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K

Kraphin

@Kraphin
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Posts

Recent Best Controversial

  • Container Maybe-not-a-Bug?
    K Kraphin

    An issue has been made to cover this.

    Bug Reports

  • Boots of Zanthar
    K Kraphin

    The boots are nouncurse, and nodrop. They might have been in a container when they were given to you originally.

    float_user means you do not lose stamina while walking, and anything that checks for flying thinks that you are.

    Bug Reports

  • Quest bug?
    K Kraphin

    Fixed. The mobs were loaded in a specialty room, now they cannot be selected via quest master.

    Bug Reports

  • Ardghal
    K Kraphin

    Happy Birthday Ardghal!

    Discussion/OOC

  • Kraphin's Updates
    K Kraphin

    I'm sure it's been obvious enough to you guys, but I haven't been able to get on lately, and this doesn't seem to be changing any time soon. Here are all of the files that I've worked on in the help files section thus far. If you cannot access them for any reason, email me at <email email="kraphin@gmail.com">kraphin@gmail.com</email> and I'll email you a notepad version.

    Immortal Projects

  • Aggressive mobs do not attack.
    K Kraphin

    Unfortunately if they are unable to see their target, they will scream and attack and do nothing.

    Bug Reports

  • Kraphin's Updates
    K Kraphin

    After my PC decided to take a shit on me, I'm back.

    The helpfiles are coming along smoothly, as I wasn't able to finish them and put them into place before my PC died. The skills are 90% complete.

    They should all be implemented by 10/20.

    Immortal Projects

  • Goblin Fort
    K Kraphin

    While Goblins may be thought of as cruel savages, Kobolds aren't nearly as cruel or as savage. The possibility of the location of the "great Kobold empire" could have been Goblin Fort itself. Goblin Fort having such a uniform fashion could indicate that they did not create it, but rather, took it over. It could have been dwarves, humans, even Kobolds.

    I guess the only person who would know that would be the creator, and in my many years of being on this game, I have no clue who made Goblin Fort.

    Seralia

  • Aethilforge
    K Kraphin

    Remove the CPK underwater ghost ship from Aethilforge, possibly creating it's own area that you have to get through Aethilforge in order to get to. Make it more difficult to get to (not just simply buying the coin and giving it to the guy, maybe a quest that you need to do to get the coin), and use the freed vnums to expand further on the Temple of the Earth God that Areo was mentioning before.

    Seralia

  • Areas to Change/Update
    K Kraphin

    My suggestion for Kalandor/Hell Forge:

    Like Nibelung said, remove Hell Forge from the area and change the Mountain setting to a Cliff setting.

    Secondly, use the added space from removing Hell Forge to expand on the UNDERGROUND (good idea Nib) river, to incorporate a maze/death traps/et all, to the opening of Hell Forge. Make the Hell Forge area approximately 100-150 rooms, putting in the Hell Forge inside of a small Tomb-setting area, as well as a secret passage (guarded by mobs/death traps/et all) and one really bad ass mob for a secondary route to the Abyss. If making a secondary route to the Abyss is out of the question, still having the expanded Hell Forge and making it a little more difficult to get to would be cool. It will be noted that if this were to occur that the builder would need to be careful not to accidently screw up the scripts on the guy in Hell Forge so that the currently weapon construction scripts still work.

    Non-Specific Area Discussion

  • Multiplaying guidelines
    K Kraphin

    You cannot auction from rift currently anyway.

    Requests

  • Multiplaying guidelines
    K Kraphin

    Should also make social no_magic as well. Player A could spell up Alt A at any time in there currently that is, if this wasn't already implemented. Further reduces cheating from assisting alts and from someone in Achaeus spelling up someone in Mystica.

    Requests

  • Name
    K Kraphin

    Kiaxa (key-ox-uh), Hariban, Andixia, Manixia

    I kinda like Kiaxa

    Seralia

  • Kraphin's Updates
    K Kraphin

    August 8, 2006

    Ok. Then I'll just put remort_only skills into a remortonly subfolder within the skills folder. This I've already finished on paper, anyway (or rather, in Word). I still need to finish the rest of the actual individual helpfiles and put them into place, and remove the copies of those help files from other sections, as it makes more sense to keep all skills together (aside from racial like charge and titanic attack) instead of having sneak and hide in the movement section, etc. My goal for this is to finish the first mort skills and have them in place by next Monday.

    edit notes: added date

    Immortal Projects

  • Newbie Town
    K Kraphin

    My suggestion towards the different weapon choices based on race and class was not something that would hinder the newbie area being built. That is something that would need to be coded in. I as well do like the idea of having 10-15 rooms or so dedicated to each individual race in order to teach them a little bit about themselves, their strengths, and their weaknesses.

    Elsewhere

  • Name
    K Kraphin

    Malyoxa reminds me of Maylox for some reason. :P

    Seralia

  • Name
    K Kraphin

    Kalas

    Bulbana

    Fancarya (elvish even)

    Andale

    Khalda (dwarven)

    Istia

    Sagretan

    Sariana

    Edyanada

    Fasinia

    Mitinia

    Vicinia

    Catellia

    Nisitia

    Lunarisa

    Lespius

    Pestius

    Tarangrorn

    Armaley

    Corongaard

    Atherel

    I can come up with more if you'd like. :P

    Seralia

  • Name
    K Kraphin

    I think Seralia sounding like Sepharia was intentional, if I remember correctly. But yah, I'd say a name change is in need.

    Seralia
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