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Race type and special maze

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  • Q Offline
    Q Offline
    Qalinosk
    newly_registered
    wrote on last edited by
    #1

    First, I would like to see a new race type "plant" to be added. We already have fungus and treant but that doesn't really cover what I want to add.

    Second, is a specialized maze area. This isn't for an entire area, but for a few rooms so that players can't get just memorize the way through. Ideally, this would be great if it changed everytime a player entered the maze area itself, but could work just as easily if it were set up for every few hours to reboots.

    What I would like is for the room to be able to randomly select a direction and link to another room, also at random.

    Example:

    I want it so that everytime it will link from room 1 to room 2 to room 3. Never the same way each time. But, to make it more difficult, there will be random, false, links that will connect from room 1 to room 4, 5 and possibly one of the other two rooms. The same for rooms 2 and 3. These links, at the very least, would change at reboots, preferably at every few hours, if possible.

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    • NibelungN Offline
      NibelungN Offline
      Nibelung
      registered
      wrote on last edited by
      #2

      Could be mean and do like I did in the Tundra expanse…

      The rooms are all connected normally, and if what I did wasn't in place, the section would just be a big open area, nothing fancy. But, all exits that are to be affected by the scripting have an exall trigger that causes people to go through a random lateral exit in the room. This is done by using a wizimob that is forced through an exit and the target is transfered to the mob. The mob would then purge itself when no longer needed. Simple. Whenever scripting allows it, you could even create a mechanism for players to bypass this scrambling, be it hard, subtle or random exploits that change with time.

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