At the current mana cost, yes, I agree. However if the mana cost was increased to compensate for the increase in spell power then it would be fine. It would allow characters to do what the spell suggests; "Cure Critical."
Recovering smaller amounts of HP would be done through "Light" and cost much less and be a common bandaid-style spell, with "Serious" mana costing somewhere inbetween the two and having more power as a trade off. It would make a more effective use of cure spells as a whole.
In the current setup it seems nobody bothers with "Light" or "Serious" and most use "Heal" instead of "Critical" anyway (I use Critical) so it would make sense to either make these spells useful and add more strategy to their implementation or delete them if nobody wants to use them (Noooooooo! :P ).
Also, if anyone knows, what are the actual mana costs for "Critical/Serious/Light" and "Heal" and their HP% in comparison?
Comments?