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Remort Races

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  • U Offline
    U Offline
    Upir
    registered
    wrote on last edited by
    #21

    One way to think about it in coming up with specific new skills/spells for the remort races would be to see the remort races as evolved and more perfect versions of their previous race. Like see an Avatar as a Super Human. Hope that helps!

    "The sun sucks." – Butt-head (Beavis and Butt-head Do America)

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    • SynS Offline
      SynS Offline
      Syn
      retired
      wrote on last edited by
      #22

      <quote author="Upir">@Upir:

      One way to think about it in coming up with specific new skills/spells for the remort races would be to see the remort races as evolved and more perfect versions of their previous race. Like see an Avatar as a Super Human. Hope that helps!</quote> yup

      thats basically what we're going for.. a remorted human is almost a demi-god figure, half demon, half whatever your old race was.

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      • I Offline
        I Offline
        Ithilidin
        registered
        wrote on last edited by
        #23

        And give them wonder twin powers! Just don't tell them who their wonder twin is.

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        • T Offline
          T Offline
          tommi
          registered
          wrote on last edited by
          #24

          some ideas for dwarves/berserker should get a mining skill and the ability to forge thier own equipments, for arnt dwarves miners after all,

          God save the Queen as nobody could save the Governor General.

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          • E Offline
            E Offline
            Ertai
            retired
            wrote on last edited by
            #25

            I'm not sure when all this was posted, but I'm pretty sure swerve works a little differently than you think.

            I was under the impression that each defensive skill has a certain percent chance of working. Yes, swerve may be triggered first, but from what I know, it just adds another percent that people need to get through to hit you:

            1 attack… 80%chance to get through swerve

            90%chance to get through parry

            90%chance to get through acrobatics

            90%chance to get through dodge

            If I missed any, you get the idea. Also, the numbers are probably not correct, but I am almost positive swerve has a 20% chance of triggering.

            eRT

            "What we have done for ourselves alone dies with us; what we have done for others and the world remains and is immortal." @}~~ Albert Pike

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            • XavisX Offline
              XavisX Offline
              Xavis
              registered
              wrote on last edited by
              #26

              crikey, if you think about it, having a defense at 10% probably wouldn't make much of an impact if you had it mastered :/

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              • E Offline
                E Offline
                Ertai
                retired
                wrote on last edited by
                #27

                not alone…no. But gimme a second to do the math on this..

                assuming ac and hr/dr don't play affect, you would have a

                .9*.9*.9*.9*.8=52% chance of hitting... now lets assume I am foolish and make those 80% chances of hitting...

                .8^5= around 33% chance of hitting. Now calculate in ac for damage reduction and deal with hr/dr (I have no ideas about the actual calculation orders) but it seems that the difference between 33% and 40% (without swerve) is pretty damned good.

                feel free to correct me

                eRT

                "What we have done for ourselves alone dies with us; what we have done for others and the world remains and is immortal." @}~~ Albert Pike

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