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Newbie Town

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  • KrominK Offline
    KrominK Offline
    Kromin
    newly_registered
    wrote on last edited by
    #21

    <quote author="Pollution">@Pollution:

    I don't like the idea of creating a separate area for each race to start in. I would prefer one common newbie area with multiple race exclusive puzzles/challenges/etc.</quote>

    All I meant by seperate per race, were the the initial first couple of rooms. LIke i think currently we have 12 rooms before you get dumped into the dungeon area. I meant simply the first rooms, learn the game commands, get initial eq, learn your race specific strengths/weakness/skills in a small 10-12 room area that helps instill a bit of theme toward what race you choose. Then once they have gone through that, they would be dumped into a common area. That was what I was thinking.

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    • E Offline
      E Offline
      Eithne
      staff
      wrote on last edited by
      #22

      I definitely support the idea of having at least a few rooms that are race-specific. This could add a bit of story background as well, as a "why are we here, and what makes us different than the rest of the races?" sort of thing. As it stands now, races are basically just used to determine stats and vulnerabilities/resistances, and don't have much of an explanation or anything behind them. This isn't totally necessary, but it would be nice if we could just have a bit of an introduction to the significance of this race in the world of Sentience, just to get people to identify more with what they've made their character to be. Additionally, it would help for new players to learn the innate racial skills they may possess, rather than having to read a helpfile just to figure out what their racial choice is capable of doing. I mean, if we have rooms that teach people how to talk and read their spells lists, we should probably have rooms that teach people how to use their own race's abilities and explain their weaknesses.

      An entirely different area for each race would be a neat touch, but it would also be rather time consuming to create. I would say to stick with the idea of a few racial rooms for now, just so that we have the area complete and out there, and then if people are still interested in the future, work on it while an entirely functional newbie area is still in place. I like racial/align/etc specific additions to the game, since it adds a bit more significance to the choices each person makes in character creation, but something like that probably shouldn't delay the release of a good, solid newbie area.

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      • K Offline
        K Offline
        Kraphin
        staff
        wrote on last edited by
        #23

        My suggestion towards the different weapon choices based on race and class was not something that would hinder the newbie area being built. That is something that would need to be coded in. I as well do like the idea of having 10-15 rooms or so dedicated to each individual race in order to teach them a little bit about themselves, their strengths, and their weaknesses.

        <color color="#400000">"Demons are said to come from Hell. Most believe it is true. However, Demons such as myself know differently. Where we come from you ask? Why, let me show you instead!"</color>

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        • E Offline
          E Offline
          Eithne
          staff
          wrote on last edited by
          #24

          Kraphin, I certainly agree with you on having some additional unique race/class equipment. It would be a nice little touch, and I can't imagine it would be that difficult or time consuming to do. It would be a great addition to the newbie area, giving a bit more variety than the standard little sword or dagger that everyone carries around.

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