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7 Topics 12 Posts
Where the *REAL* work gets done.
  • Transport code for Areo

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  • Dynamic Worlds

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  • Command Parser

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    SynS
    <quote author="Ardghal">@Ardghal: I like this, but keep in mind that a lot of people are, well, lazy, and would want to have shortcuts. Could a system like this be shortcut? Also, I think that having shortcuts and shortform would be critical to gameplay, since things would be quite slowed down if everyone had to type everything out in long form. Proper, yes, but it would annoy a lot of people. Say I was typing that to attack Lukus. He would have ample time to get away in the time I'm typing that, most likely, and I'm a pretty decent typist. That's my only issue with it. Gamers as a general rule are lazy and want things to go at a reasonable pace to keep them entertained.</quote> Right, the thing we're describing is mainly for newer people who may have never played a MUD before. There will definitely be an "advanced" mode you can toggle on in addition to what is described above, probably even more than one, to configure gameplay for efficiency instead of intuition. So people who are used to things like "get 2.sword bag" would still be able to use that. It will also undoubtedly come with aliases, and command stringing.
  • Order of Implementation

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    TieryoT
    Looks good to me so far, dude. I would suggest making topics for each, and linking to them from the list as they're made, though. That way we have something of an index in here. Also, we will need to look at a plugin/module system to allow others to add systems into the games, which should be factored into what we're doing right from the start.
  • NEWS on New Codebase

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    TieryoT
    Looks good to me, just a few things: <quote author="Syn">@Syn: Thus I hereby announce that we are, as of 02/01/2008, developing our own codebase. It will be completely open source, available to anyone who wishes to use it.</quote> This will need changed to reflect what we're doing (open API, closed source for most recent version) <quote author="Syn">@Syn: NPC companions that can level with you, be hired on or join your adventurer on a permanent basis. Quest system handled by staff, done in pieces which are strung together, allowing for huge, large-scale quests as well as minor ones.</quote> We'll need to reword the companion thing, to fit with lack of levels, and the quest system will also allow players to create mini 'quests' of their own. <quote author="Syn">@Syn: IRC style channel system, where players can make their own channels, as well as vcommunicate on the public ones.</quote> Pointing out the typo in communicate, just because I'm an ass :P
  • Accounts -> Names

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  • Dynamic Memory Management

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