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Vuln Reducing Spells

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  • R Offline
    R Offline
    RedRaven
    registered
    wrote on last edited by
    #1

    ATM, Warlords get a spell called 'Energy Field'. ( I believe it is Warlord, could be alchemist or geomancer).

    ENERGY FIELD

    The energy field spell reduces damage from lightning or energy type

    attacks by 25%.

    From the help file, that is what it does. This gives Titans a way to counter act to some degree their vulnerabillity.. What i would suggest is similar spells be made for other Vulns, (and all given to Geomancer(makes most sense to me)

    EX

    SMOKE FIELD

    The smoke field spell reduces damage from fire or flame type

    attacks by 25%.

    RELIGIOUS FIELD

    The religious field spell reduces damage from holy or align type

    attacks by 25%.

    And others, those are the 2 that would help me, but I think people can see where this would go with other Vulns of other races as well.

    Maybe even make thes spells give the proper races an initial amount of damage when first cast on them, or something, just kicking the idea out there.

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    • A Offline
      A Offline
      Anonymous
      wrote on last edited by
      #2

      25% is a lot and I think Elves should rely mainly on their magic and if people can just cast a spell and make their vulnerabilities go away, what in the world is the sense of going an Elf or any other race that depends on peoples weakenesses. Imagine a titan with all of those spells in affect with their hard hits already you cant heal enough to make a difference. They have the highest hp in the game. it would make them invincible. I dont think these spells are a very good idea.

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      • R Offline
        R Offline
        RedRaven
        registered
        wrote on last edited by
        #3

        Nod, Angroth, point is the one for the electrical vuln is already there. For the titans, suggestion is just to "level" the playing field for the other races in that respect.

        Not that I would prefer this suggestion, but alternately like i said , make the spells null and void on any race that has the vulnerability, though i would prefer just have one for all the vulns. It is after all a remort spell choice we are talking about.

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        • A Offline
          A Offline
          Anonymous
          wrote on last edited by
          #4

          nod i personally feel the spell should be removed. I personally feel its too powerful. but if it isnt removed maybe it can have a price. first off i think it should cost a reagent. second i think if you get to resist a certain spell you should become vuln to the opposite of that spell.. example: resist to fire, vuln to cold, etc. Also, i think you should only be able to have one casted on yourself at a time.

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          • I Offline
            I Offline
            Ithilidin
            registered
            wrote on last edited by
            #5

            I really don't see this as being a part of the game anytime soon, unless resistances change to a system where it isn't a flat +/-25% but a varied system where vulnerabilities are still vulnerabilities, just not as harmful.

            But, for iron, polarization. Their armour repels the force of iron weapons aimed at them, causing decreased damage.

            Silver could be diamondize, making their armour harder against silver weapons, also decreasing silver.

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