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Favored Weapons

Scheduled Pinned Locked Moved Adjustments Archive
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  • MythologyM Offline
    MythologyM Offline
    Mythology
    registered
    wrote on last edited by
    #3

    I agree that the weapon choices in the game are lacking, heavily. people seem to prefer to build swords into the game rather than other weapons. i'd greatly like to see whips, flails, maces, spears, and quarterstaffs actually make the list of weapons people use when they're high level. right now it's dagger (blackened claw), sword (mishkal, zeus' lightning bolt, staugaard), axe (golden axe, withering axe), or polearm (ataraxia).

    -Mythology, the Anonymous Anarchist

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    • R Offline
      R Offline
      RedRaven
      registered
      wrote on last edited by
      #4

      Xtrasp uses a spear. Granted one that is very limited available, but not a bad spear.

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      • MythologyM Offline
        MythologyM Offline
        Mythology
        registered
        wrote on last edited by
        #5

        you mean one that has very limited availability. and yes, mortalsbane, from an area unopened at this current moment. Albeit i wish it were open, at least I'd have SOMETHING to explore.

        However, even then it's only good if you're a ranger.

        -Mythology, the Anonymous Anarchist

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        • llaufL Offline
          llaufL Offline
          llauf
          registered
          wrote on last edited by
          #6

          After a little more thought, how about if this idea is considered seriously, rather than starting the game with the option to get this bonus, we have a weapon trainer for each of the weapon types, including exotic and you have to do some kind of mission for the training. I.E. You would have to find a weapon, an amount of gold, pneuma, etc. and then defeat the mob with whatever weapon to achieve the training? And also allow the training to be reset if you do the mission with another mob in case you decide you dont like using the weapon? I'd like it if there was a specific mob for each of the weapon types so people had to learn a quest for each type also.

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          • SynS Offline
            SynS Offline
            Syn
            retired
            wrote on last edited by
            #7

            No conscious preference from the imms to swords, msut have just turned out that way by coincidence.

            I have been building a workable DB of all the items. Soon we will do an overall survey of what weapons and types of equipment are lacking. Lukus is building some stuff so that people can request eq and have EQ brought into the game as it is needed.

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            • M Offline
              M Offline
              maliceotaku
              registered
              wrote on last edited by
              #8

              I have to say i really like this idea. well…as long as there are adiquit amount of weapons. Personaly i like maces, only they kinda suck in pretty much all games. How about a counter point for each popular weapon, or how about a mob that can change a weapon that you have to another type of weapon with a different damage type. Like changing a vengence sword with slashing to a axe of vengance with cleaving.

              Just a thought

              Crawley

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              • I Offline
                I Offline
                Ithilidin
                registered
                wrote on last edited by
                #9

                As much as I would love to have more dr, I am still on a crusade about adding more into the game and diminishing what is already out there.

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                • EmtaeE Offline
                  EmtaeE Offline
                  Emtae
                  registered
                  wrote on last edited by
                  #10

                  I am all for adding some new weapons into the game. It will make things more interesting, and make new combos for leveling, and just trying to make a stronger character. There is a very common armor/weapon choice that every one has. Just a thought.

                  Emtae

                  Like the moon over the day, my genius and brawn are lost on these fools.

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                  • A Offline
                    A Offline
                    Anonymous
                    wrote on last edited by
                    #11

                    I have an idea that might settle some arguments hopefully…. If we introduce favored weapons and the item maybe gives the correction on their vuln, depending, like for a lich, they get a sort if invuln to blunt or fire, which cancels out the vuln and they take regular damage. Of ocurse these items probable couldnt be too cheap, or changes to this idea could be made, but it's just a thought. Hopefully give someone an idea...

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                    • llaufL Offline
                      llaufL Offline
                      llauf
                      registered
                      wrote on last edited by
                      #12

                      Although I don't see how this applies to favored weapons, I don't see why there isn't items to reduce vulnerabilities. I don't think it'd be to hard to add, but frankly I'd like to see the eq in the game have actual resistances to slash/bash/pirecing/exotic first.

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