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  5. Inferno not applying blind effect.

Inferno not applying blind effect.

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  • A Offline
    A Offline
    Anonymous
    wrote on last edited by
    #1

    Inferno sends the echo of being blinded to the player, but does not actually blind them.

    <quote author="Scojack">@Scojack:

    With regard to the spell "inferno", check out the log below:

    A Dragon Graveyard [CHAOTIC PK ROOM] - - -

    (–---------------------------------------------) W<---(A)--->E

    SW S SE

    +----------+ The huge cavern is littered with the bones of deceased

      • Dragons, and appears to be a Dragon Graveyard. Most
      • Dragon Graveyards are holy places, however, this particular
    • O-@-O + graveyard contains a presence of pure evil.

    • | | | +

    • O-O-O +

    +----------+

    [Exits: east south west southeast southwest]

    A towering ring of flames surrounds the area.

    (Pink Aura) (Red Aura) Daktos, the strongest and most evil of all black

    dragons wreaks havoc here.

    Daktos is surrounded with the burning fires of hell.

    You are scorched by flames!

    • [SHIFTED] -=SCo=- 1448/3250hp 2750/2750m 865/871mv 8024987tnl s

      *s

      You are scorched by flames!

      You are blinded by smoke!*

      A Dragon Graveyard [CHAOTIC PK ROOM] NW N NE

      (–---------------------------------------------) W<---(A)--->E

      SW S SE

      +----------+ The huge cavern is littered with the bones of deceased

      • O-O-O + Dragons, and appears to be a Dragon Graveyard. Most

      • | | | + Dragon Graveyards are holy places, however, this particular

      • O-@-O + graveyard contains a presence of pure evil.

      • | | | +

      • O-O-O +

      +----------+

      [Exits: north east south west northeast northwest southeast southwest]

      An altar dedicated to the undying spirit of Daktos stands here.

      • [SHIFTED] -=SCo=- 1355/3250hp 2750/2750m 865/871mv 8024987tnl

      We're getting the echo for getting blinded, but the blind affect isn't

      being applied to the char.

      SCo.</quote>

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    • SynS Offline
      SynS Offline
      Syn
      retired
      wrote on last edited by
      #2

      Couldn't replicate this, and from a glance the code seems to be alright.

      This is what it looked like on my test mortal:

       Within a Chasm  [CHAOTIC PK ROOM]                 -     N     -
      (-----------------------------------------------)  W<---(A)--->E
                                                         -     S     -
      +----------+ This
      +   O-O-O  + huge chasm is the dwelling-place of the master of vampires.
      +   | | |  +   Paintings done in parchment and blood line the walls,
      +   O-@-O  + and the floor is a  dark red zigzag pattern that resembles
      +     |    + carpet.  Body parts, bones, and bits  of flesh are scattered
      +     O    + around this pit suggesting that the overlord of  vampires
      +----------+ isn't too friendly.
           (Glowing) A bright ball of light shimmers in the air.
           A towering ring of flames surrounds the area.
      (Gold Aura) Syn the Implementor is here.
      
      [NEWS][CHANGES]<3572h 2857m 3100v>
      aff
      Immune: cold
      Vulnerable: fire
      Racial Affects: regeneration
      You are affected by the following:
      Spell: infravision         : level 120, modifies none by 0 for 239 hours
      Spell: haste               : level 100, modifies dexterity by 4 permanently
      Spell: detect hidden       : level 100, modifies none by 0 permanently
      You are blinded by smoke!
      
      [NEWS][CHANGES]<3572h 2857m 3100v>
      af
      Immune: cold
      Vulnerable: fire
      Racial Affects: regeneration
      You are affected by the following:
      Spell: blindness           : level   1, modifies hit roll by -4 for 2 hours
      Spell: infravision         : level 120, modifies none by 0 for 239 hours
      Spell: haste               : level 100, modifies dexterity by 4 permanently
      Spell: detect hidden       : level 100, modifies none by 0 permanently
      
      l
      You can't see a thing!
      
      

      The inferno-blindness affect is real brief (2h) so maybe by the time you checked your affects it had worn off?

      As a minor fix though, I added an if-check to keep this code from applying the blind affect twice.

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