 silence

    3 sleep

    4 death grip

    5 slow

    6 channel

    7 inferno

    8 summon

    9 weaken

    10 faerie fire

    11 blindness

    12 cancellation

    13 acid blast

    necromancer

    1 feign

    2 animate dead

    3 raise dead

    4 energy drain

    5 kill

    6 chill touch

    How about everyone post the good and bad things about each spell and skill so we can all compare them. For Necro here are mine.

    necromancer

    1 feign - Fun but worthless since as soon as you touch a key it's off. So you can do who, look, eq, af, score, etc.

    2 animate dead - Acts like Charm person only if they die you can bring them back again. Personally I like this but it would be nice to be able to as you level raise higher level dead. Nothing over your own level but it would be nice to have tougher NPCs to control. And it would be even better if you could banish them back to the planes of the dead once your done with them. Currently if you nofollow people complain there are a ton a charm dead walking around that you can't kill.

    3 raise dead - Same as the Remort resurrect skill. Nice spell but can really hurt with the 1/1/1 stat drain. Currently I always ask publiclly if someone wants to be raised so we don't have problems with those who DON'T want to be resurrected. Need to get the nores command fixed. (Not bashing you Imps just a note) Also exp is split between all those following you. Why do the dead need exp?

    4 energy drain - Takes both hp and moves from those your fighting and gives them to you. Has been toned down in some ways to the point that Heal works better for less mana. Use to be one really kick ass spell could use a slight tweaking.

    5 kill - Instanly kills when casted. Again has become rather worthless since anything with Sanc on it voids the spell. You receive no EXP when this spell works. It's a good idea but just either too powerful or too over controlled to make it worth using.

    6 chill touch - Adds frost damage that lowers ac. Personally I never use this spell Fae Fire works just as well and much better as does weakness.

    Over all Necro is under spelled and under skilled. Still I like being a Necro and rather than wish to change class I would like to see it as effective as Wizard.

    The last Mystic -

    All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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