Object FIGHT scripts
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As there's no way (currently) to target the user of an object in FIGHT scripts, I suggest that the $t code be set to that individual. I know $n is the opponent of the particular fight.
[area=Example:]You are fighting Gazar with your Bad Ass Sword™.
The FIGHT script for the BAS would have $n as Gazar and $t as You.[/area]
This would also apply to THROW and any dual targeted object trigger where the opponent/victim is $n. If $n is already the user and $t the victim, leave them alone. :)
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