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Sith power down

Scheduled Pinned Locked Moved Suggestions Archive
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  • llaufL Offline
    llaufL Offline
    llauf
    registered
    wrote on last edited by
    #41

    You actually have to get someone to hurt or awful for that, as opposed to being in excellent.

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    • R Offline
      R Offline
      RedRaven
      registered
      wrote on last edited by
      #42

      Mythology yeah, that is kinda what i have been going for from the start. I am glad someone else finally said it. And yeah, Llauf mentioned, good health is protection from smite behead. So they are limited that way.

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      • I Offline
        I Offline
        Ithilidin
        registered
        wrote on last edited by
        #43

        Smite shouldn't have a block to it. People can't just change alignments just to avoid it. Though, I do think behead shouldn't be made to be automatically done. Sure, you have to get them lower than 25% to get it to work, but it works on everyone/thing so it is a fair trade off.

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        • SynS Offline
          SynS Offline
          Syn
          retired
          wrote on last edited by
          #44

          Heya guys,

          Ive made a few changes based on the discussions from this board.

          First, I made it so that if your opponent has stone skin on, it reduces the chance of landing a successful bite by half. I did not want to make stone skin give an immunity because I thought it was too much. My original armour class idea was a bit harder to do than it would be worth, and I think stone skin is a fine defense against it for now.

          Secondly I am going to implement a second defense against toxins, but this one will come a bit later. I've been playing around with some code for herbs and I've always wanted to add herbalism. Basically there are a variety of herbs, each of which will have to be gathered up from the wilderness or bought from a trader (but for a high price). The herbs, when eaten, will give you short-lasting resistances or perhaps even immunities to stuff. This could be used to protect yourself from Sith toxins as well as other things when you're going to battle, adventuring, etc.

          Anyway that's my 2 cents on the topic :> I think that will be sufficient to balance out the sith toxins. I'm going to un-sticky this topic but leave it here in case anyone has any questions, comments, etc.

          Also if you guys want to discuss smite/behead/other combat skills Id suggest you start a diff. topic because this one's getting a little cluttered.

          Thanks everyone, for your input.

          S.

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          • R Offline
            R Offline
            RedRaven
            registered
            wrote on last edited by
            #45

            Syn, that is great and I suppose it will be a help. But if 50% block is good enough for that to block it out, then how about sanctuary only being 50% block for kill spell, calm only being 50% block for blackjack etc…. it is logical going by what you said of sith bite. (only kidding on this, but it does follow)

            How about adding a "casting time" similar to kill spell's to the sleep venom bite. And maybe making stone skin 100% block to that one, but not to others. From my perspective it is not the bite itself that is overpowered, just the one implementation of it.

            The "logics" could go that in order to power the fangs with the sleep venom it makes them softer, so that they can not penetrate stone skin.

            The "casting time" would prevent a dispel then trigger off the echo of stone skin going to bite. (wouldnt prevent it, but would give human reaction time to do what is needed to rewear stone skin eq, quaff stone skin potion etc)

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            • EmtaeE Offline
              EmtaeE Offline
              Emtae
              registered
              wrote on last edited by
              #46

              I still think that the Bite should be a sneak attack. I do like the stone skin idea a lot and it actually MAKES SENSE! It would be a little challenging to bite something with skin made of stone. Only problem with it, dispel/bite would render it pointless. There is no time to react.

              I still say sleep bite should be something like black Jack, and can not be used during battle. And the way this stone skin idea looks, there is a way to counter it. I would think a 75% chance of it not being successful through stone skin would be a good idea. That or something a little better than 50%, seeing as it is something that should be considered taking the risk, or use a different method. And not all characters have perm stone skin, so I don't think it is such a bad idea. Then again, that is my opinion.

              And I still made a sith/naga suggestion about the wrap up skill, allowing the sith to wrap around its target like web or ensnare. (if someone would leave a comment to see what they thought) This skill would require no casting time, but lag. It would take away the bash, circle, kick skills from both fighters, and if the sith can't flee once it wraps around its target. So it had better be sure it has its pray dead. Also, the skill can't be dispelled, making it an actual good pk skill I thought. Once again, this is my opinion.

              Emtae

              Like the moon over the day, my genius and brawn are lost on these fools.

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              • NibelungN Offline
                NibelungN Offline
                Nibelung
                registered
                wrote on last edited by
                #47

                This topic is being locked as this will degenerate into useless bitching and bickering about something that is being taken care of. Any new topics that spring up that bitch about this will be locked. I suggest any opinions about them be kept silent until they are needed.

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